Author Topic: Official Anatomy Thread  (Read 69788 times)

Offline Gil

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Re: Official Anatomy Thread
« Reply #200 on: January 02, 2010, 04:56:19 pm »
Which video did you use Jakten?

Offline Jakten

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Re: Official Anatomy Thread
« Reply #201 on: January 02, 2010, 05:36:21 pm »
I've been using these DVDs by Glenn Vilppu. I had never heard of him before and someone randomly suggested him to me. Quite helpful so far though.

Edit:
I decided to try and use this method to draw a face and this is what I came up with, I pasted the head reference over top of it to show how close I was in terms of proportion. I almost got it, some areas are off a good amount and it doesn't really look like her but I think it turned out well. Her eyes are too far apart, the ridge on her nose isn't high enough and her jaw isn't wide enough.


Much better proportions than I usually draw though.
« Last Edit: January 02, 2010, 07:26:39 pm by Jakten »

Offline Gil

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Re: Official Anatomy Thread
« Reply #202 on: January 03, 2010, 01:37:24 am »
Ah yes, I have a book by Vilppu lying around, I should try to look into it.

I'm still doing Loomis exercises right now and I plan on reading Hogarth and Bridgman next.

In terms of animation I've gone over most of the disney material for study (Robin Hood and Sleeping Beauty are very simple and good to study) and some of the flexing tubes era. I also found it nice to study how anatomy and muscle deformation is handled by more recent cartoons, such as the pretty decent "Spectacular Spider-man".

I'm making progress, but I still have trouble putting it all together. I might search for some new life drawing classes in '10 to apply the newly learned techniques on live models. When I was doing life figure drawing, I was still in my contour drawing stage.

What you describe about your life drawings class seems to be contour oriented too. It's good to learn how to interpret masses to contours before starting the theory. That's why the beginner classes in life drawin tend to leave you to your own devices, so you can get acquainted with contours. It's not advisable to do volume study before you know most of the theory, so shading should be left out of those exercises.


As for the drawing you posted, have a look at the mouth area. You oversimplify the way the mouth connects the chin. You can draw a triangle from the mouth corner to the middle bottom of the lips to the chin. That part forms a plane that is not represented in your drawing. Here's an wireframe construction of the nose and chin areas that might be interesting. The nose area I did is not really correct, but still, look at the indent in the middle. There's a fat mass there that needs attention, which runs into the mouth area (represented in green).


Offline Phones

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Re: Official Anatomy Thread
« Reply #203 on: January 04, 2010, 10:11:33 pm »
There's some amazing stuff in here.
« Last Edit: February 11, 2010, 04:12:51 pm by Phones »

Offline Xamllew

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Re: Official Anatomy Thread
« Reply #204 on: April 14, 2010, 04:54:07 pm »
Some CnC on this would be great, I'm sort of new to this anatomy dealy but I've done several pages of sketches on paper through the months. I know the feet are horrendous.

I saved it as JPEG...first time I've ever made such a mistake.

Second attempt
« Last Edit: April 14, 2010, 07:22:03 pm by Xamllew »

Offline Opacus

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Re: Official Anatomy Thread
« Reply #205 on: April 18, 2010, 11:25:59 am »
I didn't think that this would be worth making a topic about, so I'm just gonna ask this here.

How do you go about learning anatomy? What's the best way?

Do you start with learning the skeleton? The muscles?

And what is a good reference for this kinda thing? I've used Andrew Loomis a few times but I always hear mixed things about it.

I've heard it's the best and that it's not that good at all.

It's just that I'd love to start studying anatomy, but I have no idea where to start. Any suggestions would be really helpful.

Offline Presley

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Re: Official Anatomy Thread
« Reply #206 on: April 18, 2010, 01:58:04 pm »
I didn't think that this would be worth making a topic about, so I'm just gonna ask this here.

How do you go about learning anatomy? What's the best way?

Do you start with learning the skeleton? The muscles?
Live study or photographic reference of nudes is where I would start.

I don't want to dissuade you from studying the underlying anatomy because it is definately worthy, but getting confident with more general concepts like form, proportion and foreshortening are most important for the beginner.

Offline Stab

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Re: Official Anatomy Thread
« Reply #207 on: April 18, 2010, 02:11:39 pm »
General consensus is probably going to be something like WHO KNOWS MEN JUST DO IT!

But I started by attending some local lifedrawing classes (DO ITTTTTTTTTTTTT) and acquiring many helpful books that gave me things to think about and focus upon whilst attending said lifedrawing classes.

