Author Topic: Official OT-Creativity Thread 2  (Read 224575 times)

Offline Conceit

  • 0100
  • ***
  • Posts: 1234
  • Karma: +2/-0
  • Camus
    • View Profile
    • Conceit
Re: Official OT-Creativity Thread 2
« Reply #750 on: October 11, 2008, 05:27:25 am »
very cool piece, like the idea of using the baby proportions for added expression without losing the weight real wrinlkes bring to an expression. I also really liked the profile you had to work from, what site runs such interesting competition?

Offline ndchristie

  • 0100
  • ***
  • Posts: 2418
  • Karma: +2/-0
  • Unicorn Rainbow Sunshine
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #751 on: October 11, 2008, 03:53:43 pm »
the granny character is quite fantastic :P.  good balance of flat versus busy  :y:

little thing/character from me :


Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 2721
  • Karma: +0/-0
  • variegated quadrangle arranger
    • View Profile
    • PPPP
Re: Official OT-Creativity Thread 2
« Reply #752 on: October 11, 2008, 08:31:12 pm »
Something experimental-ish
    I gots Twitter!
There are no ugly colours, only ugly combinations of colours.

Offline The B.O.B.

  • 0011
  • **
  • Posts: 691
  • Karma: +2/-0
  • currently losering it up...
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #753 on: October 12, 2008, 02:28:04 pm »
I like this style. Nice to see a little break from the blocky style you normally do(though there are hints of it here and there in this piece). Has some nice atmosphere. Seems like it was inspired by SotC. Also, is that a giant bird looking up at that little man?
my back hurts...

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 2721
  • Karma: +0/-0
  • variegated quadrangle arranger
    • View Profile
    • PPPP
Re: Official OT-Creativity Thread 2
« Reply #754 on: October 12, 2008, 02:40:12 pm »
Cheers Bob. I worked from a source image which I composited from several scanned ink washes, layered in photoshop and played with the blending modes and opacity. Click! That bit is only a part of the full composite which looked interesting enough to take further. Ico and Sotc are quite inspirational to me, I love those games dearly. And I was actually listening to the SotC soundtrack at some point during the making of this.

And yes, there is a giant bird which also is transluscent towards the bottom where he emerges.

Progress animation for those interested.
« Last Edit: October 12, 2008, 02:52:51 pm by ptoing »
    I gots Twitter!
There are no ugly colours, only ugly combinations of colours.

Offline phyerboss

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #755 on: October 13, 2008, 06:57:24 am »
I admit that its a tad dated. Its still 1 of my favorite pics. Just thought I'd toss it up here to avoid feeling left out^^



This was a quickie request I did to show off to a buddy of mine's that was working intern at Marvel. Back at HeroesCon'06.

He wanted to pitch an idea to the big wigs of a storyline whereas Rhino becomes a good guy...fancy that. So, I was asked
to try a complete redesign of the behemoth just incase they did'nt want to go with the initial plan & just do something else
completely different. In the end the idea was scrapped and he got bounced from there the following year...oh well. ENJOY!

Rhino(c)Marvel
Art/Design(c)Myself

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4906
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #756 on: October 14, 2008, 02:08:47 pm »


dum de dum, drawing... for a Heavy Metal compilation I am making for my dad, dum dum dum carry on

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 2721
  • Karma: +0/-0
  • variegated quadrangle arranger
    • View Profile
    • PPPP
Re: Official OT-Creativity Thread 2
« Reply #757 on: October 14, 2008, 02:13:34 pm »
Not enough pipes!
« Last Edit: October 15, 2008, 04:24:25 am by ptoing »
    I gots Twitter!
There are no ugly colours, only ugly combinations of colours.

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 437
  • Karma: +0/-0
  • Swing the bat.
    • View Profile
    • Pixel Art Portfolio
Re: Official OT-Creativity Thread 2
« Reply #758 on: October 15, 2008, 03:56:04 am »
Grrr.... I'm stuck on this grass for the Flash game I'm working on. Right now, it doesn't seem to fit stylistically with the other elements. I'm ashamed to say the character and the tree are the only other elements I have to show you for reference..... I've been doing a shitload of programming with placeholder graphics. :ouch:



Any suggestions would be muchly appreciated.

