Author Topic: Official Anatomy Thread  (Read 69720 times)

Offline Feron

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Official Anatomy Thread
« on: June 23, 2008, 01:25:14 pm »
Hello and welcome to the official anatomy thread.  Many pieces posted in the pixel-art board seem to get repeated critique about flawed anatomy.  This thread is here to post your studies and progress in learning anatomy.

Learning anatomy can and should take years; you will become a better artist because of it.  After many anatomical failures with pixel-art I have taken to pencil sketching.  I recommend you do the same, as it is the most efficient and accurate way of practising.

I would also like to take this opportunity to thank Helm for his nagging to get me to begin this process :P, as well as his invaluable time helping me out.  Thanks Bro!

Now I would like to share with you the progress I have made in about a week.  Not only to get some more feedback, but also to inspire people.  I am by no means a good artist but I think there is definite progress in my work.  Study and practise are the keys.

Sketch 1
Sketch 2
Sketch 3
Sketch 4
Sketch 5
Sketch 6
Arm specific sketch

Of course all of these aren’t still there yet, but I am getting closer, and I can see where I’m going wrong.

I have gathered quite a lot of resources, mainly from Helm, Ptoing and Google images.

I think it is probably best to begin with the human skeleton: http://www.pixelheart.net/anatomy/skeletons

Followed by a few technical diagrams: http://www.pixelheart.net/anatomy/diagrams

And finally photo reference:  http://www.pixelheart.net/anatomy/photoref


Hopefully this thread will help people improve their anatomy sketching, and will share with us their progress.


Offline Helm

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Re: Official Anatomy Thread
« Reply #1 on: June 23, 2008, 01:27:25 pm »
This thread is officially sanctioned and stickied  :mean:

help each other and help yourselves. I will be posting here regularily. Critique to come.

Offline Atnas

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Re: Official Anatomy Thread
« Reply #2 on: June 23, 2008, 03:22:14 pm »
A few weeks ago (okay last month) was the last time I did any anatomical, er, studies. I should be doing them a few hours a day now that it's summer, but I got caught up in programming.  >:(

www.lolipopsicle.com/linky/anato.jpg

I know, I should have used references, but I didn't have my computer. That's something I really gotta fix, because I'll never learn what things actually are, only what I percieve them to be, without SCIENCE .

Anyway if you uh can't tell what they are it's a profile and an arm with WHAT I THINK TO BE ( ::)) forshortening but I'm 999% sure I did that wrong. I remember reading in Hogarth's Dynamic Anatomy (Which is back in the damn library) that a form emerging from the background towards the camera will lose length but not width. wee. Looking back on it now the upper arm should have been coming from the right or center, I broke that person's arm.  :crazy:

Offline skw

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Re: Official Anatomy Thread
« Reply #3 on: June 23, 2008, 04:23:23 pm »
great! what about having some sort of exercises we could practise here? maybe you, Helm, would want to prepare something for us? I mean one or two simple drawing tasks that would help us to embrace the concept of anatomy better. not feeling competent enough, I couldn't come up with anything useful.
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sexual content, click at your own risk! https://www.facebook.com/szumprodukcje /also known as skurwy

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #4 on: June 23, 2008, 06:52:57 pm »
I'll try and post more later. Maybe it will inspire me to continue on with my in depth studies : D

( This page mostly copied from Mentler at Ca.org)



Let me know if you want these as links instead of images.

Offline Cow

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Re: Official Anatomy Thread
« Reply #5 on: June 23, 2008, 09:46:25 pm »
Okay, I'll bite. No refs or anything. Also I can't draw hands. :( Also penisguidelines (tm) are off center. Halp would be appreciated mucho.

http://cow.lastchancemedia.com/doodles/tmp14.jpg

Offline Helm

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Re: Official Anatomy Thread
« Reply #6 on: June 24, 2008, 05:25:08 am »
Original pieces were:

Salaryman

Sad girl

Critique received and heeded from posts:

Sherman

Arachne

Ben

Willows

huZba

For which I thank them greatly. Most points addressed to the best of my ability. Here are the newest pieces:



Only piece of critique I didn't go for is the gun crit, I really don't care to have super-realistic guns, it's a gun. Oh and salary dudes leg is still bent at an impossible angle, but I sorta like that bit so I keep it!