I reccomend the Force book (http://www.drawingforce.com/) because it doesn't immediately vault into flexors and extensors and the latin names of finicky little bones, but starts with much, much broader concepts of anatomy, such as how to "see" where the force or weight is, how to see the forceful shapes, and how to actually start drawing. It's not necessarily an anatomy book in the technical sense, but I found it to be a lot of fun and improvement inducing.

Experience and failing a lot is always the best teacher, though. I'm extremely hypocritical on that front. I should go draw. RIGHT NOW.

Offline Tourist

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Re: Official Anatomy Thread
« Reply #208 on: April 19, 2010, 09:07:09 pm »
I found a really nifty thread on conceptart.org titled 'Realism vs Construction' that discusses two different approaches to figure drawing.

Thread is here: http://conceptart.org/forums/showthread.php?t=160487

The difference is between precisely copying the light values (realism) vs building from 3d forms (construction).  Two large images from the thread that show the difference visually, linked for size:

Construction
http://farm4.static.flickr.com/3174/3068048269_570ea2b402_o.jpg

Realism
http://farm4.static.flickr.com/3014/3068914058_d21fa2ab40_o.jpg

I'm only on about page 4 of that thread as I post this but there is a lot of discussion about different art schools and how they approach the subject. 

Tourist

Offline Joe

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Re: Official Anatomy Thread
« Reply #209 on: April 19, 2010, 11:52:14 pm »
I found a really nifty thread on conceptart.org titled 'Realism vs Construction' that discusses two different approaches to figure drawing.

Thread is here: http://conceptart.org/forums/showthread.php?t=160487

The difference is between precisely copying the light values (realism) vs building from 3d forms (construction).  Two large images from the thread that show the difference visually, linked for size:

Construction
http://farm4.static.flickr.com/3174/3068048269_570ea2b402_o.jpg

Realism
http://farm4.static.flickr.com/3014/3068914058_d21fa2ab40_o.jpg

I'm only on about page 4 of that thread as I post this but there is a lot of discussion about different art schools and how they approach the subject. 

Tourist

Wow, man.  That is literally a goldmine of information.  Thanks for sharing!

Offline Gil

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Re: Official Anatomy Thread
« Reply #210 on: April 20, 2010, 12:34:21 am »
Pay attention to the section with the free online PDFs. I know some of you haven't got copies of Loomis, Bridgman and Hogarth yet. Vilppu is interesting too, especially for the gestural approach.

Loomis and Vilppu are the best to get started with in my opinion. Bridgman and Hogarth can be a bit daunting at first. Don't neglect the early exercises. Getting convincing gestural stickmen on paper can be a much better exercise than jumping right into anatomically correct, constructed drawings.

Offline Indigo

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Re: Official Anatomy Thread
« Reply #211 on: May 11, 2010, 07:18:54 pm »
started a female piece.  Its definitely more of an "exaggerated" anatomy style than realistic, but crits would still help here none the less...

« Last Edit: May 11, 2010, 07:23:24 pm by Indigo »

Offline Helm

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Re: Official Anatomy Thread
« Reply #212 on: May 12, 2010, 11:48:58 am »
Pretty great. I'd accentuate the chest bones and top muscle and fath through the flesh much, much more though, feels like a solid tube from groin to tits right now.

Offline Beelketh

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Re: Official Anatomy Thread
« Reply #213 on: July 06, 2010, 08:55:31 am »
I have begun a little piece and I undergo serious problems with anatomy, so I thought I could ask here for advice  :)



C&C (and edits) very much appreciated  ;D


   

Offline Helm

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Re: Official Anatomy Thread
« Reply #214 on: July 06, 2010, 01:23:53 pm »
Hi. Here's some help. Keep in mind my overview is really not very good in itself, as in, I should be hitting the books on anatomy again too. But it might serve as a useful 'middle step' between where you are and where you need to go.


Offline Mathias

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Re: Official Anatomy Thread
« Reply #215 on: July 13, 2010, 06:08:57 pm »
It's time.

The time has finally arrived for me to practice anatomy, methodically. Due in part to the constant reminders of importance around here,
but mainly because I've finally hit my irritation threshold. Irritation with possibly my worst off yet most desired artistic skill - anatomy,
or the ability to render the human figure as I will. For so long I've skated by ducking the need for improvement, knowing it would take great effort. So . . .



