Author Topic: Contra 4 DS - Developped by WayForward  (Read 26194 times)

Offline Lee N

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Re: Contra 4 DS - Developped by WayForward
« Reply #100 on: October 04, 2007, 07:22:21 pm »
New info + release date..




yosh64

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Re: Contra 4 DS - Developped by WayForward
« Reply #101 on: October 06, 2007, 10:25:33 am »
hey

Looks like some great artwork :).

Anyhows I also hope they make a "Probotector" version for over here, as I prefer the robots :). This is probably because I had Probotector on the NES when little, and used to play with me bro :). Hmm, I don't think we ever completed it, but I think we got close.

Looking back, I liked how it was so hard, it means ya don't complete and stop playing it. Hmm, I think that's something I miss in todays games, is that they arn't hard enough, and that ya can save so often.

cyas
« Last Edit: October 06, 2007, 10:31:11 am by yosh64 »

Offline MrMister

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Re: Contra 4 DS - Developped by WayForward
« Reply #102 on: October 10, 2007, 06:55:12 am »
I've got the Contra 4 poster from Nintendo Power up on my wall.
Stoked for this.  :D
it might be a one shot deal

Offline Froli

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Re: Contra 4 DS - Developped by WayForward
« Reply #103 on: October 30, 2007, 03:04:27 pm »
Whoah! the stage 2 boss is awesome!
http://www.youtube.com/watch?v=cw4MymnEFPs

Offline baccaman21

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Re: Contra 4 DS - Developped by WayForward
« Reply #104 on: October 30, 2007, 04:00:46 pm »
booo... no predictive scroll.
Buy the book - The Animator's Survival Kit by Richard Williams

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Offline Helm

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Re: Contra 4 DS - Developped by WayForward
« Reply #105 on: October 30, 2007, 05:24:12 pm »
Probably will be the best Contra ever. Extremely impressed.

Offline Rargh!

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Re: Contra 4 DS - Developped by WayForward
« Reply #106 on: November 01, 2007, 10:12:57 am »
 :'(

Still TBA on a release date over here...

Offline alkaline

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Re: Contra 4 DS - Developped by WayForward
« Reply #107 on: November 14, 2007, 02:36:28 am »
Contra 4 gets an 8.0 from IGN; congrats guys, it looks great.

http://ds.ign.com/articles/834/834843p1.html
`~`

Offline Jad

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Re: Contra 4 DS - Developped by WayForward
« Reply #108 on: November 14, 2007, 03:18:57 am »
Haha, it gets points docked for the art :O

Which is not the fun part.

The fun part is that everyone that comments on the article writes that 'What the hell!? The graphics are perfect!'

Which is all the merrier to hear :3
:]

Offline Froli

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Re: Contra 4 DS - Developped by WayForward
« Reply #109 on: November 14, 2007, 03:38:28 am »
... Pixel art focus. Wtf  ::)

But the score is great! Hell yeah!!, and I believe more reviews with good scores will be flooding the awesomeness of CONTRA!!!

Offline AdamTierney

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Re: Contra 4 DS - Developped by WayForward
« Reply #110 on: November 14, 2007, 06:14:21 am »
Contra 4 = Snake + Henk + Jawsh + Fejer + Monsoon2D + Sals + Gustav + Konjak + Panda + Vedsten + Paul Robertson  :o Most in small doses, but it's definitely been the most Pixelation-heavy WayForward game so far.

By the way, if you wanna see a whole mess of beautiful pixel art from Panda, check out Shrek: Ogres & Dronkeys on DS (also out this week).

Offline Froli

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Re: Contra 4 DS - Developped by WayForward
« Reply #111 on: November 14, 2007, 09:31:48 am »
Contra 4 = Snake + Henk + Jawsh + Fejer + Monsoon2D + Sals + Gustav + Konjak + Panda + Vedsten + Paul Robertson  :o Most in small doses, but it's definitely been the most Pixelation-heavy WayForward game so far.

By the way, if you wanna see a whole mess of beautiful pixel art from Panda, check out Shrek: Ogres & Dronkeys on DS (also out this week).

