Author Topic: Official Anatomy Thread  (Read 69758 times)

Offline wishie

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Re: Official Anatomy Thread
« Reply #300 on: December 07, 2012, 06:34:05 pm »
I also want to add that you should be drawing with bigger paper. That sketchbook is tiny for the the type of practicing you want to do, Dennis. For the stuff I posted earlier, they were done in a 9"x12" sketchbook (multiple sketches on each pag). If you don't already have one, I would recommend getting one ;D
(Mine is a strathmore, 400 series btw)

That sketchbook that you have is great for when you have an idea that you want to sketch down before you forget it or something catches your eyes when walking around town and you want to draw it. For the work that you want to do at the moment, working on a letter sized (8.5"x11") or bigger paper would be best.

Also, for gesture resources, you can try out these:
posemaniacs
Figure & Gesture Drawing

I like to use posemaniacs more, but the second one also has a class room setting option which is nice (starting from quick gestures, to longer drawings).
« Last Edit: December 07, 2012, 11:39:13 pm by PixelPiledriver »

Offline Dennis

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Re: Official Anatomy Thread
« Reply #301 on: December 08, 2012, 07:31:44 pm »
@Joe: I just need more practice, that's all. Drawing only from life after the methods presented in Betty Edwards' book however is not sufficient practice because that only trains, as you know, ones' own perception and ability to see whatever is there but only as flat 2D shapes, as the contours which are formed as a projection of the real world volumes onto a flat surface. The result appears 3D if the perception and translation to pencil strokes was accurate but it does not mean the artist understands the volumes or that he/she could render them accurately from a different perspective without the help of a different reference photo.

I am aware of the fact that it isn't necessary to have any constructional knowledge to arrive at good life drawing skills (given many hours of practice of course) if you just draw what you see and keep making sure you really see it right. But that is not the main focus here.

The main focus/goal is on arriving at an understanding of that which is there as 3D volumes of width, height and depth and to be able to quickly render those from any angle from imagination, even angles which are completely different from the referenced real world object and angles from which an object hasn't even been seen before by extrapolating from what is already known and by imagining how it might appear from that unknown angle.

Now, if, and I stress IF I already were an expert at that, at spotting and correctly placing/feeling the volumes as they extend into the space in all directions, there would not be much difference in either drawing what is seen as a flat 2D image or drawing what is seen as 3D volumes first and then rendering the contours, lights, shadows and halftones based on those volumes.

The latter would have the advantage (over a mere 2D copy) of enabling the artist to render the referenced real life object(e.g. a photo) with a different light source or from an entirely different angle.

@wishie: Posemaniacs is great (worked from that in 2009 a bit (as seen on some older page of this thread)) and I should also get back to working from that again. I'll also check out the other site you linked to which seems interesting as well (and it features real naked people too!).

Working at bigger size is also a good idea (although in theory it doesn't make a difference since an accurately constructed or copied image should feel right at any size).


Now here are the results of todays practice.

First is a drawn comment on "your images are rife with symbolism":


Second, some 30sec posemaniacs studies:


Third some quick doodles trying to imagine how that same old pose would look from different angles (see... if I already had the skill I'm training for, these would look right instead of awkward :P ):


And fourth, oldschool flat drawing practice from reference photo without any construction practice involved (failed to capture her likeness again, I blame a lack of practice ^^):

process video: http://www.youtube.com/watch?v=9u0U2hq13tw

result:


And finally another deskshot (with a new solution for fixing the camera in a place where it doesn't get in the way):
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Offline r1k

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Re: Official Anatomy Thread
« Reply #302 on: December 09, 2012, 07:08:08 am »
one thing thats making it look awkward is that youre outlining the teeth too darkly.  Here I sampled the color between the teeth and put it on her cheeck and nose.  Its only about as dark as the shadow  on her nose.

the teeth and mouth also arent really conforming to the angle the head is tilting, nor is the nose actually.  Remember the mouth eyes and nose are all going to be at the same angle.

Offline Dennis

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Re: Official Anatomy Thread
« Reply #303 on: December 11, 2012, 08:48:54 am »
Yes, the mouth is the one part which is more off than everything else. I wonder if that's due to the paper being slightly rotated without me noticing while I was working on it. Hm, but even with rotated paper it should have been possible to get the angle right by comparing against other angles and lines which were already drawn at that point.