I bring you the:




The Anatomy Guild practice regimen:

- 8 sketches per day (just a general goal, do however many you please. Digital, traditional, doesn't matter.)
--- 4 with reference (practice copying various reference, get a feel for the human figure, learn to understand it, etc)
--- 4 with NO reference. (test your knowledge, see what you can do with NO reference. Even attempt positions you've never drawn before. Use what you've learned)


Ultimate Goal
Ability to render the human figure, male and female, old and young, in any position during any action with accuracy.


Many here have recently expressed a desire to improve their own anatomy skills.
I'm posting this all publicly here so those motivated enough can participate and we can all perhaps improve, as a group, helping and encouraging one another along. I could certainly use the help. And I can probably help others.

Having been planning this for over a week, I jokingly called it the anatomy club talking to EyeCraft, from down under, the other day.
He said "Anatomy Guild", so that's what it is. I hope this to be a significant effort so even an official logo was even made hehe.



As a guy with intermediate drawing skills I find that anatomy drawing, like nothing else, greatly challenges the skill-set of drawing. I'm feel pressed just to copy images of humans. Symmetry adds another layer of difficulty.

I dug my anatomy books out of my closet once I thought of this initiative. Got a few decent ones. But it doesn't take great reference material to do this. Most important is the drive to Just Do It®, with a view to improving.

I find myself falling back into the ruts of my own ancient drawing practices from years ago when trying to render humans even now - Making the same mistakes, taking the same shortcuts, based on the same incorrect anatomical knowledge. Frustrating, but I know I'll replace those tendencies with better and more correct ones as my studies continue.


As it turns out, I can't follow my own system of 8 drawings a day, 4 with and 4 without ref. I'm not even good enough to do that - I need to procure some basic skills before that's a realistic and useful goal for me to have.
Primarily at this point, I've determined I need to focus on proportions. I cannot satisfactorily draw a correctly proportioned human male simply standing normally facing the camera. 7 heads length, etc, are rules I need to memorize and be able to apply to my work automatically.

Looking through my books, and drawing drawings I've also determined that a basic to intermediate knowledge of major muscle groups is necessary - how they fold into each other, how they contract/retract due to movement, etc. Also the skeleton. Notice how Helm in the post before this included the pelvis. Though all we really draw the is skin, it's the bones and muscles underneath that give it structure to stretch over. You might say skin doesn't matter at all, you must know what's going on underneath.
Fortunately, I've got a nicely thorough anat book with plenty of muscular and skeletal diagrams, even some on transparent pages laid over full color photos of models.

I have all I need to progress. Switching mindsets in order to sit down and have a productive drawing session can be a challenge. So too can just be finding the time to do it. Amazingly though, the one thing I've always lacked - ambition, I have in full supply. Afterall I've meant to do this for years.




Let's begin. Here are some sketches done getting into my own anat drawing regimen.



Proportional confusion abounds. I'll get it, though. Didn't break much from doing simple straight-ons. Not happy with that yet. Will start doing more muscle and bone-based studies.
I think my focus at this point should be quick numerous sketches. More quantity than quality. With each stroke I'm teaching my mind how to render a human. The more I do the better. No sense in trying to copy botticelli plates just yet.
Just winding up. Much more to come. Otherwise I'll never improve.



« Last Edit: July 13, 2010, 06:21:50 pm by Mathias »

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #216 on: July 13, 2010, 06:45:06 pm »
Very nice ambition. Perhaps you could do 2 non ref studies when you begin, then do your 4 reffed studies, and see what you absorbed in the last 2 non refs. Also, if you're looking for a challenge( obviously doesn't work for symetrical references) draw your reference in reverse. It makes it necessary to know the construction and anatomy of the image before you can translate it properly.

Offline Helm

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Re: Official Anatomy Thread
« Reply #217 on: July 13, 2010, 11:43:39 pm »
I endorse this although I don't have time for the exact regiment. I'll contribute as time allows, I mainly want to draw skeletons and muscle groups, the stuff under the skin. At least for some time. And gosh, I need to work on hands and faces again.

Offline Cow

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Re: Official Anatomy Thread
« Reply #218 on: July 13, 2010, 11:59:04 pm »
I'm going to participate but I won't be able to post my drawings very often. Ryumaru's variation sounds good and I'm probably going to do it that way.

Offline Jakten

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Re: Official Anatomy Thread
« Reply #219 on: July 14, 2010, 06:39:57 am »
I'm going to do my best to join in with this as well. Lately I've been trying to keep up with my anatomy drawings but I keep falling behind, hopefully if I work along I'll be able to keep my focus.