Jesus christ, that's a power house team. The only missing was helm and ptoing. And man, Panda is quite busy this days huh?  :y:

Offline baccaman21

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Re: Contra 4 DS - Developped by WayForward
« Reply #112 on: November 14, 2007, 01:49:42 pm »
I've never been a fan of Craig Harris Reviews... but 8's a good score... 7.5 for Gfx though... sheesh...  :yell: what a piss poor comment too...  "looks good but a visual step back wards..." WHY BECAUSE it's not 3D...! What a Wanker... [/rant]


Great line up adam... nice to see you had a hand in it too... ;)


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Offline huZba

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Re: Contra 4 DS - Developped by WayForward
« Reply #113 on: November 14, 2007, 04:54:14 pm »
I think there's a good point though. It's something that could've been done over 10 years ago, it's oldskool and not completely in a positive sense. I can easily appreciate how it looks, being a big contra fan. I'll probably enjoy becoming a nostalgia junkie just for this one time to go 10 years back in time. But what about everyone else who doesn't have contra running in their veins? (I know it's aimed for vets and that's awesome) If it has pixel art it screams retro and i don't think a lot of people like that these days. It's old stuff done good, but it's still old stuff. There's nothing extraordinary. It's like the peak of mount pixel has been visited already a long time ago and everything from there on is only almost or just as good.

Not many are even trying to break any new 2D grounds even though there surely are things to be done, but everyone does things based on what they've learned from people who did it the same way just a bit before them.

The nth megaman and final fantasy games all have some oomph to them with special effects, painted backrounds instead of pixelpushing, 3D bg etc etc that use the full potential of DS which is quite powerful compared to genesis and snes for example.

The game looks like just what i expected and i really wouldn't want it any other way, it's perfect if you ask me (Did i spot a probotector guy in one of the shots?). Just wanted to juggle with what mr reviewer is probably thinking. Looking forward to get my hands on this.. but... NO RELEASE DATE FOR EUROPE??!!! WOOOOT!

oh and bacca.. there seems to be 3D sections in there as well :P

Offline Jad

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Re: Contra 4 DS - Developped by WayForward
« Reply #114 on: November 14, 2007, 05:08:19 pm »
Graphics should be judged after its application. This is an oldschool Contra game, what graphics should such a game have? High-polished smooth pixel-art of course :]!!!

The only thing that should evolve here is ..

the ball explosions :<

... But I guess they're necessary for a Contra game.

Plus, the level of detail in backgrounds and so on is _really_ over the general standard of pixel art.

This game gets 9.0 in art from me. It's as good as it should ever be :]

I AM SO BIASED. :]
:]

Offline .TakaM

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Re: Contra 4 DS - Developped by WayForward
« Reply #115 on: November 15, 2007, 05:39:11 am »
I shall be honest, contra got dumped today, haven't played much of it.
to keep myself from getting very far at all, I vow to only play it on hard mode until I buy the game once released here ;)

that said, the game has been very awesome so far, 7.5/10 for the graphics is way too low, has really smooth animations and lot's of cool subtle subpixel animation to the bushes etc.

I know contra is serious business to a lot of members here and also in the literal sense, so I just want to reiterate that I will buy the game ;)

edit-
and if you're interested, the contra4 dump topic over at gbatemp is already up to 8 pages, everyone loves it, most have said they will be buying the game, some convincing their friends to also buy, and lots of "wayforward did an amazing job"s  :y:
« Last Edit: November 15, 2007, 11:43:32 am by .TakaM »
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Offline Jad

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Re: Contra 4 DS - Developped by WayForward
« Reply #116 on: November 16, 2007, 10:02:39 pm »
Downloaded it to my R4. :] Definately a buy. It's wonderful. I love you guys <3
:]

Offline st3ady

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Re: Contra 4 DS - Developped by WayForward
« Reply #117 on: November 24, 2007, 08:38:00 am »
i love this game! great job guys :)

Offline nickthem

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Re: Contra 4 DS - Developped by WayForward
« Reply #118 on: November 24, 2007, 08:49:03 am »
Christ this game is hard but I can't stop playing it.