Haven't drawn much the past two days (not feeling too well, headaches, arm and shoulder pain... blah excuses!).
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Offline Dennis

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Re: Official Anatomy Thread
« Reply #304 on: December 11, 2012, 10:03:46 pm »
roughly eyeballed from random posemaniacs.com poses:


edit, well seems like imageshack considered it to be pornographic  :lol:
uploaded again to private webspace:
« Last Edit: December 11, 2012, 10:30:23 pm by Dennis »
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Offline Dennis

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Re: Official Anatomy Thread
« Reply #305 on: December 13, 2012, 11:18:31 pm »
With only a few minutes each day, little to no progress is being made: (refs: first, second)
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline Dennis

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Re: Official Anatomy Thread
« Reply #306 on: December 15, 2012, 02:59:39 pm »
20% constructed, 80% invented, 100% distorted  :blind:

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Offline Mr. Fahrenheit

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Re: Official Anatomy Thread
« Reply #307 on: December 15, 2012, 05:16:33 pm »
That one looks nice, I like the green color. What are you using to draw your lines?

Offline Dennis

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Re: Official Anatomy Thread
« Reply #308 on: December 15, 2012, 06:31:30 pm »
That one looks nice, I like the green color. What are you using to draw your lines?
Thanks. For the lines I'm using blacklead pencils from Faber-Castell. They come in various levels of soft/hardness. The green is from some cheap colored pencil by an unheard of brand called Fantasia Colors.
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Offline Dennis

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Re: Official Anatomy Thread
« Reply #309 on: December 17, 2012, 10:03:50 pm »
Tried the class mode of that page wishie linked to earlier (looks like the time limit in each is giving me a hard time trying to finish anything):
« Last Edit: December 17, 2012, 10:27:45 pm by Dennis »
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Offline Dennis

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Re: Official Anatomy Thread
« Reply #310 on: December 18, 2012, 10:25:56 pm »
Can't ever finish any drawing in the given time limit.


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Offline Cage

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Re: Official Anatomy Thread
« Reply #311 on: December 19, 2012, 02:00:42 am »
Okay, guess it's time to post my struggles ;)

I'm trying to get the general idea right for now, not going into details too much.

I'm building upon Loomis' framework, references from posemaniacs or photos











The waist and pelvis areas are most problematic for me I guess, tried to substitute the pelvis discs with just a block and I think it worked better in some of the drawings, but I think I should try to use the discs either way, since their idea is closer to actual skeleton.

Anatomy aside, I still can't get a good feel of 3d forms in general - when drawing simple 3d primitives I still end up with distortion and crooked angles, and any attempts at foreshortening without any reference end up in total failures :( Any advice on this?

Offline r1k

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Re: Official Anatomy Thread
« Reply #312 on: December 19, 2012, 08:42:42 am »
I was trying the 2nd website wishie posted, but all the times seem to be off for me.  atleast for the longer poses I noticed them only lasting about half of what theyre supposed to.  Anyone else have this issue?  MAybe Ill post my stuff later but I cant scan it right now.

Offline Dennis

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Re: Official Anatomy Thread
« Reply #313 on: December 19, 2012, 10:11:17 pm »
Anatomy aside, I still can't get a good feel of 3d forms in general - when drawing simple 3d primitives I still end up with distortion and crooked angles, and any attempts at foreshortening without any reference end up in total failures :( Any advice on this?
I guess it just takes a lot of time and practice until one can accurately render 3D volumes from scratch. I too am struggling with that.

For foreshortening without reference, there's a constructional approach in which you draw the object from a simple side view first and then use parallel lines emerging from key points to be able to tell where these key points would end up when foreshortening the depth of the side view into a new depth which goes "into the paper".

Here's a primitive example I just drew illustrating that:


I was trying the 2nd website wishie posted, but all the times seem to be off for me.  atleast for the longer poses I noticed them only lasting about half of what theyre supposed to.  Anyone else have this issue?  MAybe Ill post my stuff later but I cant scan it right now.
Had not measured the times while I was drawing but sometimes it felt like some poses didn't stay as long as they should have which I attributed to losing the feeling for time while drawing... odd.
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Offline Dennis

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Re: Official Anatomy Thread
« Reply #314 on: December 20, 2012, 10:07:48 pm »
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline Dennis

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Re: Official Anatomy Thread
« Reply #315 on: December 30, 2012, 12:44:56 pm »
Been slacking over the holidays, slowly resuming studies.