By the way Mathias, what is the anatomy book you own? I've been looking into getting one but I'm not sure which I should get.

Offline Cow

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Re: Official Anatomy Thread
« Reply #220 on: July 14, 2010, 07:05:53 am »
Day 1

http://a.imageshack.us/img687/4166/picture174e.jpg two unreffed
http://a.imageshack.us/img704/7430/picture175bf.jpg one reffed
http://a.imageshack.us/img704/6942/picture176jj.jpg one reffed

http://a.imageshack.us/img199/3060/picture178bp.jpg a couple unreffed from a few days ago
http://img338.imageshack.us/img338/5806/picture179dc.jpg same

Sorry for terrible quality and my face all up in your grills, just showing that I'm actually doing stuff.

Offline EyeCraft

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Re: Official Anatomy Thread
« Reply #221 on: July 16, 2010, 04:33:06 am »
Nice Cow. Legs look long/crotch too high in the unreffed stuff.

Here are my meager offerings thus far:

What I could remember of the pelvis:



What I could decipher from reference:





Ref: http://browse.deviantart.com/?qh=&section=&global=1&q=andrea+deveaux#/d2ttfz0

I want to do more... but I'm... so lazy  :yell:

Shall continue drawing bones.

Offline Cow

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Re: Official Anatomy Thread
« Reply #222 on: July 16, 2010, 06:15:29 am »

perfect squat form, unreffed (e: he's sitting on an invisible box, that's what I was intending. otherwise it would be all HOLYSHITBALANCEISSUES)

I need to just keep doing what I'm doing right now.

e2:
Quote from: me
I think I just need to learn the volumes of the bodyparts more
 because the shading and stuff is bad right now
 but I pretty much know where everything fits I think
 so, volume and perspective/foreshortening
agree?
« Last Edit: July 16, 2010, 06:20:07 am by Cow »

Offline Dennis

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Re: Official Anatomy Thread
« Reply #223 on: July 18, 2010, 02:22:39 pm »
Jumping on the bandwagon but I can't make enough time to do as many sketches as prescribed, so I'll just post every now and then, when I found an hour or two in which my neck and arm don't hurt as hell, so I can draw a bit.  ;D (hehe, actually it's gotten a lot better already since I'm doing regular swimming and other physical excercises, hope to be pain-free within the next six months).

So so, resuming where I last stopped... posemaniacs eyeballings:





append, another day (first one eyeballed, second one half constructed, half eyeballed):

« Last Edit: July 19, 2010, 07:40:31 pm by Dennis »
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline EyeCraft

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Re: Official Anatomy Thread
« Reply #224 on: July 21, 2010, 02:01:03 pm »
Yes, Dennis, more like the last one! That is by far the most productive of them, since it addresses the figure as a collection of solids.

Approach the figures with construction. I don't recommend using posemaniacs for learning the anatomy of the figures. Learn the bones and muscles from a more comprehensive text, learn where they connect, when they bulge/stretch, etc. Learn how to construct the figure by building up the muscle shapes from an initial construction of simpler shapes, like your last sketch.

Just some advice :)

Offline Dennis

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Re: Official Anatomy Thread
« Reply #225 on: July 21, 2010, 07:14:41 pm »
Thanks for the advice EyeCraft.

I did look at bones and skeletal structure before (few years ago(2002) at my first failed attempt at figure drawing (even started writing a book about how to construct the human body from scratch but somehow (as always) life and the need to make a living(or to quit slacking and do something serious (blah yadda noone wants to read me whining for thirtysomething pages ..) got in the way), tried to skip that this time around but I guess you're right, I should get back into that and while I was looking for references online, I found this hilarious (nonetheless highly educational) introduction to the skeleton system (a must see!)) and an online version of the 1918 edition (copyright ran out) of "Anatomy Of The Human Body" by Henry Gray.

Ok, no drawings in this post, but a couple of links to make it worthwhile:
that funny video mentioned above
Grays Anatomy (1918 online edition)
my unfinished old book from 2002 (sorry it's all in German but it has detailed pictures.. just looked at it again though and I must say my approach/thoughts back then was/were way too technical (especially obvious in the appendix))

Now, back to the drawing tablet..

append
I didn't want to go sleeping without having laid down a single line all day, so after skimming over my old writings, this ten minute scribbled abomination came into existence.

I hope to find more time tomorrow for some reading and better construction practice.

append, a day later..
Well today, I collected some facts..

..broke them down to the bare necessities..

..and practiced that a bit.


