I'm new to this forum, but you guys did open my eyes: I love pixel art, I love 3d art, but never thought to mix them together, and never thought it would look great.
Thanks to you all!
The style is SO GREAT, so cheap to make, and so cheap to render, oh my... new horizons of productivity open in front of me ... ok I stop here
So as my first 3d pixel art, I did a car.
Not very original, but a good model to start with: not too hard, yet not too boring.
I got my inspiration from the already famous kenneth. All done with Blender and Gimp.
I know there is this ugly seem right in the middle, because I used mirrored UVs. It doesn't appear in the realtime version, but this is still annoying.
If anyone knows how to get rid of it in Blender, thanks.
I went a bit further by adding specular and emissive maps for greater effects
Done in 2 hours, but now that I got the workflow, my next model should take less time.
Next time I want to make a character.