Now, here are some replies to the other posts in this thread:

Cow: not bad at all! Work with a more precise medium next time (or at a bigger size at least) so the grain doesn't cover up mistakes. The body anatomy is pretty much ok from my point of view, but you gotta draw hands, lots of them. Forget the hair on the head for an anatomy model, don't obstruct the facial features, draw as analytical as possible, these are SCIENCE!! drawings, not 'let's express a character' art pieces. Do not cut off such pieces at any point, draw it all, draw the legs, draw everything. Is this from reference, from life? Keep it up!

Ryumaru: ace stuff, very rigorous. Impressive that you're working the bones below the body. You'll certainly be going places, fast. I have no real critique for you, you know more about bones and arms and backs than I do. Please, please give critique and paintovers to other participants in the thread though. Giving back is wonderful.

Skurwy: yeah, perhaps some exercises later on, sure! When I have some free time.

Atnas: same here for my lack of SCIENCE. The thing is, I come from a comic-art background (uh, I think it shows) and not a fine-art background. In my field, copying reference is usually considered lifting, art-theft, exactly because in your finished comic you don't have at the end some sort of archive of used reference and pictures to be honest. So if there's a precious thing in my field (at least in most cases) is a strong inner eye for construction, characterization and storytelling. Anatomy is important as far as it communicates emotion and character. You'll notice that almost all of my character art is like this. I am no anatomy expert by any chance, since I literally have learnt anatomy 97% by memory and trying to find applicative construction of the human form in a story-telling medium. I need to bust out the SCIENCE much, much more too, and I hope this thread will help me. In the end I will always work from memory for my proper comic-art because it's an issue of ethos (plus I do not have delusions of being a fine artist. If it reads, if it is placed in its proper field, if it emotes, it works for me) but I'd rather learn the SCIENCE and then rest it aside than hide behind my finger. So yes, this thread will be very good for me too, especially since I'm going to be drawing a lot of comic pages the next few months and I'll need your help much more in those than in pixel art.

The arm you drew does not obey a reasonable foreshortening. The upper arm is really short compared to the fore. The actual construction of the fore is convincing enough as far as I'm concerned. The head is much more problematic. Start with a perfect circle when doing head construction, right now it's a bit misshapen. Avoid scribbling, every line should be intentful. Don't shade vague areas as much as define with your pencil, in straight lines (think like a low-poly 3d artist. Look at what ryu did with the shoulder-blade bone, first a triangle, then a polyhedron, then a full shape, then rendered) the different areas of overlapping shading. Think in volumes, not details. High contrast is the friend of the anatomy discipline because it forces you to deal in clean volumes, not implications of volumes, not promises of volumes. As a comic artist I am a bit biased here, but I say: if you can't render it in 3 values (black, mid-tone, white) then you cannot render it at all and more rendering can save it but it will just distract from your disability.

Study ears (also Helm: study ears), study eyes (same, Helm) don't scribble. If you want a paint-over, shout.

Feron: we've talked in private on these pieces, I think more ground-up arm studies will help, and never stop revising the full-body diagram until you feel confident enough to let it rest for a while, and work on heads then.

edit: because the sadgirl edits are pretty nitpicky, here's an anim that will override your eye memory



More substantial changes than they seemed at first, huh? 2 is newer, and hopefully better, btw
« Last Edit: June 24, 2008, 05:46:09 am by Helm »

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #7 on: June 24, 2008, 08:58:37 am »
Helm: Thankyou, and yes sir!

Cow: some things
- Odd angles might be messing things up
- head a bit too small
-chest( pectoralis major) too small, the standard is one head height, I myself have a measurement of about 3/4 of a head, but 1/2 is much to small
-ribcage a bit too small, should go down further
-crotch should be higher, one head- chest, two heads- naval, 3 heads- crotch
- arm a bit too long, although not an impossible length, just irregular. bottom of the ulna( makes up the end of the elbow) should be AT the navel when arms are completely down

- good job on the abs
- nice rendering
Hope this helps.

