Author Topic: Official OT-Creativity Thread 2  (Read 225090 times)

Offline Jakten

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Re: Official OT-Creativity Thread 2
« Reply #600 on: July 05, 2008, 04:52:23 am »
just made it :)

the pixel low poly Game Boy ! (128*64, 12 tris)


           

I'm curious as to how you guys re doing these 3d pixels. I'm quite intreagued by them and am attemping one of my own at the moment, i've come across a problem though, my pixels come out blurry. do you somehow plan out how man pixles long it will be exactly while modelling it?

Thank you.

Offline madPXL

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Re: Official OT-Creativity Thread 2
« Reply #601 on: July 05, 2008, 11:56:39 am »
just made it :)

the pixel low poly Game Boy ! (128*64, 12 tris)


           

I'm curious as to how you guys re doing these 3d pixels. I'm quite intreagued by them and am attemping one of my own at the moment, i've come across a problem though, my pixels come out blurry. do you somehow plan out how man pixles long it will be exactly while modelling it?


Thank you.

I'm using 3Ds max and when I'm making my material I customise the texture like this :
self-illumination : 100
filtering : none

and for the render I'm unchecking antialiasing.

the driver I chose for the render is opengl.

Offline ptoing

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Re: Official OT-Creativity Thread 2
« Reply #602 on: July 08, 2008, 01:45:11 pm »
Moved some stuff to the Anatomy Thread on Helm's request, as he is incapable of posting stuff in the right section. THE JERK!
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Offline The B.O.B.

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Re: Official OT-Creativity Thread 2
« Reply #603 on: July 09, 2008, 04:33:03 pm »


I'm trying to still get used to Photoshop and what not, but every time I say this, I lose interest quickly. This was a result of a doodle I did yesterday, and the first time in many months where I actually tried to attempt to finish it with PS.(Yeah, it's Jpeg'd.For some reason, photoshop can't handle it if I try to save as PNG, or it freezes :-[ )

I still don't understand how some artists get thier pieces so sharply rendered(without the sharpen tool..smart asses). Oh well, still learning...
my back hurts...

Offline Willows

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Re: Official OT-Creativity Thread 2
« Reply #604 on: July 09, 2008, 06:52:26 pm »
@ B.O.B if you're talking actual techniques for sharpness, then iono, but my personal opinion would be contrast! Any time I've seen something 2d that looks 3d, it's usually because the highlights are practically pure white and the shadows are deep. Of course, those images always look garish, but I'm sure the same theory applied sparingly would provide similar results.

Maybe.

Offline Indigo

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Re: Official OT-Creativity Thread 2
« Reply #605 on: July 09, 2008, 06:59:39 pm »
of course, most CG artists work ridiculously huge then scale down when they post their work.  That causes a lot of sharpness.

Offline huZba

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Re: Official OT-Creativity Thread 2
« Reply #606 on: July 09, 2008, 08:19:53 pm »
Heh. Your alien really makes me smile BOB.

The stock tools on photoshop are blurrier at low resolutions compared to other software i think. Opencanvas feels sharper to me at least. Upping the rez works.
Having confidence to use full opacity and high enough contrast might have something to do with it too. My photoshop renderings tend to end up blurry and muddy with evil color casts. Maybe if i tried to apply pixel art logic to painting..... we'll see.

Might as well put a picture here so i don't post for naught.

I don't recall ever inking much pictures, so i didn't feel confident filling areas with black. Made my wrist sore to boot. Kinda like when you play some sport you haven't played in a while.

Offline skw

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Re: Official OT-Creativity Thread 2
« Reply #607 on: July 10, 2008, 05:37:37 pm »
hmm, and how it is with Corel Painter?  is it really any better than Adobe?  anyone?

is there a lensflare in your picture, B.O.B.? :o  BAD! :)

pretty good, huZba.  do you have a hi-res version of it?  I'd like to examine it carefully.

questions, questions, only questions.
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Offline Indigo

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Re: Official OT-Creativity Thread 2
« Reply #608 on: July 10, 2008, 07:02:06 pm »
I know this may not exactly be everyone's style or whatnot, but I've been writing music in my free time...

http://www.youtube.com/watch?v=HvCC7ZdBUFw

Offline Sherman Gill

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Re: Official OT-Creativity Thread 2
« Reply #609 on: July 10, 2008, 07:43:16 pm »
Maybe this should go in the anatomy thread, but...
http://lorne.lastchancemedia.com/Images/two/Blackandwhitedump/Warriors.png
(900KB! Nudity!) Spent all of yesterday drawing things (very, very loosely) based around a central concept (Warriors).
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Helm

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Re: Official OT-Creativity Thread 2
« Reply #610 on: July 11, 2008, 01:17:48 pm »
huZba that's pretty great. Do you want inking critique?