I really feel that this bone approach is way too tedious for a full construction. I believe it would be more efficient to break down the whole body as seen from outside into simple volumes and then only use bones to determine where certain features show. I can't imagine getting a dynamic and interesting pose done by constructing everything from the bone level up. Ah well, still need to study the skeleton.

« Last Edit: July 22, 2010, 08:07:05 pm by Dennis »
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Offline nickthem

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Re: Official Anatomy Thread
« Reply #226 on: July 22, 2010, 10:19:02 pm »
I got nothing to post at the moment but just some recommendations for peeps out there struggling, drawing lots of still life and doing blind contours helps lots. Also got a new book recently thats really good, Figure Drawing - Design and Invention by Michael Hampton, you guys might wanna check it out.

Offline Dennis

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Re: Official Anatomy Thread
« Reply #227 on: July 25, 2010, 08:45:00 am »
Not sure if this has been linked to already, but from a first quick browse over it, it seems to be a very interesting (old) thread, following Arran J Lewis, creating 3D models of the various systems of human anatomy.
Probably not the best source for reference images on the skeletal system but I'm having difficulties finding good pictures of bones from all angles, as most images are only secondary sources (drawings or models created by someone else).
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline Manjaman

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Re: Official Anatomy Thread
« Reply #228 on: July 25, 2010, 11:08:23 am »
Here are the latest studies I've made :



Offline Dennis

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Re: Official Anatomy Thread
« Reply #229 on: August 02, 2010, 01:18:33 pm »
Returned from Headbangers Open Air yesterday... the silence is still feeling weird.

Struggling with construction (I didn't think it would be that much harder than drawing from reference), need more practice, much more, one drawing every few days is just not enough. How is everyone else motivating themselves? How do you deal with distractions? (friends, family, games..)



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Offline Dennis

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Re: Official Anatomy Thread
« Reply #230 on: August 08, 2010, 11:44:02 am »
Quick, no ref doodley-"construction"(just kept improvising everything after the initial circle), right after coming home from Wacken Open Air this morning (probably with some blood left in my alcohol-system):
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline Mathias

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Re: Official Anatomy Thread
« Reply #231 on: August 09, 2010, 07:09:01 pm »

By the way Mathias, what is the anatomy book you own? I've been looking into getting one but I'm not sure which I should get.

So sorry Jakten. A little late! I got a couple mediocre books laying around but then I have one that really shines: Anatomy for the Artist by Sarah Simblet. My next anatomy quest reference will be one of those ridiculous muscle mags, just for fun.


Nice work so far, everyone.

Dennis, I wouldn't get too caught up in skeletal minutia. I'm sure we're all busy people so we must choose our battles wisely - time is short. Myself, when it comes to bones, I'm concerned mainly with the basic construction and then how certain bones affect a figure's appearance -  for instance how the ileum of the pelvis causes those lateral bulges where the torso connects to upper thighs, scapula cause the protrusions on the upper back, etc. It's great to know what underlying factors are affecting a figure's topography.
I want to memorize all marot bones, be able to draw a proportional skeleton with all major bones in place, and then move on. Same for muscles I guess.
I may try some posemaniacs ref.



I think the key to gaining an understanding of how to draw something is numerous, rapid, exploratory sketches. Repetition makes your brain learn. Brain research tells us that every time the same action causing the same neuron path to be blazed in the brain by electricity, the "memory impression" deepens, solidifying memory - the more you do it, the more you know it.








I'll toss another practice sheet from me into the pile. As you can see, I'm favoring quick sketches. Not trying to create any fine detailed works of art, just trying to gain a grip on the human figure.

Still battling correct proportioning, but in while doing so am slowly gaining a leg up on how everything comes together.

The body is a complex sum of numerous volumes all working together. It's 3D and twists and turns as it wills. I'm trying to get away from 2D flatness. I tend to practice orthographically stale straight-on frontal or profile views.





One area of art that compels me in my goal of anatomical domination is renaissance era paintings. I've always loved them. The wonderful human bodies painted by the oldies back then are inspiring to me. Why not scope out a few neat examples:




Offline Dennis

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Re: Official Anatomy Thread
« Reply #232 on: August 09, 2010, 09:20:44 pm »
Tried a digital painting in Art-Rage, using the virtual crayons, turned out ok I think with a few errors in proportions and placement of some of the bone features. Reference was the front skull view from Grays Anatomy book.
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline Cure

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Re: Official Anatomy Thread
« Reply #233 on: October 07, 2010, 04:52:52 am »
been hittin' up open model night at the drawing studio, here are a few 30 min. sketches:



Offline Smash

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Re: Official Anatomy Thread
« Reply #234 on: January 06, 2011, 08:14:45 pm »
Bump

Construccions. Im probably blind to the mistakes, didn't use any significant refs.. These are rendered already.