(Note: I'm certainly not restricted to a single grass tile, although my engine is tile based. 48 x 48 pixels, if you'd like to know.)
« Last Edit: October 15, 2008, 05:15:22 am by tehwexxl0rz »

Offline Sherman Gill

  • 0011
  • **
  • Posts: 995
  • Karma: +0/-1
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #759 on: October 15, 2008, 06:20:09 pm »
Umm I think you should use less gradients on your tree and character :-*
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Atnas

  • 0011
  • **
  • Posts: 692
  • Karma: +2/-0
  • !
    • View Profile
    • lolipopsicle
Re: Official OT-Creativity Thread 2
« Reply #760 on: October 15, 2008, 07:41:45 pm »
The tree and boy both have a rather wide range of values, use  saturated colors, and are low texture. The grass is desaturated, flat, and high texture. Complete opposites!

Offline Willows

  • 0010
  • *
  • Posts: 222
  • Karma: +1/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #761 on: October 16, 2008, 09:25:50 pm »
More school work.

It's a copy of Daniel Lieske of CGsociety.org's art (as seen here : http://i3.photobucket.com/albums/y73/SaboteurGreg/BBall_Art3.jpg). That means that I can't get no credit for composition or ideas or whatever and is only used for my personal education purposes.

Reason I post it is that there's cartoon-worker-type people here and I battle with priority and line weight and rights and wrongs, which some of the lurkers here know things about.

The assignment specifications for this particular drawing was to find a piece of art that demonstrated the principle of hotspots and thirds, which is why three characters are in red. It was one of five drawings for a one-week assignment for one class. Paiiiin in the ass. Anyways.



And just for the hell of it, a small dump of schoolwork animations.

(First 3d anim, 6 months old. Still proud of it, though.)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=Robotz.flv

(2d head rotation, given orthographics and built from there)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=Vanderbeek_Greg_HeadRotate8.flv

(2 hour in-class assignment, "pull on an immobile object". Background layers won't join the AVI, so you can't see the box. Imagine it!)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=vanderbeek_greg_pull2.flv

(Flour sack jump, an assignment I actually found time to do the damn best I could)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=vanderbeek_greg_pull2.flv

(Hop onto a box, hop off, given only the name of a character. I was given permission to try vault through perspective as well, though it was supposed to be side-on. Again, layers didn't make it, so it looks odd.)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=Vanderbeek_Greg_Jump.flv


Cheers :)

« Last Edit: October 16, 2008, 09:37:11 pm by Willows »

Offline ndchristie

  • 0100
  • ***
  • Posts: 2418
  • Karma: +2/-0
  • Unicorn Rainbow Sunshine
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #762 on: October 16, 2008, 09:36:47 pm »
My only concern is that without light and shade, the hotspots make little sense, and i think that the guys in the lower left deserve redness more than the purple or green fellows

Offline Jakten

  • 0010
  • *
  • Posts: 248
  • Karma: +0/-0
  • The Bionic Vapor Boy
    • View Profile
    • Levitating Rocksquatch
Re: Official OT-Creativity Thread 2
« Reply #763 on: October 21, 2008, 08:22:56 pm »
I've never really spent much time on photoshop pictures. I'm quite happy with how this image is turning out. Just something to put on my demo reel.



Hrm, what exactly are hot spots?
Is it where your eyes are immediately drawn to in succession?? Because to me me it seems that the hotspot should not be on the guy with the net but on the guy behind him with the fence-like shirt on. Unless I'm mistaken.

Offline Willows

  • 0010
  • *
  • Posts: 222
  • Karma: +1/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #764 on: October 21, 2008, 09:43:02 pm »
Hotspots are the intersections of lines drawn on literal thirds of the canvas space. Your eyes are naturally drawn to those spots for goodness-knows-why!

Offline junkboy

  • 0010
  • *
  • Posts: 261
  • Karma: +0/-0
    • View Profile
    • Junkboy
Re: Official OT-Creativity Thread 2
« Reply #765 on: October 22, 2008, 02:15:15 pm »
dum de dum, drawing... for a Heavy Metal compilation I am making for my dad, dum dum dum carry on

Helm, draw more stuff like this. You almost seem to be channeling Kenta Miura.

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4906
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #766 on: October 22, 2008, 04:37:18 pm »
I'm glad you like it (though it needs a lot more work really and the rider is huge compared to the horse)! Who is Kenta Miura?

Offline huZba

  • 0010
  • *
  • Posts: 396
  • Karma: +1/-0
    • View Profile
    • smupship
Re: Official OT-Creativity Thread 2
« Reply #767 on: October 22, 2008, 05:08:55 pm »
Kentaro Miura? The author of Berserk.

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4906
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #768 on: October 22, 2008, 06:04:15 pm »
Oh, yes yes he is a big influence! Just couldn't get any results for googling 'Kenta Miura'.