Offline Malor

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Re: Official OT-Creativity Thread 2
« Reply #611 on: July 11, 2008, 02:32:16 pm »
I know this may not exactly be everyone's style or whatnot, but I've been writing music in my free time...

http://www.youtube.com/watch?v=HvCC7ZdBUFw

Hmm I can't stop watching this Dan, all I can say is the same I said on Punaji.. "Shit Dan. That was great. Really." Put it on iTunes. ;D
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Offline huZba

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Re: Official OT-Creativity Thread 2
« Reply #612 on: July 11, 2008, 03:16:12 pm »
huZba that's pretty great. Do you want inking critique?
Yes please.

Offline ptoing

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Re: Official OT-Creativity Thread 2
« Reply #613 on: July 12, 2008, 07:28:51 pm »
doodlepoo

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There are no ugly colours, only ugly combinations of colours.

Offline Helm

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Re: Official OT-Creativity Thread 2
« Reply #614 on: July 12, 2008, 09:20:00 pm »
-

Before ink critique, a word about nostrils: I am not an expert but I think they need some further work on where they connect with the face, especially the left (ours) one.

Sorry I killed that extra bit of hair, I kinda floodfilled it out by mistake!

Okay, first of all, your drawing is pretty awesome. It has character and it's very well made fundamentally. That being said, this is not ink, this is tightened pencil work, if you get my meaning. If there's no point to the ink then don't ink it. The ink needs to have some identity of its own. How I did it is one out of hundreds of ways to ink, but you can tell it's ink now. It's sharp (no grays) and it has its own little ruleset (the cross-hatching theme) that the eye interprets. That's the biggest thing I have to tell you really: make the ink do something, not just follow the pencils conservatively. Especially on the lips the inks really don't define the shapes as well as they could in your original. And do try to give a hint of teeth there (though i understand you'd rather avoid EVERY TEETH OUTLINE  :crazy: for obvious reasons) because whitespace is kinda odd for that.

Furthermore I did some airbrush and tone work but that's just extra. I mainly did that because the short of shadowing I wanted on the face couldn't easily be done with ink lines (too many lines and a woman's face becomes a grandmothers face) but also to remind: inks do not have to stand alone. Comic tone and airbrush work and whatever else you desire that lives an sharp 1bit print are the friends of ink.

Tell me if you'd like me to clear something in particular out. And here's a photoshop file for you of the same thing layered if you need it

edit: it was pointed out to me that I perhaps wasn't clear enough: the biggest issue with how you ink is blurryness/softness. Turn off AA in photoshop and work at large sizes (600 dpi or something, the PS engine will aa somewhat when you zoom out, which is fine and nondestructive and the pixels won't bite you) or just get Manga Studio if you want to keep inking digitally.
« Last Edit: July 12, 2008, 09:31:48 pm by Helm »

Offline ptoing

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Re: Official OT-Creativity Thread 2
« Reply #615 on: July 12, 2008, 11:32:20 pm »
Nice critique Helm.

poop:
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Offline Helm

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Re: Official OT-Creativity Thread 2
« Reply #616 on: July 13, 2008, 01:46:42 am »

This one loses lots due to size. Here's a closeup.

Additive and subtractive, went for a kinda etched effect. The joys of digital inking.

It's done, mostly! A yus bird emblem left to do and then it goes for coloring and layouting for the wraparound cover. Almost a month for this is pretty shitty time if you ask me, but I learned a lot for one and also it's vacation season, did well enough all things considered. Top grade critique on Pixelation, I thank you cordially all.

I love the dude very much, Ptoing, as I've told you in msn. The vegetebla dentata pear gives me nightmares, but there's something really pleasing about it manipulating a pixel on top of a bigger black one. Good from-dark-to-light studies.