Offline Atnas

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Re: Official Anatomy Thread
« Reply #8 on: June 24, 2008, 11:02:02 am »
Thank you for taking the time out to help, Helm. I'll pull out Hogarth and STUDY the masses of the head, as well as concentrating specifically the ears. :)

Silly me I forgot about digital. I saw "anatomy thread" and headed straight for my sketchbook, for some reason. (not like I can render well yet or anything)

These are rather old but I did do touch ups just last week to update them with anything I may have learned. If anything, the eyes are outdated and I will do a newer one.

http://www.lolipopsicle.com/linky/eye.jpg

http://www.lolipopsicle.com/linky/010308-3.jpg (very old, it needs tilt and a firmer foundation, and the hand should rest more on it's own without help of a muscle)

http://www.lolipopsicle.com/linky/032108.jpg

http://www.lolipopsicle.com/linky/anatarm.jpg (the top one was actually a thumbnail for a larger study in acrylic but my school stole the painting)

http://www.lolipopsicle.com/linky/anatsplish.jpg

http://www.lolipopsicle.com/linky/eyelitestud.jpg

These are all rather old in comparison to what I showed earlier, save for most of the digital.

Enough of old art! I'll start studying immediately and post it for analysis.  ;D


Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #9 on: June 25, 2008, 10:19:50 pm »
Atnas: Foreshortening is a bitch plain and simple,
im not even sure I got it completely right
(I rotated to to make it easier to understand)


Offline Helm

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Re: Official Anatomy Thread
« Reply #10 on: June 26, 2008, 03:04:25 am »
Atnas, I suggest you post only your most recent stuff in such a thread so critique you may get is not redundant.

Offline Cow

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Re: Official Anatomy Thread
« Reply #11 on: June 26, 2008, 06:22:29 am »
Thanks a lot Helm, Ryu, I'll post some more stuff here, with 65% more science!

EDIT: Almost forgot, no refs or anything Helm. From imagination. You know, the part of the imagination that depicts naked men.
« Last Edit: June 26, 2008, 07:48:43 am by Cow »

Offline Helm

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Re: Official Anatomy Thread
« Reply #12 on: June 26, 2008, 07:50:16 am »
The best part of the imagination.

Offline Mirre

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Re: Official Anatomy Thread
« Reply #13 on: June 26, 2008, 02:10:20 pm »
Hey guys. Been a while since I posted anything. Great topic here, so I'm going to throw in a sketch I did recently for some crits. Go all out if you feel like it. Helm brought my attention to the fact that there's probably something wrong with the right arm (from us seen). Don't know quite how to make it look right though so any C&C is appreciated.

Also throwing in a preliminary sketch (that is a bit wonky) of a tattoo I'm getting this autumn. No anathomy help needed on that one, but it's supposed to look slightly made out of bones, so if anyone knows how to make that shine through better - I'll love you long time!



« Last Edit: June 26, 2008, 02:49:15 pm by Mirre »

Offline Alex Hanson-White

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Re: Official Anatomy Thread
« Reply #14 on: June 26, 2008, 03:00:25 pm »
looks like she has no wrist that connect to the arm.
as for the right arm i think the forearm is a bit short.. could be helped by adding a bit of a wrist.
try bringing your hand/wrist up to your shoulder and see where it reaches.

Offline Feron

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Re: Official Anatomy Thread
« Reply #15 on: June 26, 2008, 09:57:56 pm »
Hands are also too small.  something about the perspective of her boobs and her torso seems a bit wrong.



Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #16 on: June 28, 2008, 06:29:13 am »
I need to draw more chicks -_-
any and all crits would be very appreciated.




Offline Sherman Gill

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Re: Official Anatomy Thread
« Reply #17 on: June 28, 2008, 06:43:11 am »
Top one, something seems odd about the left shoulder. I dunno, a bit manish I guess.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Indigo

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Re: Official Anatomy Thread
« Reply #18 on: July 01, 2008, 08:52:37 am »
some quick anatomy practice for the night.  couple hours. no reference, but I probably should have used some...

