Author Topic: Owl Boy  (Read 4732 times)

Online Indigo

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« Last Edit: September 05, 2008, 02:45:07 am by Indigo »

Offline .TakaM

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Re: Owl Boy
« Reply #1 on: September 05, 2008, 03:27:31 am »
Oh god yes, and a platformer no less :)
Only thing I never really like is the rotation in the second screen, it's tolerable for humongous objects, but it bugs me on limbs and such.. plus it's breaking the resolution :P

Instantly become my currently most anticipated game
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Offline Dusty

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Re: Owl Boy
« Reply #2 on: September 05, 2008, 03:40:25 am »
Man that looks great... I can't wait to get a chance to download it!

Offline Helm

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Re: Owl Boy
« Reply #3 on: September 05, 2008, 06:29:15 am »
That stuff is amazing for real. Here's hoping the game's also good and not just good-looking, and that it does well when it comes out!

Offline Froli

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Re: Owl Boy
« Reply #4 on: September 05, 2008, 07:11:01 am »
That... looks gorgeous :o I guess I shouldn't be surprised, specially with snake's skill level.

Offline ptoing

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Re: Owl Boy
« Reply #5 on: September 05, 2008, 11:42:45 am »
Looks very awesome, all the best of luck to the team. Here's hope for a kickass game.   :y:;D

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Offline Larwick

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Re: Owl Boy
« Reply #6 on: September 05, 2008, 02:29:35 pm »
This has gotten me very excited. The screenshots show so much personality.  ::)

Offline Sabata

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Re: Owl Boy
« Reply #7 on: September 05, 2008, 03:16:44 pm »
 :wah: Awesome! I hope that the gameplay is as good as artwork.

Offline chriskot

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Re: Owl Boy
« Reply #8 on: September 05, 2008, 10:16:02 pm »
Snake is doing the visuals AND it's a platformer?! AWESOME!

I am instantly so excited about this. Assuming this is free, I will be downloading it the instant it comes out.

GO SNAKE!

Online Indigo

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Re: Owl Boy
« Reply #9 on: September 05, 2008, 10:22:55 pm »
i dont think they are planning to make this free.  XBLA and PC purchase I believe

Offline Cure

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Re: Owl Boy
« Reply #10 on: September 05, 2008, 10:24:01 pm »
Reminds me of windwaker.  So hot.

Offline Krumbs

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Re: Owl Boy
« Reply #11 on: September 05, 2008, 10:34:25 pm »
I just drew a pixel fishbowl, and now that I see his one I realise how bad mine is  :(

Ah well, practice makes perfect as Snake has so kindly shown.

Offline chriskot

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Re: Owl Boy
« Reply #12 on: September 05, 2008, 10:45:07 pm »
i dont think they are planning to make this free.  XBLA and PC purchase I believe
Oops. You're right. Hm... Well if it's cheap it will still be a definite download for PC.

Reminds me of windwaker.  So hot.
I was thinking of the Rito too when I first looked at it, actually.

Offline Larwick

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Re: Owl Boy
« Reply #13 on: September 05, 2008, 11:06:04 pm »
Reminds me of windwaker.

Ah yes, definitely!

I'd pay for this, i trust it would have good gameplay.

Offline AdamAtomic

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Re: Owl Boy
« Reply #14 on: September 06, 2008, 10:31:57 pm »
Been drooling over this since i bledwa first leaked some screens into tigirc a couple months ago.  Flippin gorgeous...really hope the gameplay can match it!  Or not, at least then I wouldn't get completely sucked in and lose days to yet another awesome indie game...

Offline Opacus

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Re: Owl Boy
« Reply #15 on: September 16, 2008, 10:59:05 am »
It looks mind blowingly awesome.

Offline Dokozai

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Re: Owl Boy
« Reply #16 on: September 16, 2008, 01:06:57 pm »
Wow...

Thats flippin' amazing!
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Offline Ben2theEdge

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Re: Owl Boy
« Reply #17 on: September 16, 2008, 01:39:59 pm »
Rather than just say "whoah that's awesome!" and leave it at that, we would do well to examine and figure out why it's successful.

There are a lot of good fundamental concepts being put to practice here. This is important!

The brown characters are very easy to read against the blue backgrounds, since they are opposite colors. (This rule is broken in the interiors where there is less action so readability is not as important) There is a priority in detail - if you scrutinize the backgrounds you'll see that most of the small detail is actually more or less implied with pretty thick strokes since it is viewed as a whole, but the characters which will be seen constantly throughout the game are drawn with painstaking detail. This kind of visual priority saves unnecessary work but more importantly it keeps your eye from getting "caught" on things that aren't important without hurting the overall aesthetics. Solid understanding of light and volume illustration. Drastically diverse sillohuettes make characters instantly identifiable.

Snake's previous projects haven't been ugly by any stretch but this is the most cohesive work I've seen from him so far. Great example of how much core graphic design concepts can elevate an already skilled illustrator's work.
« Last Edit: September 16, 2008, 01:48:27 pm by Ben2theEdge »
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