Offline Ryumaru

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Re: Official OT-Creativity Thread 2
« Reply #617 on: July 13, 2008, 01:52:26 am »
Helm, I would never have expected all of those characters to fit so well together like that with each being a different style!
And the latest one is nice :]

Offline Helm

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Re: Official OT-Creativity Thread 2
« Reply #618 on: July 13, 2008, 01:57:36 am »
Thank you very much. This was a concern of mine as well. One, the small scale does them a favor here. Second, it's not so much the styles that are different (they're not really, much) it's that the rendering tricks are different. If I had a mickey mouse character in there or a manga character it would clash much worse. The coloring will probably make this all come together. Tomorrow I do yus emblem and 4 small interior vignettes and I'm done done done.

Offline Ryumaru

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Re: Official OT-Creativity Thread 2
« Reply #619 on: July 13, 2008, 02:16:46 am »
And then you send me copy of final product yes?
( I kid I kid)
I guess that's what I meant: the different renderings no so much the styles of the characters themselves.

Offline Indigo

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Re: Official OT-Creativity Thread 2
« Reply #620 on: July 13, 2008, 05:02:22 am »
helm, how large do you work on these?  You say you're using the pencil tool?  in order for that to work, you at least have to scale down to 25%.

Offline huZba

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Re: Official OT-Creativity Thread 2
« Reply #621 on: July 13, 2008, 07:42:23 am »
It's one of those inspiring moments when you've called all your shots and come to some kind of roadblock and then there it is, another path with lots to learn from. Huge thanks Helm, i'll take this and study carefully.

Offline skw

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Re: Official OT-Creativity Thread 2
« Reply #622 on: July 13, 2008, 12:29:07 pm »
Quote from: Ryumaru
And then you send me copy of final product yes?

. . . could you post scans of the final product, maybe, if that's not at odds with copyright?

not much more to say except a word of praise.  I really enjoyed the series!
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Offline Helm

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Re: Official OT-Creativity Thread 2
« Reply #623 on: July 13, 2008, 01:42:09 pm »
Quote
And then you send me copy of final product yes?
Quote
. . . could you post scans of the final product, maybe, if that's not at odds with copyright?

I might make a cbr version, but if you guys ask me to translate everything it's going to be a lot of work, heh. It's like 40 pages of stuff to translate and refitting hand-written dialogue on bubbles is quite a boring work.

Quote
helm, how large do you work on these?  You say you're using the pencil tool?  in order for that to work, you at least have to scale down to 25%.

20x40 cm at 600 dpi in Manga Studio. REALLY LARGE this means. I do not use photoshop for digital inking.

Quote
It's one of those inspiring moments when you've called all your shots and come to some kind of roadblock and then there it is, another path with lots to learn from. Huge thanks Helm, i'll take this and study carefully.

I am happy to be of service. You help me, I help you. Good karma for all.


crest for back cover of the series


these will be one-per-page chapter breaks. The first one reads:

Chapter 1
Helm: "...and they'll be funny!"
Mike: "yes yes!"
the gig


Chapter 2
Helm: "Mike, who do you think reads our stuff?"
Mike: "my mom does!"
questions


Chapter 3
depression


Chapter 4
evaluation

Offline ptoing

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Re: Official OT-Creativity Thread 2
« Reply #624 on: July 13, 2008, 10:36:06 pm »
foop

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There are no ugly colours, only ugly combinations of colours.

Offline skw

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Re: Official OT-Creativity Thread 2
« Reply #625 on: July 13, 2008, 11:15:45 pm »
these are pretty hilarious strips, Helm, but I find the lines too fat at this resolution, frankly.

I really dig that chunky style, ptoing, it looks Commodore-influenced.  I cannot find any rational explanation to why you left his ear red, though.  the previous dude, in turn, reminds me of some old American actor, Norman Bates maybe?  nah!
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Offline ptoing

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Re: Official OT-Creativity Thread 2
« Reply #626 on: July 17, 2008, 09:48:39 pm »
johnny: Yeh, it sure has some aspects of my chunkfunk style. The read ear is there because I like it that way.

Something I did for an activity on another foRUM!

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There are no ugly colours, only ugly combinations of colours.

Offline Indigo

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Re: Official OT-Creativity Thread 2
« Reply #627 on: July 23, 2008, 04:58:07 am »
I want to comment abour the ears so bad - but you seem to be getting enough comments about them ;)  As said of msn, looks great.  Both of them.

a bit of a speed paint for the night.  few hours.  I'm not entirely satisfied with the result, but meh.  I may or may not continue this later...


