Author Topic: Official OT-Creativity Thread 2  (Read 225233 times)

Offline Mathias

  • 0100
  • ***
  • Posts: 1360
  • Karma: +2/-0
    • View Profile
    • WAIT DONT GO
Re: Official OT-Creativity Thread 2
« Reply #1250 on: May 31, 2010, 08:40:13 pm »
I'm likin' the tiles! Floating islands are some of my first drawn tiles too hehe. What is it about levitating chunks of earth.


Sketch now more refined into a better-defined rough draft that final graphics can actually be derived from:

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4916
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides

Offline nickthem

  • 0011
  • **
  • Posts: 560
  • Karma: +0/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1252 on: June 03, 2010, 04:38:54 pm »
God damn Helm, that looks lovely, SOTC is one of my favorite games too, I'd love to see that colored someday!

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4916
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #1253 on: June 04, 2010, 09:26:15 am »
I went with the heavy inking route with this instead of coloring, updates on the blog. Thanks for the kind words, also.

Offline Mush

  • 0010
  • *
  • Posts: 151
  • Karma: +0/-0
    • View Profile
    • MushSauce
Re: Official OT-Creativity Thread 2
« Reply #1254 on: June 07, 2010, 03:01:00 am »
I sketched some concept art for a game idea I had and decided to digitally reproduce one of my doodles:



Any suggestions/critique on anatomy?

[NEW EDIT:]
« Last Edit: June 07, 2010, 03:49:15 am by Mush »

Offline Mathias

  • 0100
  • ***
  • Posts: 1360
  • Karma: +2/-0
    • View Profile
    • WAIT DONT GO
Re: Official OT-Creativity Thread 2
« Reply #1255 on: June 07, 2010, 11:37:16 pm »
Sketch is final, put on background layer with lower contrast so I can easily work on top of it. Each little shape is drawn on it's own layer so it can be manipulated independent of others. This step is monotonous and unfun.

Offline Opacus

  • 0011
  • **
  • Posts: 962
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net
Re: Official OT-Creativity Thread 2
« Reply #1256 on: June 09, 2010, 09:05:10 pm »
Class Stuff Ryu.

And Helm too.
And Helm, if you don't mind me saying; I love your robots etc, but for some reason I feel you're so overily focussing on technique and correct anatomy that your humans somewhere lose their sense of 'life'.
I don't know exactly how to explain it. I do think they're very impressive, but it just feels like there's something missing. I might be the only one who thinks that though, I don't know.

Haven't posted here in a while, cause I haven't been doing too many pixels lately.
But I'm still very much activily drawing. Here's a pencil drawing I recently did.

« Last Edit: June 09, 2010, 09:07:25 pm by Opacus »

Offline Mathias

  • 0100
  • ***
  • Posts: 1360
  • Karma: +2/-0
    • View Profile
    • WAIT DONT GO
Re: Official OT-Creativity Thread 2
« Reply #1257 on: June 12, 2010, 06:51:58 am »
Cool sketch, Opacus. What would really enhance is a stronger sense of lighting - one well-defined lightsource casting some hard shadows; give it some mood.


All shapes blocked in . . . that was boring . . .

Offline Atnas

  • 0011
  • **
  • Posts: 692
  • Karma: +2/-0
  • !
    • View Profile
    • lolipopsicle
Re: Official OT-Creativity Thread 2
« Reply #1258 on: June 12, 2010, 03:45:00 pm »
oh man if I had the money I would totally buy an inked one helm. My favorite bit is actually the fungus on the rocks.


Offline Ryumaru

  • 0100
  • ***
  • Posts: 1334
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1259 on: June 14, 2010, 02:17:28 am »
Making fake yugioh cards :D

Offline SirBilly

  • 0001
  • *
  • Posts: 76
  • Karma: +1/-0
  • MS Painter
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1260 on: June 14, 2010, 07:56:22 pm »


Made this massive 78 x 116cm pixel painting on the backside of a framed poster I found on the attic today, it's almost finished but I can't decide what BG colour fits the best. It'll hang on my wall in my dark funished apartement, will a darker gray fit perhaps or is there any suggestions before I start filling in the corners with the toothpick?
The frame is also black btw.

