Author Topic: [wip] Bilou's school : books updated [c+c]  (Read 25878 times)

Offline PypeBros

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[wip] Bilou's school : books updated [c+c]
« on: September 24, 2011, 08:19:19 am »
After defeating the assaults of angry apples in the green zone, Bilou is now back in the school zone where spidey-sponges, ink-throwing pits and bored sharpeners get into his way. I'm still looking for advice on how to make the art better.

Bilou animations


monsters revamp
-- inkjet
dumblador (in-engine capture)

Latest updates:






<-- ink pit animation

<-- "Deep Ink Pit" initial mock-up (background and ink were NPA placeholders)
« Last Edit: April 13, 2013, 09:37:49 am by PypeBros »
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Offline PypeBros

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Re: [wip] Deep ink pit
« Reply #1 on: September 30, 2011, 12:01:29 pm »

Update: now with pixel ink. Am I heading in the right direction ? When building the mockup, I've got the feeling that waves of the ink should be larger.
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Offline Redshrike

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Re: [wip] Deep ink pit
« Reply #2 on: September 30, 2011, 02:35:28 pm »
Just out of curiosity, is there something I'm missing about the sponges?  they seem kind of out of place in a book/ink-themed zone, and they don't really fit visually either; compared with your other elements, they look kind of rough and unfinished.  The bindings on the books also look a bit unusual.  They're quite thick, and seem to extend over the pages.
I actually kinda like the look of the sea of ink as you have it now.  It's definitely worth experimenting with larger waves, but these do a pretty good job of conveying the look simply and effectively.
One thing that might be fun (or you might already be doing) would be to have bookends occasionally appear in the walls.  That could add a bit of texture and diversity as well.
Anyway, crits aside, I really do like the way this is going.

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Re: [wip] Deep ink pit
« Reply #3 on: September 30, 2011, 04:19:54 pm »
Just out of curiosity, is there something I'm missing about the sponges?  they seem kind of out of place in a book/ink-themed zone, and they don't really fit visually either; compared with your other elements, they look kind of rough and unfinished. 

First, thanks for your comments. The theme is "an old (197x?) school", where the sponge was hanging by a thread near the black board, with the water container just beneath. I see it as a "natural" odd-and-round-shaped sponge, compared to those synthetic-and-squarish sponges *I* have used during my childhood.
But yeah, I do agree that they're still very rough and need to be polished. Gameplay-wise, I've inserted them in that "ink pit" level because I believe it's interesting to have elements that can float for a limited amount of time, and sponges are just like that: once soaked, they sink.

Quote
The bindings on the books also look a bit unusual.  They're quite thick, and seem to extend over the pages.

Aha... Yeah, I think I see what you mean. I'll hunt for some references to see if I can come with something else. The "justification" would be the perspective: the book is not 90° with the eye, but rather 75° or so, so you see a small part of the binding and a large part of the pages. I'll try and see whether I manage to render that better.

Quote
I actually kinda like the look of the sea of ink as you have it now.  It's definitely worth experimenting with larger waves, but these do a pretty good job of conveying the look simply and effectively.
^_^

Quote
One thing that might be fun (or you might already be doing) would be to have bookends occasionally appear in the walls.  That could add a bit of texture and diversity as well.
Anyway, crits aside, I really do like the way this is going.
I hadn't thought about bookends yet for this vertical level ... I'll brainstorm about something interesting to come with.
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Offline PypeBros

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Re: [wip] Deep ink pit
« Reply #4 on: September 30, 2011, 09:32:02 pm »

Tried to fix perspective, volume and shading on the books.

Here's also a 32x32 tile for the ink animated ... somehow, it doesn't work that well once tiled  :blind:
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Offline Wes

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Re: [wip] Deep ink pit
« Reply #5 on: September 30, 2011, 09:49:47 pm »
The problem with those water tiles imo is that the peaks look like they slush forward then back again. instead try to make them move—one should fall into the next to create the illusion that each peak is sliding across the screen. that breaks the obvious tiling.