Drawn from inaccurate clay skull model:
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline Dennis

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Re: Official Anatomy Thread
« Reply #316 on: January 01, 2013, 11:55:34 am »
New year, same problem, the time is never sufficient to make correct measurements and always runs out while I'm in the middle of the rendering phase.  :P

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Offline Lachie Dazdarian

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Re: Official Anatomy Thread
« Reply #317 on: January 02, 2013, 09:38:48 pm »
The last body reminds me of my girlfriend. Mmm....

Offline Ashbad

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Re: Official Anatomy Thread
« Reply #318 on: January 02, 2013, 09:51:48 pm »
Does anyone have any good resources targeted towards facial anatomy construction?  I'm finding posemaniacs wonderful in covering many other aspects but definitely not that.  I've definitely produced a few pages of studies so far, but nothing huge -- mostly just modeling certain parts of the body that I don't understand at all in different angles, such as ears.  Hopefully I'll soon have something worth C+C here this week.

The last body reminds me of my girlfriend. Mmm....

Sounds like someone's going to have an "anatomy study" tonight :)

Offline Dennis

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Re: Official Anatomy Thread
« Reply #319 on: January 03, 2013, 11:27:56 pm »
Lachie, heh, has she been posing for that site?

Ashbad, read Andrew Loomis "Drawing The Head And Hands" or start with "Fun With A Pencil" for a less technical approach towards head/face construction.

Todays doodles (the time limit, it does not like me but I think I'm actually making progress though when I compare the logged times and earlier doodles, it seems that my doodles in the 5 to 11 minute range are getting better... better as in, more correct (still off but more correct) in less time).

These copies are somehow distracting me a bit from the goal of gaining a better understanding of bulk/volumes though since I'm not constructing and just trying to quickly capture what is seen within the given time limit.

"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
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Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #320 on: January 19, 2013, 11:29:10 pm »
Dennis, this is good work. You will find that you will continue to have that problem for the rest of your artistic career. You will always have multiple skills that are lagging behind the others and it is difficult to choose the strategy in which you deal with them. I'm having problems with it too, currently.

some hands and such:


Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #321 on: January 25, 2013, 09:39:33 am »
Not quite daily's. I don't like feet.




Offline Dennis

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Re: Official Anatomy Thread
« Reply #322 on: January 30, 2013, 07:46:13 pm »
Dennis, this is good work. You will find that you will continue to have that problem for the rest of your artistic career. You will always have multiple skills that are lagging behind the others and it is difficult to choose the strategy in which you deal with them. I'm having problems with it too, currently.
The main problem is distractions and too many options/activities which beg for my attention. There are always 100 different things I'd like to pursue and I never find the discipline to follow only one of them at a time. I also don't have an "artistic career", never had an art job, never made a single cent from anything I've created.

I had a good run with that last streak of almost daily practice sessions which went on for a couple of weeks but as always I eventually ran out of steam, this time it was caused by having to stay sick in bed for a week. During that week I didn't feel like drawing anything and afterwards I somehow didn't pick up the pencils again either... weird. Currently addicted to Starcraft II again, so I've got nothing new to show. :(
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Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #323 on: January 31, 2013, 01:45:09 am »
By artistic career I merely meant the time in your life you dedicate to art. For me I don't think it's a discipline problem, but more of a paralysis. Theres so many things I need to work on, how do I choose?



edit: I could totally hijack this thread with seminude drawings of me if I so desired:

« Last Edit: February 04, 2013, 10:08:46 am by Ryumaru »

Offline Cage

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Re: Official Anatomy Thread
« Reply #324 on: February 07, 2013, 11:16:12 pm »
Grown tired of posemaniacs for a while, so I'm using the stocks from deviantart for reference.

Some more of my figures:


Still the same problematic areas: hips/pelvis, neck, hands and breasts obviously

I did some muscle/bones drawing in the meantime - think I have a bit more idea what actually I'm constructing than before.

It's still a long road! :)

Offline Ryumaru

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Re: Official Anatomy Thread
« Reply #325 on: April 29, 2013, 09:11:05 am »
Cage: Those are some nice and solid drawings, keep it up. I have a hard time with hips too, one of the most complicated structures of the human body other than the torso imo, but we see torso's all the time making them easier to draw at will.

Something of anatomical interest; you guys know me and arms:


Offline Helm

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Re: Official Anatomy Thread
« Reply #326 on: April 29, 2013, 10:41:02 am »
Lovely studies. The underarm parts, the armpit at extension etc always give me trouble.