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4906
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #769 on: October 22, 2008, 07:42:17 pm »
There's this website www.upsidedowndogs.com

I made this photoshop fanart for them


Offline Larwick

  • 0011
  • **
  • Posts: 711
  • Karma: +1/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #770 on: October 23, 2008, 02:04:30 am »
Wow Helm, that is totally wacky! I love it.  :crazy:

Offline skw

  • 0010
  • *
  • Posts: 386
  • Karma: +0/-0
  • Stuck in the Nineties.
    • View Profile
    • Johnny Theodore Customs
Re: Official OT-Creativity Thread 2
« Reply #771 on: October 23, 2008, 09:53:44 am »
Yeah, it's pretty adorable!  Will they use it somewhere?  Those upside-down doggies are something new to me! :)

Ptoing, that experimental style is really chill.  I think that might be my favorite piece of yours thus far.

I'm taking first steps in beat-making.

. . . and the very first one.
« Last Edit: October 23, 2008, 10:13:27 am by johnnyspade »
Quote
Even a common man by obtaining knowledge becomes a Buddha.
sexual content, click at your own risk! https://www.facebook.com/szumprodukcje /also known as skurwy

Offline Jad

  • 0100
  • ***
  • Posts: 1041
  • Karma: +0/-0
  • -But a miserable pile of pixels!
    • View Profile
    • bomb boy dot se
Re: Official OT-Creativity Thread 2
« Reply #772 on: October 23, 2008, 10:46:22 am »
There's this website www.upsidedowndogs.com

I made this photoshop fanart for them



This would make a fabulous vinyl cover!
:]

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4906
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #773 on: October 23, 2008, 01:43:05 pm »
They wanted a slightly bigger and not -cut to black version to distribute as a wallpaper which would be cool but sadly the self-imposed restrictions I use when I work in photoshop (no clone brush, no doublesize+sharpen and of course, no two hours of manual drawing of stuff) means I won't do it heh. I'm glad you like it. I agree it would make a good record cover, what with a 'THE HOUNDS OF TINDALOS' written on top in a roger dean angular typeface. Someone do it!

Offline Souly

  • 0011
  • **
  • Posts: 955
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio
Re: Official OT-Creativity Thread 2
« Reply #774 on: October 25, 2008, 05:49:38 am »
Okay so I really wish my photoshop art was actually art. :(
It all started with this and has progressed from there.
I'm slowly getting better at crappy vector images.






Currently working on

Offline Sherman Gill

  • 0011
  • **
  • Posts: 995
  • Karma: +0/-1
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #775 on: October 26, 2008, 01:41:33 am »
I really like the first and last ones, Souly.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Souly

  • 0011
  • **
  • Posts: 955
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio
Re: Official OT-Creativity Thread 2
« Reply #776 on: October 26, 2008, 05:02:43 am »
Ended up making some today as well.




Offline Blick

  • 0011
  • **
  • Posts: 570
  • Karma: +0/-0
  • I am not an eskimo.
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #777 on: October 26, 2008, 11:36:04 am »
Damn, I am in love with the concept of the paratroopers being sliced up by the falling samurai. Incredibly epic.

Offline Souly

  • 0011
  • **
  • Posts: 955
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio
Re: Official OT-Creativity Thread 2
« Reply #778 on: October 26, 2008, 04:59:00 pm »
Thanks Blick. :]
That seems to be everyone's favorite so far.





« Last Edit: October 26, 2008, 06:43:50 pm by Souly »

Offline Zach

  • 0010
  • *
  • Posts: 405
  • Karma: +0/-0
  • Bear
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #779 on: October 27, 2008, 03:15:26 am »
18x24
EAT PUNAJI  BECAUSE IT'S GOOD AND TASTY

Offline Emtch

  • 0010
  • *
  • Posts: 157
  • Karma: +0/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #780 on: October 27, 2008, 07:15:22 pm »
Currently working on


This one reminds me of the Abby road album cover. Must be because of the guy walking off the cliff and the three guys behind him.

Offline Dokozai

  • 0010
  • *
  • Posts: 100
  • Karma: +0/-0
  • I wanna work for videogames!
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #781 on: November 01, 2008, 10:36:06 pm »
Golly gee, am I the ONLY one here here who dosen't use Photoshop?

All I got is Corel Painter X.
Currently in progress - portfolio.