« Last Edit: January 06, 2011, 08:16:36 pm by Smash »

Offline Smash

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Re: Official Anatomy Thread
« Reply #235 on: January 09, 2011, 01:05:43 am »
New one, to be shaded w/ colored pencils in a few moments, some critique would help now  :'(

« Last Edit: January 09, 2011, 01:09:09 am by Smash »

Offline miascugh

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Re: Official Anatomy Thread
« Reply #236 on: January 20, 2011, 08:14:26 am »
Heya, for those of you who can make use of a german reference book, I thought I'd drop the somewhat poorly scanned but still handy Der nackte Mensch by Gottfried Bammes into my public folder. Feel free:

http://dl.dropbox.com/u/18393415/Gottfried%20Bammes%20-%20Der%20Nackte%20Mensch.pdf

edit: uploaded another great reference work. not so much about anatomy, or the human anatomy anyway. all kinds of natural pattern work presented in a somewhat graphic fashion. no german skills required:

http://dl.dropbox.com/u/18393415/Haeckel_Kunstformen%20der%20natur.zip
« Last Edit: February 01, 2011, 12:26:12 pm by miascugh »

Offline Mush

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Re: Official Anatomy Thread
« Reply #237 on: February 27, 2011, 01:49:40 am »
[Thanks ptoing for the merge]

I want to get serious about art and so I've started a sketchbook to document my journey. Hopefully I will update this everyday.

I've decided to start with Loomis' books for anatomy studies.
















Goals:

-Less strokes
-More confidence in strokes
-Work on stiffness
-More conscious of proportions


Critique is welcomed.
« Last Edit: February 27, 2011, 03:38:40 am by Mush »

Offline Stefano

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Re: Official Anatomy Thread
« Reply #238 on: April 16, 2011, 01:10:35 am »
Do you know Google Body? I've just discovered it today and found it to be extremely useful (and also extremely free).
http://bodybrowser.googlelabs.com/

I had to update my browser/video drivers in order to see it, though.

Online pistachio

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Re: Official Anatomy Thread
« Reply #239 on: May 19, 2011, 12:56:40 am »
Tiny... bump?

Did some Posemaniacs a few days ago. Was going to upload this, but decided to hold it until I recovered from exhaustion. I'm not sure if it goes here, but I suppose. 

I've always had problems remembering which muscle goes where, and I've always had to pretend by smothering every figure with random circles. Not a very effective way of masquerading if I may say so myself. Starting back at the beginning, with the basics. So far I think I learned a bit, but I still have a fairly long way to go. Maybe... Daily? I still want to leave room for my precious pixels.

Here's about a hundred 45 seconds gesture drawings, not necessarily in any order (but I think the oldest ones are in the middle?), drawn in MyPaint. This thing was so huge (or rather, the drawings so widely spaced) I had to resize it and piece it together like Tetris with the help of my trusty, probably now only partially functional, Print Screen key. Some drawings may be missing or repeated. Maybe I shouldn't have done this all at once...

Large pic is large.
Comments are appreciated.

@Mathias, does this mean I... automatically joined? ::)

Offline EyeCraft

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Re: Official Anatomy Thread
« Reply #240 on: June 12, 2011, 03:11:08 pm »
@pistachio: Really loving those sketches! I highly recommend doing daily sets of 30 second sketches.

@Mush: very nice! Try doing gesture sketches to fix stiffness. Gesture before structure.  :)

@Stefano: amazingly useful tool!!



Well I have been SLACK and not studied for a long time. Here are the beginnings of my penance:





EHHH nevermind the scratchy lines, I'm working on improving that  :)

Been really loving backs lately (kind of a weird thing to say??), so have done a couple of studies on that. Have learned a tonne just with these two drawings. Will probably make the second drawing a daily task until I really have it locked in my mind.

Enjoying anatomy quite a bit! Shall post more in the immediate future.

Long live the anatomy guild.  :yay:

Offline Dennis

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Re: Official Anatomy Thread
« Reply #241 on: June 16, 2011, 09:20:18 pm »
I was going to post this to the creativity thread but as this one doesn't explicitly say "human" anatomy I figured it would go here.