« Last Edit: July 01, 2008, 09:33:31 am by Indigo »

Offline Feron

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Re: Official Anatomy Thread
« Reply #19 on: July 01, 2008, 08:56:46 am »
Indigo - that's a very nice piece but all his muscles seem very angular, whereas the real muscle structure of the body is very curved and fluid.

Offline Willows

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Re: Official Anatomy Thread
« Reply #20 on: July 01, 2008, 05:26:02 pm »
Is it possible to learn anything anatomy-wise without reference? I'm not being sarcastic (ironic?), that's a legitimate question!

And -his- left arm looks horribly, horribly broken, as the shoulder and arm point totally different directions.

Offline Indigo

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Re: Official Anatomy Thread
« Reply #21 on: July 01, 2008, 05:43:24 pm »
hmmm... you are right about his left arm... I'll look into that.

as for learning anatomy without reference - no you cannot.  But unless you apply what you've learned *without* reference, you are merely just replicating photos.  So as you cannot *learn* anatomy without reference, you can learn how to apply it without.  (as I'm doing here)

and the angular-ness of the image - obviously an artistic choice.  I'm going through an angular phase right now I think.  If we had to render everything exactly how it is then we wouldn't be much of artists would we?
« Last Edit: July 01, 2008, 05:54:35 pm by Indigo »

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #22 on: July 01, 2008, 11:06:49 pm »
Willows: it's possible to learn anatomy without PHOTO reference, photos are actually quite unnecessary. but when you get to learning the bones I doubt you would want to dissect somebody and learn from life.... although that one guy has been getting on my nerves lately...

Offline Indigo

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Re: Official Anatomy Thread
« Reply #23 on: July 02, 2008, 05:07:09 am »
UPDATE:  thanks for the crits


Offline Rosse

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Re: Official Anatomy Thread
« Reply #24 on: July 02, 2008, 06:10:05 am »
about angular muscles
Curves abstracted to angles is not necessarily a stylistic choice but a great way of learning the essence of a form. Where curves can be fuzzy, angles are abstracted forms (of the original curve) and therefore more clear and much easier to read. This knowledge can be extended when it's solid enough (Going from rough to fine).

about practicing anatomy without studying the inner parts
Anatomy does not only contain bones, tendons and muscles. There are other parts (some maybe more important) like gesture and overall proportions. These can be learned and studied just by observing and imitating nature (through life (or photos)) without the knowledge of the inner structure (except for the rough skeletal maybe). Bengal is a (exceptional case?) artist which practice very believable anatomy without studying the fundamentals, but you need a good sense for aesthetic and shapes. So I say it's possible, but there's no need to skip this study. First it's just a shortcut and these are never a good way of going through life. Second you will always be limited on the poses you learned and the others will lack of believability. If you really master anatomy with all his fine details you can create every pose from every angle in a believable way.
One thing to mention at last. You should be an artist first and physician last. So learn as much that you can communicate your message but as less that you keep loose and not end in stiff, over rendered muscle men.

Offline Feron

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Re: Official Anatomy Thread
« Reply #25 on: July 02, 2008, 10:30:53 am »
and the angular-ness of the image - obviously an artistic choice.  I'm going through an angular phase right now I think.  If we had to render everything exactly how it is then we wouldn't be much of artists would we?

Yes, artistic choice is fine, but if you are doing it to practise your anatomy skills then just stick to the basics leaving all artistic choice behind.  If your doing it to create a piece of art which features a naked man, knock yourself out.
 :)


Offline Indigo

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Re: Official Anatomy Thread
« Reply #26 on: July 02, 2008, 03:47:48 pm »
I disagree.  i think Rosse explains my point much better than I could. 

Offline Helm

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Re: Official Anatomy Thread
« Reply #27 on: July 02, 2008, 04:34:18 pm »
Indigo, you're treating the pecks like some sort of mutable film. While they are indeed flexible and will hold and support the arms in any position, they are still pivoted at specific points to the chest. A peck will not rise independent of the bone structure  below it and that's why it's a good idea to study what's underneath the muscles too. You have a deep shadow under that peck that you probably should smooth out, I'd say. Also go ahead and place the nipples in non-vague positions so that can be examined I'd say.