Offline Ryumaru

  • 0100
  • ***
  • Posts: 1328
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #782 on: November 02, 2008, 09:31:00 pm »
Dokozai: im in the same situation. I cry a little inside whenever somebody says" you don't have photoshop!?"

a portrait study:

Offline ndchristie

  • 0100
  • ***
  • Posts: 2418
  • Karma: +2/-0
  • Unicorn Rainbow Sunshine
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #783 on: November 04, 2008, 06:22:42 am »
doodles...

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4906
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #784 on: November 04, 2008, 06:25:51 am »
Good color study. The little programmer pink that is left in there is eyeburning and punches through the plane though.

Offline ndchristie

  • 0100
  • ***
  • Posts: 2418
  • Karma: +2/-0
  • Unicorn Rainbow Sunshine
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #785 on: November 04, 2008, 11:40:57 am »
yeah that was a bad decision.  I'd blame it on lack of sleep/too many hours in the studio if I didn't make that mistake when I was perfectly alert, too >.<.

Offline Dokozai

  • 0010
  • *
  • Posts: 100
  • Karma: +0/-0
  • I wanna work for videogames!
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #786 on: November 05, 2008, 10:06:09 pm »
Dokozai: im in the same situation. I cry a little inside whenever somebody says" you don't have photoshop!?"

a portrait study:

Nice to know I'm not the only one.
 :hehe:
Currently in progress - portfolio.

Offline Cow

  • 0011
  • **
  • Posts: 522
  • Karma: +1/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #787 on: November 07, 2008, 02:53:07 am »

Drawing of my friend.


Isketch stuff with Blademasterbobo and Cascade from #tigirc. Labelled one and metalbear are mine. Yeah.

And this is all I've done in the past long while.

Offline Dokozai

  • 0010
  • *
  • Posts: 100
  • Karma: +0/-0
  • I wanna work for videogames!
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #788 on: November 08, 2008, 02:20:00 am »

 :crazy:

FINGER GUN
Currently in progress - portfolio.

Offline gamingjustin

  • 0001
  • *
  • Posts: 26
  • Karma: +0/-0
  • Respect your fellow moai.
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #789 on: November 09, 2008, 10:55:43 pm »
Lucas, of Mother 3, drawn a bit differently... For those of you who like thoughtful, honest, self-aware games with razor-sharp plot flow I can't recommend it enough. Most of all, this game will stick with you. This is not an RPG about good vs. evil, wrong vs. right; it has gray areas and asks you to think. It's a breath of fresh air, this game is.

I just used Photoshop Elements 3. So, that explains the nice blurry black lines. Elements 3 does not have any kind of ink tool... :(

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 437
  • Karma: +0/-0
  • Swing the bat.
    • View Profile
    • Pixel Art Portfolio
Re: Official OT-Creativity Thread 2
« Reply #790 on: November 10, 2008, 11:38:23 am »
I'm working on this flash game for college applications.

SPACEBAR: Equip knives
SHIFT: Slash (Only facing south so far)
http://www.freewebs.com/subrosian/demo.htm

So far, I've only animated the little guy attacking while facing South, but I've found myself facing a gameplay dilemma: how to control two knives???
My original idea was to map each to its own button, but that turns out to be awkward and confusing. Please help!!

Any suggestions for enemies or other random gameplay elements would also be greatly appreciated.

If you have any critiques of my game art so far, I don't mind taking note of them, but I REALLY need to focus on moving forward. I have just over two weeks to crank out a polished, playable demo!

NOTE: The grass/trees and dungeon walls aren't meant to go together. I created the grass before I decided I want the demo to take place in a dungeon.... Any assistance on a dungeon floor tile would be awesome (but not primarily why I'm here). I also need to think of a good health pick-up (other than hearts.... grrr zelda.....)
« Last Edit: November 10, 2008, 11:42:30 am by tehwexxl0rz »

Offline Jad

  • 0100
  • ***
  • Posts: 1041
  • Karma: +0/-0
  • -But a miserable pile of pixels!
    • View Profile
    • bomb boy dot se
Re: Official OT-Creativity Thread 2
« Reply #791 on: November 10, 2008, 11:55:14 am »
I REALLY need to focus on moving forward.
Indeed you do! He's awfully slow, you know!

Jokes aside, a very cute base; but the slow walking speed seriously threw me off.
« Last Edit: November 10, 2008, 03:56:48 pm by Jad »
:]

Offline Twinspiration

  • 0001
  • *
  • Posts: 23
  • Karma: +0/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #792 on: November 10, 2008, 03:45:14 pm »
So far, I've only animated the little guy attacking while facing South, but I've found myself facing a gameplay dilemma: how to control two knives???
My original idea was to map each to its own button, but that turns out to be awkward and confusing. Please help!!

