Author Topic: Possible activity discussion.  (Read 36194 times)

Offline pixeltao

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Re: Possible activity discussion.
« Reply #50 on: January 29, 2009, 11:29:40 pm »
Have anyone tried the legend of princess by Konjak? It's a great side scrolling version of Zelda and can be found in the following link.
http://www.konjak.org/

Anyway, this reminds me of something I always wanted to do - a remake of a classic, in another genre. Maybe a side scrolling earthbound/ dungeon style final fantasy and all sort. I'm gonna do it when I'm finally free... who's with me? : )

I love the eye-popping colors and fast paced action of Legend of Princess. It's not exactly how I would have seen a sequel to the Adventure of Link though.

The idea of remaking a classic in another genre is great, but it's a pretty huge project. However, I would love to participate to a new Mockup Frenzy with this idea.

Offline Tobe

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Re: Possible activity discussion.
« Reply #51 on: January 30, 2009, 10:31:01 am »
I'm sorry for not being clear - but, I did mean it as a mock-up frenzy, haha.

Then again, who knows - maybe some crazy coder and artist will actually get together to do something like that. The retro demake was pretty successful both as an artwork only mock-up frenzy and an actual demake of the game. Maybe just create a single level with boss and stuff. It'd be awesome.

Offline Conceit

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Re: Possible activity discussion.
« Reply #52 on: January 30, 2009, 05:44:42 pm »
I think that's a really weird thing about Pixelation, I feel Pixelation is stuck somewhere between being about gameart and being about pixelart as a standalone art piece. We mostly still do gameart, but barely ever stick it into a game ourselves. We do have the jobs section but it's not like the art that goes into those games actually gets posted here  :-\

Our art is inherently linked to programming but it seems coders dont abound...and those who are here arent willing to code up any of the crazy stuff we'd come up with. What's even stranger is that pixelation spawned from a coder board called the Game Developer's Refuge....the GDR still exists but the communities seem to have grown appart  :mean:

 ;D Anyway...the cross-genere remake seems pretty interesting to me!
« Last Edit: January 30, 2009, 05:49:34 pm by Conceit »

Offline Gil

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Re: Possible activity discussion.
« Reply #53 on: January 30, 2009, 06:03:08 pm »
Me, Alex, BadMrBox and a few others are still part of both communities I guess, so it'd be nice to do a crossover challenge someday. Get the communities back together and all you know?

Offline pixeltao

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Re: Possible activity discussion.
« Reply #54 on: January 30, 2009, 07:52:39 pm »
Most of you probably already know it, but there is also the Game Maker Community (http://gmc.yoyogames.com/) where there is a lot of programmers but a lack of pixel artists. And Game Maker is easy enough to learn for anyone, so it could always be a solution for anyone with pixeling skills who wants to see his art in a game.

Offline Gil

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Re: Possible activity discussion.
« Reply #55 on: January 30, 2009, 07:58:08 pm »
I made an easy game in game maker in like half an hour. It's a fun tool to mess around with.

We could have a game maker competition where we offer a few basic games, members can download game maker, edit the game and post it. Should work. It's not that hard to work with.

Offline Zenobia

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Re: Possible activity discussion.
« Reply #56 on: January 30, 2009, 08:10:40 pm »
I made an easy game in game maker in like half an hour. It's a fun tool to mess around with.

We could have a game maker competition where we offer a few basic games, members can download game maker, edit the game and post it. Should work. It's not that hard to work with.

Hah I have to learn how to use it for IT at the moment and I am really struggling with it. But I'm on the art side of games, so that explains.
(Feel like helping on my final project in a couple of weeks? ^^; )

Edit: I love the idea of a community game though!
« Last Edit: January 31, 2009, 07:37:17 am by Zenobia »

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #57 on: January 30, 2009, 09:31:41 pm »
It would be pretty damn cool to just make a 2D game with the community all together; someone just thinks up a concept and posts it, and everyone can contribute to it by designing enemies, bosses, environments and behaviours! Then who knows we  could actually DO throw it together in gamemaker (I've been messing with it for quite some time now and although results may vary, most of it works flawless!)

Offline Dokozai

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Re: Possible activity discussion.
« Reply #58 on: January 31, 2009, 04:06:38 am »
I think a community game could turn out hilarious.

Seriously.
:crazy:
Currently in progress - portfolio.