And yeah, original:
« Last Edit: June 14, 2010, 08:04:02 pm by SirBilly »

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4916
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #1261 on: June 14, 2010, 11:38:22 pm »
Oh god why why, that's great and then you went and mixed resolutions!!

Offline Ryumaru

  • 0100
  • ***
  • Posts: 1334
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1262 on: June 14, 2010, 11:59:18 pm »
it'd be nice to see what it would look like if the eye was 2x as well but honestly I don't mind it at all. May just be odd since its the only mixed element, but then again the finer resolution creates a focal point.

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4916
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #1263 on: June 15, 2010, 12:02:07 am »
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.

Offline EyeCraft

  • 0011
  • **
  • Posts: 591
  • Karma: +2/-0
  • What are you scared of?
    • View Profile
    • Death By Dev
Re: Official OT-Creativity Thread 2
« Reply #1264 on: June 15, 2010, 04:47:04 am »
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.

That's interesting, actually. I've been going over concepts in my head for mixed resolution experiments. You may be foreshadowing it's inevitable failure!  :crazy:

Offline Ryumaru

  • 0100
  • ***
  • Posts: 1334
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1265 on: June 15, 2010, 06:20:57 am »
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.

I couldn't see that being the case. In painting, it is common to have smaller, tighter brush strokes at the focal point, and larger, broader ones away from it- effectively increasing the " resolution" of the focal point. I don't know if I'd say it particularly ADDS to the piece in question, but in my eyes it certainly doesn't detract from it. In the eyes of a pixel artist, we may be conditioned to seeing everything in one particular resolution, and may detest mixed elements like this just because it is a foreign concept to our work most of the time. Back in the days of pokemon red and blue, the double sized sprites of your pokemon eventually lost their pixel-y ness and the scale up only served to compliment the idea that they are closer to the viewer in space.

Offline CrazyMLC

  • 0010
  • *
  • Posts: 282
  • Karma: +0/-0
  • C+C is your friend
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1266 on: June 15, 2010, 06:56:01 am »
Huh. Just noticed this topic.

This might be a little off-topic from the current discussion, but here's a little guy I drew a little while ago.

(I don't really like the head. :/ )



EDIT:
But uh, yeah. Mixing resolutions seems to be a bit of a taboo.
But the effect worked well in pokemon, I admit. It probably works if it is used properly.
« Last Edit: June 15, 2010, 06:58:58 am by CrazyMLC »
You should never try to imitate something, you should only try to represent it the best you can.

Offline Jad

  • 0100
  • ***
  • Posts: 1041
  • Karma: +0/-0
  • -But a miserable pile of pixels!
    • View Profile
    • bomb boy dot se
Re: Official OT-Creativity Thread 2
« Reply #1267 on: June 15, 2010, 09:00:22 am »
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.

I'm inclined to agree with you there, actually. I think one of the main reasons as to why I still feel so strongly about low resolution in video games is how the pixel atoms are visibly shared between the background and the sprites, and how them sharing a grid makes them part of the same universe. Which has a huge suspension-of-disbelief effect on me. I start believing.

Anyways, that is probably for another thread, another time.

ATNAS bro, your lines are nice and you draw pleasant shapes!

Your details all have a strong sense of shape, form, in 3d space.

Whereas your pieces do not, in a bigger scale. You should work on more construction and then more construction. And if you are already working on construction, then you should see if you construction in itself is as solid as you'd like it. And maybe look at some reality and some other people's drawings and try to see what makes it all tick and see if you can get that to work yourself.

: D that all.
:]

Offline SirBilly

  • 0001
  • *
  • Posts: 76
  • Karma: +1/-0
  • MS Painter
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1268 on: June 15, 2010, 03:05:42 pm »
Mixed resolution being a terrible idea is perhaps a matter of taste, aspecially in a piece like this on it's own without any detailed background. It's understandable it bothers the eye for pixelarts rights and wrongs but for me the 2x2 pixels makes it more of a peculiar art-piece rather than just an angular bird.
Aaand I'm out of toothpicks anyway and thinking a dark-gray for background?