Offline Jad

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Re: Contra 4 DS - Developped by WayForward
« Reply #119 on: November 24, 2007, 04:13:48 pm »
Umm, robot + rocket scene is like the definition of RADICAL SHIT

I mean god damnit. How did you guys manage to pack so much FUN into it? It's like wario ware except for that it's all in the same universe. But still.

Shoot!

Jump!

Climb!

Robot!

Hang!

Fly!

Jump between stuff!

Shoot evil push-you-off-evil-rocket propelled stuff!

Get up!

Dodge fire!

MORE ROBOT!

And then I died so I don't know what comes next.

WTF! That, in like one minute. ENTERTAINMENT ROYALE.
:]

Offline Hao

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Re: Contra 4 DS - Developped by WayForward
« Reply #120 on: November 25, 2007, 03:12:36 pm »
Nice to open a topic about Contra.

I've been a fan of the (real) Contra series since NES, me and my brother can beat Contra 1 for NES with a single life I think.

And we thought we were actually prepared...

I can't believe how you managed to put so much love in this title. The music is nice, and the (little spoiler) difference between the first song in Normal and Hard = PRICELESS. The Challenge mode is something completely new in the classic Contra series, and really adds a lot of fun (I've only been able to beat half of it, it's really insane). Pixel work is amazing, and gameplay is fast-paced and even harder than many previous Contras, which says a lot of it. The best thing about this game is that you can't stop playing it, no matter how many times you lose.

Buy it. NOW. Don't forget to tell your friends to buy it since 2-players is how this game is meant to be played!
« Last Edit: November 25, 2007, 03:27:52 pm by Hao »
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Offline st3ady

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Re: Contra 4 DS - Developped by WayForward
« Reply #121 on: November 26, 2007, 04:59:06 am »
any chance there will be a thread with all of the amazing pixel artwork? I know there are tons of sites out there that have all the pixel art from old NES and SNES games ripped out and available for viewing pleasure... is this something that would not be acceptable?
I would like to "closely examine" Sheena and Lucia  :crazy:

Offline nickthem

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Re: Contra 4 DS - Developped by WayForward
« Reply #122 on: November 29, 2007, 11:48:58 pm »
Kenneth Fejer worked on this? Cool.

Offline Cow

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Re: Contra 4 DS - Developped by WayForward
« Reply #123 on: December 31, 2007, 10:30:09 pm »
Also: holy fucking shit at the bug boss in the city level. That's a true act of pixel art heroism.  8) (shielding my eyes from the unfiltered awesome)

And while we're talking about things, is the skeleton that shoots fire (lol) invincible when you only have the peashooter? I got to the doors and I was shooting them for a good 20 minutes to no apparent avail. I whipped through it when I had a laser though.

Onto Normal to beat it properly I guess. :-X

Offline Lee N

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Re: Contra 4 DS - Developped by WayForward
« Reply #124 on: January 23, 2008, 06:40:59 am »
A little late to the party here (a friend of mine ordered two copies at launch and I just got around to pick it up last night).. so far so awesome.

I did notice something that looks like an old photoshop bug in the Museum though, some of the old game covers have a white line on the left and top edges of the image - that's not intentional is it?

Anyway:


Offline AdamAtomic

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Re: Contra 4 DS - Developped by WayForward
« Reply #125 on: July 23, 2008, 04:30:16 pm »
Sorry to drag this up, but I just picked up Contra 4 (finally) and it is TRULY, AWESOMELY, excellent.  Definitely up there with GODHAND for the most pleasant gaming experience of the last year or so.  Great job guys!!

Offline huZba

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Re: Contra 4 DS - Developped by WayForward
« Reply #126 on: July 23, 2008, 07:40:24 pm »
What about europaland? It's never going to land here?

Offline ptoing

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Re: Contra 4 DS - Developped by WayForward
« Reply #127 on: July 23, 2008, 10:15:09 pm »
You can always import, no? Dollar is cheap as chips atm.

There are no ugly colours, only ugly combinations of colours.