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #59 on: January 31, 2009, 09:12:16 am »
Why would you think otherwise =D

Offline Gil

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Re: Possible activity discussion.
« Reply #60 on: January 31, 2009, 01:11:04 pm »
I imagine a community game to be the trainwreck that is the IsoCollab coming to life to form one big awesome game of clashing artstyles. And the only one who "gets it" will be Conceit anyway...

Offline Conceit

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Re: Possible activity discussion.
« Reply #61 on: January 31, 2009, 02:12:47 pm »
hahahah, why do you say that? because all the fuss I made about my tile? I still feel bad about dragging that on for so long...atleast I'm clean of guilt now :p.

that's a weird thing about community projects, how they can be such trainwrecks because there's no telling how much commitment or avaialbity each participant will have, on top of the job of coordinating all the people to make something midly coherent. I would still like to believe some anarchic form of artistic collaboration CAN work...if it were just flexible enough to allow for people to contribute when they can and have their freedoms without making the whole thing too incoherent.

Anybody remember the King of Spriters thing? that was a bit glorified for a fightgame select screen, but it seemed to work well enough!

Offline Gil

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Re: Possible activity discussion.
« Reply #62 on: January 31, 2009, 04:25:12 pm »
I have a small RPG engine ready in Game Maker, I might create a demo with easily changeable graphics out of it and post both the game maker thing and the executable with resources. Just to see what people do with it.

And yeah, Conceit, I was just poking some fun on your story analysis for the isocollab, because it seemed like no one knew what the hell they were doing and you were like "Oh, I see, it's an invasion of 7 alien races *goes on for two pages*"

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #63 on: January 31, 2009, 04:39:19 pm »
Now I think this should be set up and can actually go around and work! Now I'm all for the platform genre, because it's much easier to create loads of fancy effects and animations when not having to think too much about perspective (and topdown is boring!); though I guess isometric can work.

But basically you can set up a to do list and get the game up and running, and every temporary sprite in the game is probaly a brightly coloured block to display size and nothing but that; so if you have that, and post it here, together with all the sprites extracted form the game with a bit of description (but absolutely not too much!) and have everyone state which object they are going to make, it won't be too hard to get at least 75% done in a short while, the other 25% is probably stuff nobody wants to do combined with stuff somebody signed up for but never finished, so at that point the rules and reassignments kan kick in.

Offline Zenobia

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Re: Possible activity discussion.
« Reply #64 on: February 01, 2009, 09:03:54 am »
We don't know if it works, until we try!

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #65 on: February 01, 2009, 10:01:27 am »
Okay, who has a silly design to post? If I find time I'll actually make it ><

Offline Gil

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Re: Possible activity discussion.
« Reply #66 on: February 02, 2009, 04:31:44 pm »
My "grand design" was just going to be dude walking around, some items, some sort of inventory, done.

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #67 on: February 02, 2009, 07:11:58 pm »
What's the dude gonna do, apart from walking? Does he have enemies, or is he just going to walk around from left to right and picking up items by walking into them alone? ;) You pretty much need to set a theme or age for the world, and a basic gameplay goal to start off a design there :p

Offline Gil

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Re: Possible activity discussion.
« Reply #68 on: February 02, 2009, 09:24:01 pm »
Wow wow, that sounds like way more work than I'm willing to make free. If people want to create full games out of it, let them, I'm just providing something that has basic walking and equipping.

I do not need a design document and all that jazz for a demo that should take 3 or 4 hours of my spare time.

Offline Tobe

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Re: Possible activity discussion.
« Reply #69 on: February 03, 2009, 05:45:02 pm »
Erm... so the whole "create a classic game in another genre" is already out of the picture now?

Offline Atnas

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Re: Possible activity discussion.
« Reply #70 on: February 03, 2009, 08:19:05 pm »
I sure hope not. I figured maybe it could be something as simple as a set of mockups showcasing different areas or maybe a whole level. When I said teams I figured that redesigning a whole game would be too much work to ask of one person and would be unreasonable. Anything to do with coding or even the requirement of Game Maker doesn't sound like a good idea to me. The whole purpose would be to recognize the traits of a given game that makes it stand out and translate them into another genre while keeping likeness but innovating given the different play mechanics. Not to actually produce games.

Or wait maybe I misunderstand and the whole game maker thing was talking about something else entirely. :? There's already a competition going on to replace simple game graphics. http://www.wayofthepixel.net/pixelation/index.php?topic=7810.0

I'd really like to see the genre swap activity go on some time.