EDIT:  added reflected light
EDIT2: I realize now that the shoulder pose is pretty much impossible to do.  I'll fix the left shoulder later
« Last Edit: July 23, 2008, 07:55:15 am by Indigo »

Offline Indigo

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Re: Official OT-Creativity Thread 2
« Reply #628 on: July 24, 2008, 08:08:44 am »
tried coloring it a tad...


Offline Sherman Gill

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Re: Official OT-Creativity Thread 2
« Reply #629 on: July 24, 2008, 08:38:16 am »

Done for the TIGS draw-robot thread.
Thanks to Adam for critique. :D
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline ndchristie

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Re: Official OT-Creativity Thread 2
« Reply #630 on: July 24, 2008, 10:49:17 am »
sherm - good palette and volumes, this is a real stride for you i think.  Also, i can't help but think you've got the FLCL dvd's somewhere close, if not physically then spiritually :)

Offline Opacus

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Re: Official OT-Creativity Thread 2
« Reply #631 on: July 24, 2008, 06:26:37 pm »
sherm - good palette and volumes, this is a real stride for you i think.  Also, i can't help but think you've got the FLCL dvd's somewhere close, if not physically then spiritually :)
Yes yes, FLCL = win.

Some nice art, Indigo & Sherm.

Offline Weasel

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Re: Official OT-Creativity Thread 2
« Reply #632 on: July 26, 2008, 08:51:55 pm »
Been a bit stagnant art wise for a while, so hopefully posting a few things will kick me into gear.

1.     2.
1.Something I drew for someone a little while back.        2.Testing Paint SAI, unfortunately trial's now run out :( Good program.
3.                          4.
3.Trying to emulate pencil drawing in Painter IX      4.Probably too much listening to Tool, trying to emulate 'real media' in Painter again.
5.
5.Older sketch I threw some colours on for practise with colour (don't do it enough).

As you can see, somewhat schizophrenic on style but tend to switch a lot to hold my (currently abominable) attention span and try and avoid the overly perfectionist's disease of detesting everything you draw.

Some really interesting stuff in this thread, interesting to see peoples no pixel art and how different a lot of it is.
« Last Edit: July 26, 2008, 09:05:48 pm by Weasel »
WARNING - This post may contain incredibly bad spelling and/or grammar due to the dyslexic nature of the poster. Please ignore this until the problem can be rectified.

Offline Cow

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Re: Official OT-Creativity Thread 2
« Reply #633 on: July 26, 2008, 10:08:08 pm »
http://cow.lastchancemedia.com/spacecat/

featuring such beautiful artwork as:



made when I was five
« Last Edit: July 26, 2008, 10:17:49 pm by Cow »

Offline Indigo

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Re: Official OT-Creativity Thread 2
« Reply #634 on: July 27, 2008, 04:02:35 am »
here is a referenced speed-paint I did today. about 2 hours.  I was mainly focussed on reproducing the lighting, and not as much the actual facial structures.


and here is the reference

Offline .TakaM

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Re: Official OT-Creativity Thread 2
« Reply #635 on: July 27, 2008, 04:10:58 am »
doodlepoo


very cool, reminded me of Dazed and Confused.
and he didn't even look like that lol
« Last Edit: July 27, 2008, 04:13:35 am by .TakaM »
Life without knowledge is death in disguise

Offline surt

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Re: Official OT-Creativity Thread 2
« Reply #636 on: July 27, 2008, 09:20:14 am »
First attempt at low poly.



A kobold (not the D&D variety) to fill the role of the imp in a Dungeon Keeper clone.
"They tell me I will float through the air and strike at the foes of our biomass with my mind! With our mind... my cup runneth over!" - William Bedford Diego

Offline ndchristie

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Re: Official OT-Creativity Thread 2
« Reply #637 on: July 27, 2008, 10:03:45 am »
surt - good model, nice texture too.

may I suggest though that you're keeping it a little bit too direct right now, even for a cave-creature?  As in, texturing purely texture rather than emphasizing light and shade?  in the same way that statues seen from a distance need to be over-carved to show form, so too do you need to emphasize this for your creatures to stand out at all against the dungeon floors and shadows (i can see how blending in a little might be good for this guy, but it will become a readability issue at the dungeon keeper scale).

to be more specific, these are usually the areas I pick out in light and shade (hastily drawn) :



Edit - those value ranges might correspond to something like this on your texture file :



...and last but not least, a simple paintover (not texture obviously - i don't have the model) of what happens when seen in a dungeon-keeper-like scale with your regular guy followed by the painted-on lights :

« Last Edit: July 27, 2008, 10:27:32 am by ndchristie »

Offline Luzeke

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Re: Official OT-Creativity Thread 2
« Reply #638 on: July 27, 2008, 03:58:48 pm »
Started this yesterday after watching A Fistfull of Dollars. Could say I got a bit inspired  ::)



I've just started with the head but I'm planning on making a full character of him.
Sketched in PS, modeled in Silo.