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4916
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #1269 on: June 15, 2010, 04:46:58 pm »
I couldn't see that being the case. In painting, it is common to have smaller, tighter brush strokes at the focal point, and larger, broader ones away from it

The great thing about pixel art is that it's not painting, though! I always get paranoid with real media art because I'm not manipulating the 'atom' of my artform, there's always a theoretically smaller one hair brush I could be using, I never know when I'm done and I never know if the broad strokes stand for themselves or what. Pixel art, for those that love it for what it is, is a remedy to that feeling, because you're always manipulating on the atom-level and trying to get your pixel clusters to be elegant and work together as best they can. This is why it makes zero sense for me to put a different resolution on a different resolution. Different grid means that the eye on the bird just made all the pixel clusters 'beneath it' be inelegant and chunky.

And what Jad said about the pixel tying all things together is very evident in almost all my favourite 8-bit and 16-bit games. I had to develop an outside language to video-game talk to be able to express why pixel art doesn't deal well with mixed resolutions, but it applies to game art too.

The strange thing is that there IS historical precident for mixed resolutions. On the c64 you could have a high res background and a multicolor widepixel sprite on top (or the reverse). On the Atari, sprites were quadriplewide I think for machine reasons I never understood. Scaling effects, Pokemon, as you mentioned, there's lots.

But my eyes and heart will never accept it as a strength in pixel art.

Offline JJ Naas

  • 0010
  • *
  • Posts: 404
  • Karma: +1/-0
    • View Profile
    • My Deviantart page
Re: Official OT-Creativity Thread 2
« Reply #1270 on: June 15, 2010, 04:51:40 pm »
But my eyes and heart will never accept it as a strength in pixel art.

What about the banner of this site? Most unorthodox.

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4916
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #1271 on: June 15, 2010, 05:15:08 pm »
Ptoing made that, feel free to ask him about his reasoning. I'd prefer it without mixed resolutions, personally :P

Offline Ryumaru

  • 0100
  • ***
  • Posts: 1334
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1272 on: June 15, 2010, 08:50:02 pm »
I would tend to agree that it doesn't work for pixel art's sake- I guess I was just including it in terms of the general world of art. Saying anything is impossible almost always encourages someone to be the devils advocate. Since he made a pixel painting, he took it off on the computer screen and kind of stretched the bounds of things in the process. To me it almost looks like the body is a very low resolution 3d render, and the eye had a more detailed skin that had a finer resolution than the rest.

Offline Mathias

  • 0100
  • ***
  • Posts: 1360
  • Karma: +2/-0
    • View Profile
    • WAIT DONT GO
Re: Official OT-Creativity Thread 2
« Reply #1273 on: June 20, 2010, 06:06:33 pm »
Agreed; mixed resolutions have yet to ever work, in my opinion.




All shapes grey-scaled and brightness customized to begin the illusion of lighting/depth.

Offline junkboy

  • 0010
  • *
  • Posts: 261
  • Karma: +0/-0
    • View Profile
    • Junkboy
Re: Official OT-Creativity Thread 2
« Reply #1274 on: June 28, 2010, 01:38:29 pm »

Offline Locrian

  • 0001
  • *
  • Posts: 80
  • Karma: +0/-0
    • View Profile
    • BURHTUN: online portfolio
Re: Official OT-Creativity Thread 2
« Reply #1275 on: July 07, 2010, 03:12:15 am »
My first completed model!  Yay!  1724 polys.



and a drawing of a friend.  I made her look old and ugly and pissed.  :(


Offline Mathias

  • 0100
  • ***
  • Posts: 1360
  • Karma: +2/-0
    • View Profile
    • WAIT DONT GO
Re: Official OT-Creativity Thread 2
« Reply #1276 on: July 07, 2010, 03:28:00 pm »
mhmm! Junkboy, awesome char sketch. Love the subtle halftone dots, too.