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #71 on: February 03, 2009, 10:35:35 pm »
Well we could always work on the same game with the entire community :O There's no problem in that really; and I can still offer my game-maker ability to make it interactive and more motivating for anyone participating. (Warning, any outcome would be windows PCs only, although it is vista compatible).

And since when did game maker come in as a requirement? It's just that it's more motivating and more fun to see an actual outcome that is more than visual. That simply means that it is a challenge and activity to translate a game in genre A in genre B graphically, and as an extra treat I can offer applying it and posting .exe demos of the pixelart in use. Anyone participating then also may have some cool portfolio item involving massive teamwork, and more than static art :P

So yeah, I guess you misinterpretated it Atnas - and any idea that involves making graphics for a game could work with my idea here :P

Offline Atnas

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Re: Possible activity discussion.
« Reply #72 on: February 03, 2009, 11:49:33 pm »
That doesn't sound too bad. :) I was talking about Gil's idea, though. He said he didn't want to spend much time on it, and I wondered why we'd spend any time on it at all if a playable version did nothing more than what could be conveyed with mockups. I think if we were to do this it would be better to convert an rpg or overhead action game to platformer. (for obvious reasons, the side view is much easier in my opinion and more people have experience with that kind of sprite.)

I would personally like to see Final Fantasy I translated into a platformer. I don't like Final Fantasy all that much as a series but I think FFI did a good job because it didn't beat you over the head with directions or make you listen to windy speeches and didn't have set in stone characters. Basically it just set you down in the world with a party of your choosing and said 'get the crystalslol'. It has some okay designs, pretty plain but they work. Dragon Warrior was also okay.

The game doesn't have to be ancient but I uhh haven't played that many games in a while. Anyone else have any games they would like to see genre swapped? And if it really isn't a good idea we could always just design something original but I thought things would go more smoothly if it was a genre swap.
« Last Edit: February 03, 2009, 11:52:14 pm by Atnas »

Offline Panda

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Re: Possible activity discussion.
« Reply #73 on: February 04, 2009, 08:03:26 am »
He said he didn't want to spend much time on it, and I wondered why we'd spend any time on it at all if a playable version did nothing more than what could be conveyed with mockups.

My thoughts exactly. Seeing everything in movement has its satisfaction though.
But if an activity was to be made, it'd be awesome if it was something proper.


Anyone else have any games they would like to see genre swapped?

Uhm, let's see:
- Dragon Quest (Dragon Warrior)
- Pokémon
- Mr. Driller (though I guess if it was made into a platformer, it would be similar to Drill Dozer)

Offline Metaru

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Re: Possible activity discussion.
« Reply #74 on: February 04, 2009, 10:09:41 am »
- Blaster Master. I'd turn it into a full MMO strategy game.

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #75 on: February 04, 2009, 12:35:28 pm »
Just wanting to notify you that there's a bunch of 3D games around begging to become 2D! :D
Think about metroid prime as an RPG :O Or halo 2 as a platformer maintaining the multiplayer mission mode and huge ass boss fights :P
« Last Edit: February 04, 2009, 12:39:03 pm by TrevoriuS »

Offline skamocore

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Re: Possible activity discussion.
« Reply #76 on: February 04, 2009, 12:49:31 pm »
PONG MMORPG

Offline Gil

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Re: Possible activity discussion.
« Reply #77 on: February 04, 2009, 03:59:56 pm »
I understand that it needs to be a more complete game if we're going to do the "make graphics for a game" challenge. I was simply offering art in motion though, so if we need more than that to make that particular challenge work, I suggest we look for some other programmer interested, since I really can't free the time to do a game engine, even basic, just for the sake of a challenge.

Maybe we should look into getting help from GDR or Game Maker community. A crossover collab could be tons of fun. I'm sure that the Ludum Dare folks would be up for something like this too, since they are used to making a quick, fun game under a time limit.

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #78 on: February 04, 2009, 07:18:53 pm »
Maybe we should look into getting help from GDR or Game Maker community.
Picke me, pick me =')

Offline Metaru

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Re: Possible activity discussion.
« Reply #79 on: February 04, 2009, 07:55:55 pm »
i'd say lets make a one level, 2 player SHMUP action platform puzzle where everyone makes a 64x64 sprite~tile. where characters get shuffled from being the hero to enemies. something like what happens on ROM CHECK but less random. it could even host a versus  functionality.