Offline Indigo

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Re: Official OT-Creativity Thread 2
« Reply #639 on: July 28, 2008, 06:02:35 am »
ndchristie:  very good critique ... overkill for such a simple concept - but good none the less :P

Luzeke:  I'm liking the model a lot so far.  seems to be coming along nicely.

another study:  1hr mirror-referenced speed paint.  It was sunset and the light kept changing on me :(

Offline Malor

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Re: Official OT-Creativity Thread 2
« Reply #640 on: July 28, 2008, 12:11:39 pm »
Goodness! Some really fantastic stuff in this thread since the last time I checked! I guess I should post some of my stuff soon....
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.

Offline ndchristie

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Re: Official OT-Creativity Thread 2
« Reply #641 on: July 28, 2008, 10:22:48 pm »
indigo - go to some skinning boards, especially reskinning boards, and you might be surprised to learn how many people need such "overkill" :P.

Offline Indigo

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Re: Official OT-Creativity Thread 2
« Reply #642 on: July 29, 2008, 04:41:56 am »
update:

Offline surt

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Re: Official OT-Creativity Thread 2
« Reply #643 on: July 29, 2008, 02:33:44 pm »
may I suggest though that you're keeping it a little bit too direct right now, even for a cave-creature?  As in, texturing purely texture rather than emphasizing light and shade?  in the same way that statues seen from a distance need to be over-carved to show form, so too do you need to emphasize this for your creatures to stand out at all against the dungeon floors and shadows (i can see how blending in a little might be good for this guy, but it will become a readability issue at the dungeon keeper scale).
Thanks for the crits. It's meant to be black in colour so I didn't want to make it too light and so I had tried the fake specular in an attempt to reveal the forms. Tried upping the lighting a bit as suggested.

src
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Offline Lackey

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Re: Official OT-Creativity Thread 2
« Reply #644 on: July 29, 2008, 05:45:52 pm »
So I think what you're doing here is a very airbrushy kind of skinning.  It reminds me most of that whole Unreal / Daikatana era of 3d art...which was not on the whole a very good era.  It's because you're shading all the way to black all over, it ends up looking very awkward.  I think you can still have your speculars, just have them in addition to whatever the local value on that part of the body is.

Quote
It's meant to be black in colour so I didn't want to make it too light and so I had tried the fake specular in an attempt to reveal the forms.
I would say that my problem is that your shading looks like it's ONLY speculars right now.



Personally though I find even this exaggerated.  I think with lowpoly models its best to have small concentrations of detail, but to mostly not overwork the texture.  If you do you end up with awkwardly bendy and stretchy bits all over and it just doesn't play to the requirements of the art.

Also: I love your avatar, and I loved your old one too.

Offline ndchristie

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Re: Official OT-Creativity Thread 2
« Reply #645 on: July 29, 2008, 06:59:46 pm »
lackey gets what i meant :)

your first shot works if he is made of the cosmos - spots of light in a universally dark field
your second shot works if he is made of obsidian - gradations of bright and muted spots with some planar development, but on the whole made of far-apart specs.

lackey's, however, works if he is made out of skin, which, even covered in slime and sweat, is fairly matte, with at most some chosen speculars to accent the already present forms.

this bit by Arne tries to be a little more than it is, but it's still a great reference for light and materials :  http://itchstudios.com/psg/art_tut.htm#light_stuff

Offline Helm

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Re: Official OT-Creativity Thread 2
« Reply #646 on: July 29, 2008, 09:45:40 pm »


1 hour speed-drawing here too.

Offline Opacus

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Re: Official OT-Creativity Thread 2
« Reply #647 on: July 29, 2008, 09:50:51 pm »
That Helm, is awesome.

Offline Helm

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Re: Official OT-Creativity Thread 2
« Reply #648 on: July 29, 2008, 10:15:08 pm »
Thanks. I am displeased with the background though, I might have another go at it later.

Offline ptoing

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Re: Official OT-Creativity Thread 2
« Reply #649 on: July 30, 2008, 10:20:13 am »


5 to go
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