The 3D conquistador is nice. Only bugger is his white feather, looks like it's metal? The portrait is good. Looks to be of American Indian descent. Hmm how would you make her younger lookin'?



oooh look at the progress bar move . . .

shading + searching for the dominant colors to be used for both players

Offline Locrian

  • 0001
  • *
  • Posts: 80
  • Karma: +0/-0
    • View Profile
    • BURHTUN: online portfolio
Re: Official OT-Creativity Thread 2
« Reply #1277 on: July 07, 2010, 05:38:23 pm »
Yes she is Bolivian.  After sleeping on it, I think its the harsh over-faceted look that makes her look older.  Combined with the over exaggerated outer contour making her face look a little saggy.  Its tough to depict her prominent cheekbones and uh... "meatyness" around her mouth accurately.  Just a little off and it looks totally weird.

I think I'm gonna replace the feather with alpha map trick.  As soon as I figure out how.  Might as well replace the neck frill with a more simple geometry + alpha as well.  And give him proper clothes when I learn how to UV unwrap.  Heres a new render of conquistador with better lighting and helmet removed to show off his sweet skullet.


Offline st0ven

  • 0010
  • *
  • Posts: 199
  • Karma: +0/-0
    • View Profile
    • spriteart
Re: Official OT-Creativity Thread 2
« Reply #1278 on: July 09, 2010, 11:53:13 pm »


I dont share a lot of non-pixel art here, but i wasnt feeling inspired to pixel anything so i just started slopping down some stuff in photoshop. it kindof evolved into this so far.
« Last Edit: July 10, 2010, 05:57:06 am by st0ven »

Offline Mathias

  • 0100
  • ***
  • Posts: 1360
  • Karma: +2/-0
    • View Profile
    • WAIT DONT GO
Re: Official OT-Creativity Thread 2
« Reply #1279 on: July 10, 2010, 02:32:39 am »
Hey something without demon wings!!  heh j/k   No I actually like this alot. Cool to see you got to a finishing point with it. The clouds rule. Nice little painting exercise. Good depth. Could the left side use some visual weight to balance things out? Maybe a faint city skyline? Make it futuristic lookin', think Jetsons. Gimme a half obscured moon up in the sky while you're wackycomming.



pbar done

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 437
  • Karma: +0/-0
  • Swing the bat.
    • View Profile
    • Pixel Art Portfolio
Re: Official OT-Creativity Thread 2
« Reply #1280 on: July 10, 2010, 10:51:01 am »
Hey, guys! It's been a while! :)

I don't have much experience with digital painting, so I'm geting some practice on a self-portrait....



(I have a terrible habit of pouring detail into one part of an unfinished piece. I bet you can guess which part that is here.)

Please comment and critique! General tips would also be much appreciated! :)

Offline Mathias

  • 0100
  • ***
  • Posts: 1360
  • Karma: +2/-0
    • View Profile
    • WAIT DONT GO
Re: Official OT-Creativity Thread 2
« Reply #1281 on: July 11, 2010, 03:40:18 am »
If you really want to practice digital painting, I would use a piece where you're not as distracted by factors completely un-related to digital painting. This portrait demands that you get the likeness right, anatomy right, etc. Fabric is a toughy, too. Digital painting skill itself in my opinion takes a backseat here.
Solution is to practice on simpler objects - that way you can focus on getting your brushes right, how to manipulate the paint on the canvas, get the painted look/style you're after, etc.
Practice portraits with mere lineart sketches. You'll get more done, faster.

Those eyebrows sure are bold. Why not try a riskier, more impactful/interesting lighting set up here?

Offline tehwexxl0rz

  • 0010
  • *
  • Posts: 437
  • Karma: +0/-0
  • Swing the bat.
    • View Profile
    • Pixel Art Portfolio
Re: Official OT-Creativity Thread 2
« Reply #1282 on: July 12, 2010, 07:23:54 am »
Thanks for the advice, Mathias. I'd still like to finish this piece though, even if it demands other skills in addition to digital painting. While I'm eager to learn from the experience, I'm also hoping to come away from it with something portfolio-worthy. I like the idea of a more impactful lighting setup. I think an ambient light source from the right would be cool, but I'm not really sure of the "right" way to go about that. I shall experiment....