Offline pixeltao

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Re: Possible activity discussion.
« Reply #80 on: February 05, 2009, 01:34:55 am »
I really like the idea of a game made by the community. It would be fun, really... but I doubt it will succeed. It would be a huge chaos to manage unless one person act fulltime as a producer/programmer to lead the project, code the game, swap graphics and post lists of needed assets. It is a lot of work.

I'd be more comfortable with the idea suggested by Tobe: A Mockup Frenzy "Create a classic game in another genre".

Offline Gil

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Re: Possible activity discussion.
« Reply #81 on: February 05, 2009, 03:35:51 am »
I really like the idea of a game made by the community. It would be fun, really... but I doubt it will succeed. It would be a huge chaos to manage unless one person act fulltime as a producer/programmer to lead the project, code the game, swap graphics and post lists of needed assets. It is a lot of work.

A community game will NOT work. I'm talking small demo here, not full game. We don't have to kid ourselves

Once you start talking producers, team leaders, etc, it will fail without a doubt.

Offline Jakten

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Re: Possible activity discussion.
« Reply #82 on: February 05, 2009, 08:24:47 am »
depends on the game and if you go about it as if it were the ISO collaboration where you have people hunting you down for not finishing. Say it was a Space invaders or Galaga game and we all create the enemies. An arcade game like this could have infinite levels with each level being generated randomly even. If we gave everyone restrictions like size and pallette then it wont be so visually chaotic. At the least we'd be able to generate a mock up with all the enemies on it or something if we were unable to get a programmer who was willing. If there were to be bosses or even for the main ship, maybe raffle those sprites off.
« Last Edit: February 05, 2009, 08:26:29 am by Jakten »

Offline huZba

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Re: Possible activity discussion.
« Reply #83 on: February 05, 2009, 10:19:29 am »
Everyone makes one wave of enemies for space invaders? That sounds simple enough. Is it possible to import resources from one game maker file to another?

Offline TrevoriuS

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Re: Possible activity discussion.
« Reply #84 on: February 05, 2009, 03:20:58 pm »
@Huzba, Yes that is possible
@Jakten, a very suitable idea

Offline pixeltao

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Re: Possible activity discussion.
« Reply #85 on: February 05, 2009, 06:15:28 pm »
@Gil: Ah ok, I guess I misunderstood. So we agree. :y:

@Huzba & Jakten: Looks simple and fun. Nice idea!

Offline blumunkee

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Re: Possible activity discussion.
« Reply #86 on: February 09, 2009, 01:54:28 am »
I would totally be up for another King of Spriters. I was in hermit crab mode during the past two.
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Offline lollige

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Re: Possible activity discussion.
« Reply #87 on: April 19, 2009, 07:13:14 pm »
Back on to the game idea stuff:

How about contacting pixel artist, game developer and programmer Derek Yu, for teaming up 2 communities to create a beautiful game?
Tigsource (must be known by a lot of you, else look it up)

They have game developers, programmers, and a nice amount of artists as well but never enough. I believe teaming up with TIGsource for a one time game project could make something extremely extremely awesome!


Offline Tourist

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Re: Possible activity discussion.
« Reply #88 on: April 21, 2009, 05:24:46 pm »
Silly idea, but why limit it to computer games?

The community could take an older board game and come up with a new set of graphics / artwork for it.  BoardGameGeek www.boardgamegeek.com has a bunch of game images and rules to choose as a starting point.

Or make a graphic set for something like How to Host a Dungeon http://planet-thirteen.com/Dungeon.aspx.  That would make an interesting project.

Just a thought.

Offline Mathias

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Re: Possible activity discussion.
« Reply #89 on: May 03, 2009, 01:47:16 pm »
I really like the idea of a game made by the community. It would be fun, really... but I doubt it will succeed. It would be a huge chaos to manage unless one person act fulltime as a producer/programmer to lead the project, code the game, swap graphics and post lists of needed assets. It is a lot of work.

A community game will NOT work. I'm talking small demo here, not full game. We don't have to kid ourselves

Once you start talking producers, team leaders, etc, it will fail without a doubt.


Unfortunately, I completely agree with Gil here. Just being realistic. A fully featured game is most likely doomed to a stalled out failure sooner or later. Reason I'm so certain, is that I've come to understand the woes of game dev, with only 3 people on my team, and what can happen. Lots I could get into, but don't see a need.

So, something small will work best. If at all. Beware the Ides of March.