I suppose the best way would be to check for the Shift key being quickly pressed a second time to make a combo of sorts?
Otherwise, I'd imagine he should use both weapons with a single press of the Shift key.

I also need to think of a good health pick-up (other than hearts.... grrr zelda.....)
Medicine? Food?

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 437
  • Karma: +0/-0
  • Swing the bat.
    • View Profile
    • Pixel Art Portfolio
Re: Official OT-Creativity Thread 2
« Reply #793 on: November 10, 2008, 06:00:29 pm »
I REALLY need to focus on moving forward.
Indeed you do! He's awfully slow, you know!

Jokes aside, a very cute base; but the slow walking speed seriously threw me off.
Hmm, I was wary of making him too fast (which would be easy to do with a little guy on a big screen), but perhaps I overcompensated. Just now, I llooked up videos of LoZ:ALttP on YouTube for reference and was amazed by how fast Link zips around!! O_O I'd never really noticed when I've played it. I guess gameplay takes a back-seat to realism! XP I'll speed him up at least a bit. Thanks!

I suppose the best way would be to check for the Shift key being quickly pressed a second time to make a combo of sorts?
Otherwise, I'd imagine he should use both weapons with a single press of the Shift key.
I'm afraid I agree. (Auugh... so much more coding......  :blind:)
How does a leftslash + rightslash + double-stab combo chain sound? It would only happen when you attack in quick succession. (So a single key press would always result in a left slash.)

Quote
Medicine? Food?
I'm hesitant to do food, 'cause it's gonna be dropped by dead monsters and all, and also I don't want my hero to constantly be stuffing his face. :P Medicine could potentially work, but how could I represent that symbolically? I want to avoid generic glowing balls of energy at all costs....
« Last Edit: November 10, 2008, 06:54:46 pm by tehwexxl0rz »

Offline Willows

  • 0010
  • *
  • Posts: 222
  • Karma: +1/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #794 on: November 10, 2008, 06:38:09 pm »
I'm hesitant to do food, 'cause it's gonna be dropped by dead monsters and all, and also I don't want my hero to constantly be stuffing his face. :P Medicine could potentially work, but I could I represent that symbolically? I want to avoid generic glowing balls of energy at all costs....

Once again, gameplay over realism?

If you really wanted to avoid it, you could go with the abstract floating glowy piece of soul (or spirit or chi or whatever the heck ethereal thing you wanna call it) and have that heal the character. Kinda like Super metroid's random purple health powerups, or fable's experience orbs.

Offline ptoing

  • Administrator
  • 0101
  • *
  • Posts: 2721
  • Karma: +0/-0
  • variegated quadrangle arranger
    • View Profile
    • PPPP
Re: Official OT-Creativity Thread 2
« Reply #795 on: November 10, 2008, 06:45:58 pm »
So many options. Vials, medkits, souls, whatever really.
    I gots Twitter!
There are no ugly colours, only ugly combinations of colours.

Offline Larwick

  • 0011
  • **
  • Posts: 711
  • Karma: +1/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #796 on: November 10, 2008, 09:16:27 pm »
You could go the awesomely complicated route and have him find animal skins or hair or blood or spit or brains, then have to take them to someone to get them made into leather or cloth or medicine, then use that as bandages or potions. Lol. Or he could just get the skill to make that stuff himself out of what he finds.

Tbh that's just a random suggestion, it depends entirely on the type of gameplay you're going for.

Offline Ryumaru

  • 0100
  • ***
  • Posts: 1328
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #797 on: November 11, 2008, 12:22:33 am »
Flowers are purddy but taking photos of wet paintings is ugly:

Offline Atnas

  • 0011
  • **
  • Posts: 692
  • Karma: +2/-0
  • !
    • View Profile
    • lolipopsicle
Re: Official OT-Creativity Thread 2
« Reply #798 on: November 11, 2008, 01:34:12 am »
all shiny and bright like candy  ::)

I like the rose a lot and it's very well done, but I can't help but feel some of the other areas are over suggested and under rendered.

Speaking of paintings, I'm doing a Fauvistic portrait in my class, I'll post it if it's any good.

Offline Ryumaru

  • 0100
  • ***
  • Posts: 1328
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #799 on: November 11, 2008, 06:54:36 pm »
Atnas: Yes, I would agree with you. After I finished the red rose I was so excited that I sped up with the yellow ones :3 but, the focus is supposed to be that single rose, and since is generally similar thickness between the red rose and the background ones( i shouldn't have let that happen) then it made sense not to render them as much and take away from the focal point.