Struggling to construct believable and functional anatomy for Panzerwurm:

link to video, as embedding does not seem to work here

results so far:
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline EyeCraft

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Re: Official Anatomy Thread
« Reply #242 on: June 17, 2011, 06:23:25 am »
I was going to post this to the creativity thread but as this one doesn't explicitly say "human" anatomy I figured it would go here.

Oh yes, learning animal anatomy is EXTREMELY helpful.

Regarding the Panzerwurm, try to remember that mother nature is obsessed with efficiency. If the animal can get away with not having something, evolution will direct its resources to something else. Consider the roles of the following: the rib cage is a flexible shield around the organs, the plates a kind of inflexible extremely heavy armour, the spikes a repellent defense. Does the animal need all three? Think about how much bone that is, bone is kind of costly to grow. If you remove the most expensive and redundant element, the heavy plates, it seems much, much more realistic, in my mind.

A similar question could be asked of the legs; does it really need 6? Could it get away with 4? Dinosaurs got away with 4, even 2, despite their immense size.

I don't know if the bone structure of the fore-legs really fits their role. The animal is basically going to be walking around on them at all times; their role is as a structural support. The arrangement you have now is more for accomodating a lot of twisting, something more appropriate for manipulators like arms. Look at how much stronger the back leg is, how much better it serves its role as a support.

That's all I've got for that. Definitely check out some dinosaur stuff. :)


I've been doing a whole bunch of sketching, I'll share some;

Drawing from reference, about 15 minutes at it before I had to leave home and go to work  :yell:



Just some general practice with hands, from ref. I was kind of more focused on my line work than the anatomy though  :-[



Trying to recall all the back anatomy stuff without reference. Stuff in red are MISTAKES.  >:(



These are two half-hour classes I did from this website (really awesome site, do recommend!). Uber large images, so I'll just link them:

http://i188.photobucket.com/albums/z212/gastrop0d/sketches/00.jpg

http://i188.photobucket.com/albums/z212/gastrop0d/sketches/01.jpg

I've also been doing at least an A2 page of 30 second gesture drawings per day on traditional media. Really helping me with lines and speed. Still a loooong way to go, though.  :)

Offline Dennis

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Re: Official Anatomy Thread
« Reply #243 on: June 18, 2011, 08:24:38 am »
Regarding the Panzerwurm, try to remember that mother nature is obsessed with efficiency. If the animal can get away with not having something, evolution will direct its resources to something else. Consider the roles of the following: the rib cage is a flexible shield around the organs, the plates a kind of inflexible extremely heavy armour, the spikes a repellent defense. Does the animal need all three? Think about how much bone that is, bone is kind of costly to grow. If you remove the most expensive and redundant element, the heavy plates, it seems much, much more realistic, in my mind.

A similar question could be asked of the legs; does it really need 6? Could it get away with 4? Dinosaurs got away with 4, even 2, despite their immense size.

I don't know if the bone structure of the fore-legs really fits their role. The animal is basically going to be walking around on them at all times; their role is as a structural support. The arrangement you have now is more for accomodating a lot of twisting, something more appropriate for manipulators like arms. Look at how much stronger the back leg is, how much better it serves its role as a support.

That's all I've got for that. Definitely check out some dinosaur stuff. :)
Thank you for taking the time for those hints. Those are all valid questions and observations and I thought about it:

As for too much bone structure: I might be able to get rid of the ribcages and the horns on the back but I can't give up the bone plates because they are basically the one thing which make Panzerwurm Panzerwurm (Panzer == tank/armor, wurm == worm). To accomodate for the loss of the spikes on the back I think I'll change the tail and put something along the lines of Stegosaurus or Dyoplosaurs at its end.

As far as twisting and flexibility is concerned: I want that! Panzerwurm is supposed to be agile and flexible while still being armored.

On the legs: Technically he has only two legs in the back, the four other things are arms and I even thought about giving him an opposable thumb on each hand so he could get some real work done and maybe even learn to draw and code someday or make guns to kill off his fellow Panzerwürmer. :P
Imagine the possibilities, he could shoot four pistols at once... how cool would that look in slow-motion?

On the strength of the legs/supporting role for walking around: I'll look into moving the two arm pairs further to the front and raising the legs and making them even stronger (think Stegosaurus) and then the two arm pairs should be support enough in the front.

I'll have to trade a little of the anatomical believability for possibilities (what he can/can't do/how he survives/etc.) and to keep the creatures main identifying features intact.