Offline Shrike

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Re: Possible activity discussion.
« Reply #90 on: May 04, 2009, 01:27:48 pm »
Yes, a game would not work.

Another one of those animal-creating things would be fun.  Like where you take two or more animals and make one out of them?   :D
Another emoticon thing would be nice as well, I never got to be in one of those.

Shrike
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Offline Kren

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Re: Possible activity discussion.
« Reply #91 on: May 15, 2009, 04:43:30 am »
Soo, I was wondering, will there be a new mockup frenzy D:!?

Offline Opacus

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Re: Possible activity discussion.
« Reply #92 on: May 15, 2009, 06:46:11 pm »
I saw an activity suggestion thread..

I just wanted to let some people know,
I will be putting together another Pixelator this coming year.
I suspect sometime around april/may.

I was told to give it a break between the next one. I feel this has been a suitable break.

Just wanted to say - a new one will be out soon.
This also allows me more time to work on some ideas and such for it..

Bring it on  ;D

Offline Chilly

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Re: Possible activity discussion.
« Reply #93 on: May 28, 2009, 11:56:59 pm »
Will there be anymore commercial critiques soon? I love those.  :'(
Need some art? Check me out!

Offline Panda

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Re: Possible activity discussion.
« Reply #94 on: May 29, 2009, 08:27:40 am »
Feel free to participate in the current one (see banners up there) or any already existing one here: http://www.wayofthepixel.net/pixelation/index.php?board=16.0
But I suppose we'll put more in the future.

Anyway we should put an activity soon, but right now I'm pretty busy... so perhaps in a week or two, unless another mod decides to do so before.

Offline Conceit

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Re: Possible activity discussion.
« Reply #95 on: June 13, 2009, 01:03:21 pm »
Yeh Chia....go n post at the CC...it's lonely there  :(

I thought the Hex Corpse was fucking genious...like even if u go out and look up exquisite corpses it seems no one thought of a way of making an image exquisite corpse as awesome as this.

I really like the format and had a wacky idea.

Remember the fuss I made about the allegged 10 point perspective a while ago in some random 2d perspective thread? yeah....somehow I matched that up with the hex collab in my head.

What if we grabbed the 5 (six???) point perspective grid

http://www.treeshark.com/images/Persp/Grid.jpg and censored...in a manner similar to what Ptoing did in the Hex Corpse

Then everyone fills up a portion, and when we're done.....we can even mount it on a java app so the reveal is actually getting INSIDE the result of the collab...maaan thad' be trippin  :huh: :crazy:
http://www.inaball.com/pleinpot/asadelta_swf.html

Offline 32

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Re: Possible activity discussion.
« Reply #96 on: June 13, 2009, 02:09:44 pm »
I cant imagine the whole java thing working so well for pixels, but I could see a cool scene with a set perspective, although you would have to rely largely on the communities understanding of that perspective.

Offline robotriot

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Re: Possible activity discussion.
« Reply #97 on: June 20, 2009, 06:19:39 pm »
What about a 3D pixelart challenge? I created a stereo image of one of my old pictures as a test, see below. Props to those who create actual rotated 3D objects instead of just depth layers :)

[in case you don't know: you have to cross your eyes until both images match, take the street light as a reference point for example. It might be easier if you're further away from the screen]

« Last Edit: June 20, 2009, 06:21:32 pm by robotriot »
WELCOME TO BATTLE SQUADRON

Offline lollige

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Re: Possible activity discussion.
« Reply #98 on: June 20, 2009, 06:33:36 pm »
Man, with just 2 images that is incredibly hard to see. Also because I did not train in ages. And the effect is not so strong..

Explaining everyone how it works is already a lot of work, it would not be such an accessible challenge. but I like the idea of making 'm in general.

Offline Perciv@l

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Re: Possible activity discussion.
« Reply #99 on: June 21, 2009, 05:17:40 am »
how about creating something similar to this but with pixels?
http://zoomquilt2.madmindworx.com/zoomquilt2.swf

maybe with an increase of 2X zoom in every following pixelart.

supposing that it is workable, in theory it can have any lenght, with any number of entries. (course it demands a minimum)
It just needs that someone make the last image bridging with the first to loop endlessly.

Edit: didn't know the same idea was posted in the Hexquisite Corpse Suggestion Thread, meh
« Last Edit: June 21, 2009, 06:24:35 am by Perciv@l »