And yeah, I've got some pretty intense eyebrows. They won't be that bad when I get to detailing them though; I was just blocking out the shapes. :P
« Last Edit: July 12, 2010, 07:25:57 am by tehwexxl0rz »

Offline Dex

  • 0010
  • *
  • Posts: 241
  • Karma: +0/-0
  • ---
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1283 on: July 15, 2010, 07:01:57 pm »

feet study. bad picture quality, sorry

old man feeding birds, done with water, ink, and a brush

humanization of murkrow, the pokemon. for a challenge.

same thing, but nosepass, haha.

google logo contest, acrylic

sunset, acrylic

Offline Ryumaru

  • 0100
  • ***
  • Posts: 1334
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1284 on: July 20, 2010, 06:32:39 am »
Here's a simple little card illustration, it might be silly but I am always worried about readability at such a small size so I just wanted to know if you could clearly tell what it is. I uploaded it a small size close to what it would be irl.



It seems obvious to me, but I've been working on it for the last hour :p

Offline Jad

  • 0100
  • ***
  • Posts: 1041
  • Karma: +0/-0
  • -But a miserable pile of pixels!
    • View Profile
    • bomb boy dot se
Re: Official OT-Creativity Thread 2
« Reply #1285 on: July 20, 2010, 08:38:32 am »
WATERFALL AND RAWKS IN THE NIGHT


AWWWRIGHT
:]

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4916
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #1286 on: July 25, 2010, 06:43:53 am »


just expression practice

Offline Dennis

  • 0010
  • *
  • Posts: 189
  • Karma: +0/-0
  • spaced out
    • View Profile
    • http://www.dennisbusch.de
Re: Official OT-Creativity Thread 2
« Reply #1287 on: July 25, 2010, 02:45:08 pm »
To me, he looks slightly angered, a bit curious and distrusting and a bit like he's trying to guess the intentions of whomever he's currently surveying also a bit like he doesn't believe whatever fish story he's currently listening to.
Was that the expression you were going for?
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
my software | my pixel art

Offline Rawsushi

  • 0010
  • *
  • Posts: 184
  • Karma: +1/-0
    • View Profile
    • www.monsoon2d.com
Re: Official OT-Creativity Thread 2
« Reply #1288 on: July 25, 2010, 03:58:05 pm »
That's the face I make when I see today's youth doing something that I disapprove of, or when someone pulls up beside me while blasting popular music.   :mean:
Grumble grumble...

Offline Redshrike

  • 0001
  • *
  • Posts: 86
  • Karma: +0/-0
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1289 on: July 25, 2010, 05:37:55 pm »
He reminds me very much of Lex Luthor, especially the Animated Series version.  And not just because he's bald!  The expression seems to carry a certain degree of both confidence and contempt, as if to say that he is so thoroughly sure of his own worth that he doesn't think twice about questioning yours, and is sure that you are wasting his time.  Sort of like this, though of course more effective.

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4916
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Official OT-Creativity Thread 2
« Reply #1290 on: July 25, 2010, 10:23:18 pm »
annoyance, some disgust and a slight side of bemusement was what I was going for!

Offline junkboy

  • 0010
  • *
  • Posts: 261
  • Karma: +0/-0
    • View Profile
    • Junkboy
Re: Official OT-Creativity Thread 2
« Reply #1291 on: July 26, 2010, 12:10:41 am »
I had a terribly unflattering doodle in my moleskine, and me being as anal about this overpriced little notebook as anyone else, I decided to draw over it in order to salvage it somehow.

Offline Conceit

  • 0100
  • ***
  • Posts: 1234
  • Karma: +2/-0
  • Camus
    • View Profile
    • Conceit
Re: Official OT-Creativity Thread 2
« Reply #1292 on: July 26, 2010, 03:35:46 am »
annoyance, some disgust and a slight side of bemusement was what I was going for!