As a muscle study it's okay, but it's missing hands and two legs. I know it might sound pedantic that I write this, but really you should finish all the body in such sketches. If you had, you'd see that you need to give support for the pose in the end, and that the feet must propel the center of gravity in a meaningful way. Furthermore, hands and body language would further explain that your anatomy study, even as an anatomy study, must emote something. The body must be trying to tell some sort of story. Otherwise as it has been noted, it's just a drawing of some naked muscle. I'll take an anatomically faulty but emotive construction over a hundred muscle-impressive, dense and angular-cool looking figures that do not seem to serve a meaning.

The post by Rosse is one that finds me in agreement also. Bengal is good but you can see how his art evolves out of anime-cliche and as such the bodies he draws have that sort of effect about them, making their language somewhat stilted at times, I'd say.

Quote
One thing to mention at last. You should be an artist first and physician last. So learn as much that you can communicate your message but as less that you keep loose and not end in stiff, over rendered muscle men.

Quite.

Ryu:

Quote
http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2518.jpg

Facial characteristics all squatted at the bottom of the face. Time for face studies not just body studies! Furthermore I guess, short torso, very small legs and waist.

Offline Willows

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Re: Official Anatomy Thread
« Reply #28 on: July 03, 2008, 05:07:44 am »
Figured I'd chuck some schoolwork out here. I'm still learning like a sonofabitch, but it's coming along.

http://i3.photobucket.com/albums/y73/SaboteurGreg/2min_1.jpg
http://i3.photobucket.com/albums/y73/SaboteurGreg/5min_1.jpg
http://i3.photobucket.com/albums/y73/SaboteurGreg/5min_2.jpg




There's three links up above that massive image, if you're looking for more!

If you see any consistent failures, feel free to point 'em out. I'm always looking to improve :)

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #29 on: July 03, 2008, 02:21:16 pm »
Helm: thanks, you got me to look at some things I didnt even notice before. About the face, I drew it with only pen and I accidentally drew that nose and was like" shit" so I just squeezed the lips in there. The eyes are more or less in the right place though?

Willows: these all have very good gestures to them, which comes in later. They lack solid construction.


Offline Helm

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Re: Official Anatomy Thread
« Reply #30 on: July 03, 2008, 04:21:34 pm »
I don't think so. Let's look at this chart:



and apply the SCIENCE.



here's the psd if you need it

More critique soon.

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #31 on: July 03, 2008, 05:25:08 pm »
Oh ok, thanks alot Helm, the head was supposed to be tilted down a bit, but the neck is also messed up and doesn't reflect that but even so the eyes are much too low.

Offline Helm

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Re: Official Anatomy Thread
« Reply #32 on: July 03, 2008, 06:36:59 pm »
Oh sorry to misinterpreted that. Here's a big drawover with various points. Check it with lower opacity in the psd

Sorry for messy drawing, I am ON THE RUN!!!


Offline Helm

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Re: Official Anatomy Thread
« Reply #33 on: July 07, 2008, 12:44:53 pm »
« Last Edit: July 07, 2008, 04:57:09 pm by Helm »

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #34 on: July 07, 2008, 04:20:15 pm »
- girls left hand just doesn't work as its supposed to I think
- maybe do something with the new guys left pinky or really the part where it attaches to his hand. It makes it look like the palm of his hand is a centimeter thick
- all of these drawings are really nice. I want to have a comic by helm up in my shelf! or maybe id frame it :O

Offline Xion

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Re: Official Anatomy Thread
« Reply #35 on: July 07, 2008, 06:52:04 pm »
in addition to what  Ryu said, the chick's feet look as though she's standing on uneven ground.

in agreement with what Ryu said:
the knifehand looks real wierd and...bulky? compared to her other hand.
Maybe people have different proportions for their hands, but that little bunch of meat on the outside of my hand beneath my pinky is wider than my actual pinky by just a little bit. Of course it's not very defined either.

Offline Helm

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Re: Official Anatomy Thread
« Reply #36 on: July 07, 2008, 07:07:05 pm »
Thanks for all the crits! I will address them! The next character is hilarious.

Edit: productive day

Meet Bernard Chrome.



I feel dirty for having drawn this.
« Last Edit: July 07, 2008, 09:30:49 pm by Helm »

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #37 on: July 07, 2008, 09:47:46 pm »
If you're talking about the feeling you get after drawing muscly men- drawing a naked lady or two gets rid of it for me :P
Oh man his right arm is in trouble. Take your arm and fully straight out, put your palm outwards, and you will notice that your bicep and entire upper arm will look like how your guy's is right now. Then while keeping your arm out, put your palm facing it towards you, the way you have it in your drawing now, and you will notice that the upper arm completely changes.

Offline Helm

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Re: Official Anatomy Thread
« Reply #38 on: July 07, 2008, 09:49:59 pm »
hm depends how you're flexing it though!

Offline Sherman Gill

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Re: Official Anatomy Thread
« Reply #39 on: July 07, 2008, 10:12:03 pm »
I'm not sure if it's in spite of or because I can't read Greek, but those melting-guy comics are hilarious for no apparent reason.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Indigo

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Re: Official Anatomy Thread
« Reply #40 on: July 08, 2008, 12:19:11 am »
Helm, I especially like the new one with the girl and guy.  Very nice stuff - Though I think the way you render feet could be improved a bit across all your images.



the image on the left points out problem areas and things of the sort, while the image on the right shows an example of how the critique can be applied...

I'll go through one by one.

The thigh of (his) left leg currently doesn't support the flow of the figure.  It appears to by almost sagging despite his beefed/firm muscles.  The red arrow shows your current action-line, and the blue line shows a possible fix.

Also on that same thigh, the frontmost muscle on the quads is just a tiny sliver in comparison to that of his right.   I think his right thigh is better rendered in this regard.

His right arm also has a number of problems.  with the palm of the hand facing away from the camera,  all the muscles should twist around to support it.  the forearm seems to do this pretty well, but the upper are doesn't at all. the bicept should wedge between the upper (extensors) and underside muscles of the forearms, but currently there is no such flow in it's connection (Ryumaru mentioned this as well)  Also, his deltoid is no where near it's relative size it should be in comparison to his left.

on his left arm I outlined the extensor muscle.  These muscles do not wrap underneath the wrists.  They stay on top.  You actually did this quite nicely on his right arm, but not his left.

lastly, I believe you've over-exaggerated his lat.  Even on the most extreme buff men, the contour of the lat should meet up somewhere where the shoulder joint is.  They way you have it drawn now suggests it connects somewhere to the underside of the tricept.

[edited a couple things]
« Last Edit: July 08, 2008, 12:31:35 am by Indigo »

Offline Helm

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Re: Official Anatomy Thread
« Reply #41 on: July 08, 2008, 12:42:03 am »
I guess I should post these directly to the Anatomy thread  ::)

Good points all around and I will address what I can tomorrow. Keep in mind though that whereas your rationales for the edits are sound most of the time, the proposed solutions you present suffer from Marvelitis. You sorta misconstrue my intention. It is worthwhile to remember that this sort of physique is not the result of nature and as such the 'perfect stylized uberman' that one learns to draw from studying American superhero comics is only one possible abstraction of how muscles would work (or say, stack) when pumped up to such grotesquery by overworking out and possibly chemicals. Dude is not supposed to look like he has an 'awesome', enviable body, he's supposed to look icky with his huge piles of pock-ridden meat. Your edit misinterprets the theme of the picture, and while it's really useful to get anatomy critique at any case, I hope you don't mind my critique your intention in critiquing. I am trying to communicate a small story much more than I am trying to be a physician here.

http://bp1.blogger.com/_6X0pq71c8Ng/R6gaaYdusGI/AAAAAAAAAOY/cTeE3FEe6EE/s1600-h/9804-BodyBuilding-2.jpg check this out
and http://www.lifeinthefastlane.ca/wp-content/uploads/2008/05/body_builder_10sfw.gif
and tell me if these are patented Marvel ubermen or if they're distinctively different.


What is my life. Where am I? How long have I been out-cold? If you drew this, would you expect to get anatomy critique for it?


Check out the legs here. Are they the same legs you envision every time you think of drawing a muscly human? (also, enjoy suprise ball!)

The left (ours) shoulder is an extremely valid one though. I will have to rework that arm from the top, it seems. Legs crits aren't really doing it for me for mentioned reasons.

Also, forgot:

Quote
The thigh of (his) left leg currently doesn't support the flow of the figure.  It appears to by almost sagging despite his beefed/firm muscles.  The red arrow shows your current action-line, and the blue line shows a possible fix.

Again, intention. I am not drawing a superhero comic book where a streamlined direction for everything and total eye-please are the point. Sagging is good! Ugly is beautiful! An emotional response is valued higher than a pleasing, familiar and shapely uberman. Christ, look at his face!
« Last Edit: July 08, 2008, 12:45:07 am by Helm »

Offline Indigo

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Re: Official Anatomy Thread
« Reply #42 on: July 08, 2008, 12:50:28 am »
None of my critique covered how to style the image (as you say Marvelitis).  All the critique I gave (with maybe the exception of the action-line on the thigh) is applicable to ALL styles as they are anatomy facts of positioning from life.  No matter how buff or exaggerated you're intending your muscleman to be, the positioning and general flow of the muscles remain the same

even in your picture examples you're showing here - they address all the issues that were mentioned in my critique.  their frontmost quad is not a sliver, their upperarm muscles flow naturally into the forearm, and the extensors dont wrap under the wrists but rather stay to the side as they should be.
« Last Edit: July 08, 2008, 12:56:06 am by Indigo »

Offline Helm

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Re: Official Anatomy Thread
« Reply #43 on: July 08, 2008, 12:54:45 am »
More or less yes, no matter how you disfigure your body you probably won't misplace any discrete muscle groups, and an edit will be coming. What I wanted you to keep was that your proposed solutions, besides addressing soundly various errors I made prettied up the figure. "Duh, helm, if you fix muscles it'll look better!" yes, but I mean pretty as in some sort of beefcake ideal, which is the opposite of what I'm going for. It's a minor point for your interest (unlearn Marvelitis, Satan compels you!) and in no way meant to fight your critique, for which I thank you :)

Offline Indigo

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Re: Official Anatomy Thread
« Reply #44 on: July 08, 2008, 01:05:26 am »
ah I understand.  To be more clear, my edit was not a proposed solution when it comes to the style of the image.  It was merely my way of showing the critique applied without regard to style - and it accomplishes this well.

Its a tangent point you make - and I do agree with it.  But as Ive said before, I've never read or studied american comic books before, and the style that is drawn by my hand is just how I interpret anatomy.  I am working on being a bit more dynamic with my renderings though.
« Last Edit: July 08, 2008, 01:28:04 am by Indigo »

Offline Helm

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Re: Official Anatomy Thread
« Reply #45 on: July 08, 2008, 01:20:15 am »
no, be less dynamic!

fixes:


Offline Indigo

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Re: Official Anatomy Thread
« Reply #46 on: July 08, 2008, 01:27:55 am »
the arm has been beautifully fixed.  I like it much more.  I'm still convinced that the saggy action-line of the leg is hurting the image quite a bit.

BTW, I tagged pixeljoint.  REPRESENT!!
http://pixeljoint.com/2008/07/06/2586/Indigos_Pixelation_Theme.htm

Offline Helm

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Re: Official Anatomy Thread
« Reply #47 on: July 08, 2008, 01:34:46 am »
haha, awesome! Using!

Also, check out how lowering the right (ours) clavicle helped the balance and 'how long are these arms anyway?' effect.

Sag stays  >:( :D

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #48 on: July 08, 2008, 03:29:55 am »
The arm is much better now. You said that it depends on how you flex but im sure you've noticed that while that is true to an extent it's impossible to get the upper and forearm to be in those positions and be perceivably connected.
Your doing a GREAT job of portraying ugly muscles, It's hard not to open him up in painter and pretty him up with more ideal shapes!


Offline Helm

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Re: Official Anatomy Thread
« Reply #49 on: July 08, 2008, 11:48:28 am »
Yeah I tried it and whereas it's mostly possible it's not really comfortable so I changed it. The lesson I must learn is to never draw the rotations of the muscles on the arm before settling on the exact position of the hand/palm.