Summary: many changes will be made

"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Online pistachio

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Re: Official Anatomy Thread
« Reply #244 on: July 17, 2011, 10:25:36 pm »
EyeCraft, those hands are looking pretty good, and you seem to be using crosshatching pretty well in terms of conveying shades of light (something seems a bit off about the pinky though). The figure drawing's torso seems a bit stretched though, and her right arm seems to be placed in a rather odd position considering it's the arm that's holding up her weight. Also keep in mind the curve of the spine. It's unnaturally straight right now even in the position it's in.

Now on to me; just finished two pages of gestures for the ConceptArt Spartan Camp, the 190th to be precise. No, I haven't been doing this 190 times, of course. But have you heard of it? Basically a group-centered thing where people gather round and submit pages of gesture drawings before a deadline. I've been stalking them since about #170 but only started doing it now.

Anyhow, I feel I've improved quite a bit since the last time, having taken up studying Bridgman and Loomis (mostly Bridgman). I've become particularly interested in this book, essentially taking the route of traditional construction, but finally brought down to a level where I find it easier.

The drawings are under links. This one's imagined, a few from memory. This one's referenced, from that pixelovely gesture thingy of course.

@EyeCraft, well yeh, there is a limit on them in a way. I set the gesture tool to "30 seconds" and then just drew away. I found they often took less time than that, about 15 - 20 seconds (as opposed to the last one I posted, where most of them, I feel, remain "unfinished" because I was having a hard time with the limit--no longer!), so I just skipped to the next image when I was done; I suppose the limit's not actually that strict. Occasionally I would cheat and pause, then resume to the next image when finished. ::) This was usually when my hand needed a rest, so I could draw slowly and not have to worry about rushing. As for the line weights, I agree, I probably got a little too carried away with pen pressure especially on the imagined ones. The brush I was using also exaggerated it a bit, but I shouldn't blame most of my problems on it.

Well great, look forward to seeing you there sometime! At the camp. You'll probably know me when you see me, I have the same gestures posted over there.
« Last Edit: July 18, 2011, 03:14:44 am by pistachio »

Offline EyeCraft

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Re: Official Anatomy Thread
« Reply #245 on: July 18, 2011, 01:06:09 am »
pistachio: Yes, I highly recommend that book, I have found it to be excellent. Very logical and adaptable.

Is there a time restriction on your gestures (like 30 or 60 seconds), or are they unbounded?

I find them to be quite good. I have a problem of being too concerned with contours, proportions and specific structures when working with gesture. I think I'm slowly weeding that out though, but you seem to have a great level of abstraction. The line weights seem a little odd though, they get super fat in some places without really communicating anything (to me, anyway).

As for you critiques, I shall do a detailed double check against the reference. To be clear, the dark line running up her back is not her spine, but a muscle (that I don't know the name of!!! :yell: ). The spine is only slightly indicated by the couple of very slight shadow lines to the right of that straight line (she has a very pronounced bumpiness to her spine).

Spartan Camp sounds cool, SHALL CHECK OUT.  ^-^

Online pistachio

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Re: Official Anatomy Thread
« Reply #246 on: August 05, 2011, 02:33:09 pm »
Thanks, EyeCraft. Will take that into account.

Her spine, the "shadow" lines you were talking about, does seem a bit straight still. But I suppose it's just my nitpicking. Either way, I'm sure you probably knew about the curve of the spine by then.

After a long hiatus, cranked out another set of gestures (posemaniacs):

Link

Extra large to make up for lost time. It's over at the Spartan Camp too.

Offline jams0988

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Re: Official Anatomy Thread
« Reply #247 on: October 13, 2011, 04:51:11 am »
Heh, cool thread. I need to practice drawing more often...anyway, some quick gestures:

10-30 seconds each (no ref)

~five minutes (referenced)

~ten minutes (ref'd)


Gotta start practicing every day...I'll post some actual anatomy studies here soon, as opposed to these messy gesture drawings. I'm too tired tonight to concentrate too hard, hahah. X3
Some great work in here, guys. =D
« Last Edit: October 13, 2011, 04:52:48 am by jams0988 »
If we all gave two pieces of critique for every critique we received, we'd all learn a lot more, and we'd all be much more motivated. Let's all take five minutes out our day to help our fellow artists, and make this forum a livelier place! We all know what "400 views/0 replies" feels like, right? =)

Offline blumunkee

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ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.

Offline Stab

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Re: Official Anatomy Thread
« Reply #249 on: August 07, 2012, 02:33:26 am »
HWUUURRRRR....


BLUUUUUUUUUUUUUUUUUUUUHhhhhhhhhhhhhhhhhhhhhhhh