I readit a bit more intense....a lot more disgust...like maybe he's a facist and he's seeing a gay couple kiss. I think if he were more annoyed than disgust he should seem like he simply wants to get out of the situation; leave, instead it seems quite cerebral too like he's planning something... to continue the facist metaphor I'd imagine he might even be planning how to show those fags a lesson lol.
 I guess the furled brow and almost closed eyes show too much security to convey enough annoyance or bemusement.... I'd maybe keep the mouth but make him open his eyes in surprise with his eyebrows raised...maybe one of them a little twisted for the disgust ;). just an impression take what you can use.

Junkboy: well I dont know what you had but that is tres cool indeed. salvage mission acomplished!

Tehwexlollrz: you might want to stop using the softened PS brushes....it's common but it's not really such a good practice, I'd reccomend you check the tutorials here http://www.itchstudios.com/psg/index.htm to get a sense of how hard brushes can look good, and try to wave your way trough conceptart.org....lots and lotsa stuff to learn from there. But be a good boy and practice unlike me.

Locrian: Looking very good...I specially like the blank look his blue eyes give him...try to preserve that look even if you texture them!

Offline st0ven

  • 0010
  • *
  • Posts: 199
  • Karma: +0/-0
    • View Profile
    • spriteart
Re: Official OT-Creativity Thread 2
« Reply #1293 on: August 01, 2010, 11:50:58 pm »
yeah junkboy - id also second to say that its definitely 'salvaged'. really like the 'bald bull' looking character in the suit/tie in lower right.



a digital piece i did this afternoon for more practice with digital painting. took about 3 hours overall at this point.
« Last Edit: August 02, 2010, 02:21:13 am by st0ven »

Offline Dennis

  • 0010
  • *
  • Posts: 189
  • Karma: +0/-0
  • spaced out
    • View Profile
    • http://www.dennisbusch.de
Re: Official OT-Creativity Thread 2
« Reply #1294 on: August 03, 2010, 01:02:22 pm »
Spent this afternoon familiarizing with the interface from PlasticAnimationPaper4.0 (free now, as I just learned today from PoV on the GDR) and created this little dragon-test stick-figure doodle to learn the controls.
I like the tool a lot and the features (animated brushes (called "CutOuts" in PAP), keyboard shortcuts for animation control) remind me of DPAINTIII/ProMotion.
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
my software | my pixel art

Offline Singularity

  • 0001
  • *
  • Posts: 28
  • Karma: +0/-0
  • Rationism Prevails.
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1295 on: August 04, 2010, 04:41:38 am »
Digital speed painting that turned out to be not so speedy.  :-\


[Shrunk to roughly 35% of original.]
CRITIQUES ARE ALWAYS WELCOME.  :]

Offline Reo

  • 0010
  • *
  • Posts: 156
  • Karma: +0/-0
  • It's a...trap(I guess?)
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1296 on: August 04, 2010, 05:36:04 pm »

Far from perfect, but I have no intention of polishing it further. :-\
It's a non-stop disco

Offline Mathias

  • 0100
  • ***
  • Posts: 1360
  • Karma: +2/-0
    • View Profile
    • WAIT DONT GO
Re: Official OT-Creativity Thread 2
« Reply #1297 on: August 05, 2010, 09:50:26 am »
Bllrlglllll  I'll take them onions, and raise you one wallrooss


Offline Souly

  • 0011
  • **
  • Posts: 955
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio
Re: Official OT-Creativity Thread 2
« Reply #1298 on: August 06, 2010, 12:39:49 am »
Also, Souly... going to school? Where at? What program? Your eye for style combined with a solid understanding of the fundamentals of many things should prove to be a dangerous combination.
I'm going to Alberta College of Art and Design
Thanks for the kind words though Willow.  ;) I'm attempting to sponge in all the knowledge I can.




I know there are things wrong with the proportions to the face.
Im working on getting the skull formation figured out for double eye sockets.

« Last Edit: August 06, 2010, 12:42:40 am by Souly »

Offline Ryumaru

  • 0100
  • ***
  • Posts: 1334
  • Karma: +0/-0
  • to be animated soonly
    • View Profile
Re: Official OT-Creativity Thread 2
« Reply #1299 on: August 06, 2010, 03:20:56 pm »
Not quite daily's of anatomical interest: