Author Topic: Pixelator: RESULTS (round 1)  (Read 136812 times)

Offline Ensellitis

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Re: Pixelator: DUEL MATCHUPS
« Reply #390 on: February 06, 2007, 01:00:00 am »
i third...  there should be a minimal of favoritism, imo.

Offline Sherman Gill

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Re: Pixelator: DUEL MATCHUPS
« Reply #391 on: February 06, 2007, 01:25:26 am »
Outlook grim!


Helm, if I may ask, is there anything specifically wrong with my AA, besides it having some... stupid errors?
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline flaber

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Re: Pixelator: DUEL MATCHUPS
« Reply #392 on: February 06, 2007, 01:29:08 am »
Just sent out a PM talking to the judges
Should get the results up shortly.

We arnt going to say who the overall winner was, or anything of the sort.
This is just an elimination competition. Not a grading / ranking challenge.
All that will be said is who moves on and who doesnt.


Offline GOODNIGHTdestroyer

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Re: Pixelator: DUEL MATCHUPS
« Reply #393 on: February 06, 2007, 01:47:46 am »
I think the next challenge should start in the next couple days. I'm anxious.
And I am finally seeing that you were the one worth eating.

Offline .TakaM

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Re: Pixelator: DUEL MATCHUPS
« Reply #394 on: February 06, 2007, 02:23:27 am »
Takam vs Scidt

Takam's design is solid, though I dunno if it's his. He's shown sadly, a great propensity towards mindless copying from design and games from companies etc. I hope this isn't from some Zelda game or something again. Good rendering, good colors, very dynamic pose. Also, cute. Seems it could be worked more, but for the purposes of this duel it's enough. Hope next rounds produce more worked stuff.
heheh, no need to worry, the only thing that came close to this being in some game was me considering making it into an enemy for twinsen :P thanks helm :)

and a big thanks to scidt for competing ;)
Life without knowledge is death in disguise

Offline Blick

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Re: Pixelator: DUEL MATCHUPS
« Reply #395 on: February 06, 2007, 02:38:17 am »
Quote
is there anything specifically wrong with my AA, besides it having some... stupid errors?
I think you could have improved it with some more colors. The max color limit was 32 and you used 5, I think. It's a big jump between each step (especially on the lightest color) which makes it look unfinished. You have some chunky jagged spots in your outline, which are then anti-aliased, which only makes them chunkier. I think you should have cleaned your lines up more, made the palette consist of more than one ramp, perhaps put your monster in a more active pose and, again, it would've benefited from a smoother ramp by adding more colors.

Offline Godslayer

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Re: Pixelator: DUEL MATCHUPS
« Reply #396 on: February 06, 2007, 03:23:06 am »
I'm gonna cry.
How long can the floor creak before it loses its voice?

Offline Xion

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Re: Pixelator: DUEL MATCHUPS
« Reply #397 on: February 06, 2007, 03:31:48 am »
You better have something to show, GS.

Or else.

Offline Godslayer

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Re: Pixelator: DUEL MATCHUPS
« Reply #398 on: February 06, 2007, 03:34:19 am »
Kill me.
How long can the floor creak before it loses its voice?

Offline Froli

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Re: Pixelator: DUEL MATCHUPS
« Reply #399 on: February 06, 2007, 05:04:27 am »
So this are the results! great work guys
My top 5 in no particular order

snake
mirre
buloght
GOODNIGHTdestroyer
pkmays

I'm feeling jealous that I didn't join the contest and missed out something big.  This is really fun  :(

Oh yeah, awesome judging helm. It's fun, well detailed, uplifting the spirits? way of criticizing each piece.