Also once that's nailed down, I think you could really make the animation a lot subtler—and a lot slower. maybe it shouldn't have those kind of wavey peaks at all. when I think about ink or oil vs water I imagine it being all goopy and sticky rather than pure liquid. even closer to a tar pit kind of thing.

as for the sponges, the 197X school setting is clever but the problem is that people just won't really get it. it doesn't fit in with the modern image of a classroom and people won't naturally think that way at all. can you replace them with more modern chalkboard brushes? i do think they could totally work as maybe a sub-boss or something but as a regular common enemy it makes people question.

Offline Elk

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Re: [wip] Deep ink pit
« Reply #6 on: October 01, 2011, 09:26:25 am »
Hehe cute attempt at the rayman style :P props for that! I think youre focusing way too much on using techniques right rather than the objects itself




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Offline PypeBros

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Re: [wip] Deep ink pit
« Reply #7 on: October 01, 2011, 08:55:17 pm »
The problem with those water tiles imo is that the peaks look like they slush forward then back again. instead try to make them move—one should fall into the next to create the illusion that each peak is sliding across the screen. that breaks the obvious tiling.
Note that I'm aiming at a stationary wave here, like the one you can produce in your bathtub. Not propagating waves like the one you'd see in a river or at sea.

->
Here's an improved version. Two more frames and (hopefully) slowed down speed ... but setting the speed with gimp is still much Trial/error :/ . I hope I managed to break the "teleporting peak" artefact.

Quote
Also once that's nailed down, I think you could really make the animation a lot subtler—and a lot slower. maybe it shouldn't have those kind of wavey peaks at all. when I think about ink or oil vs water I imagine it being all goopy and sticky rather than pure liquid. even closer to a tar pit kind of thing.
Thanks for the suggestion. I had no intend to have "oily" ink so far, but I'll investigate that.

Quote
can you replace them with more modern chalkboard brushes?
this is the kind of sponge I'm talking about. Chalkboard brushes would not make sense for the desired monster design. They're just too heavy. Plus, I've never seen any of them in a school here, only in Simpsons Cartoons.

Quote
Hehe cute attempt at the rayman style
Well, clearly, Ubisoft shoot our originality in the back 15 years ago with Picture City, but the school zone design even predates that. That being said, it's clear rayman on PSX *did* have an influence, although I'd credit Lewis Carol, Zool and Coolspot equally high for inspiration. I've indeed peeked a few colours on Rayman screenshots to see whether it'd be neat to have some hue shift in ink highlights, but that's basically all. I intentionally went for something much simpler that rayman's ink sea.

Now, if it's still close enough, okay, I'll lower my "this-is-a-ref" threshold and put a notice next time.

Mind to detail a bit more what you mean with "I think youre focusing way too much on using techniques right rather than the objects itself" ? What technique ? what am I doing wrong ? how would you proceed instead ?
« Last Edit: October 06, 2011, 12:13:08 pm by PypeBros »
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Re: [wip] Bilou in Deep ink pit
« Reply #8 on: October 03, 2011, 08:33:43 pm »

Took the time to re-pixel the SpongeBop with my favourite editor ... and also retrieved (leftmost) "Dumblador", the pencil sharpener, which I have to reworked (rightmost) for better readability.

any thoughts?
« Last Edit: October 03, 2011, 09:37:30 pm by PypeBros »
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Offline ABC

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Re: [wip] Bilou in Deep ink pit
« Reply #9 on: October 04, 2011, 01:48:04 am »
The lines of the circles in the binders are really weird.

Do you have a limited palette?
I think it would work better if you re-used a least one color from the books in the background.
The colours aren't very harmonious right now.

Maybe try to make the waves in the ink more like hills than spikes, since it's more like the liquid is slowly moving than actual waves.

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Re: [wip] Bilou in Deep ink pit
« Reply #10 on: October 04, 2011, 09:00:01 am »
The lines of the circles in the binders are really weird.
You mean the "metallic" reinforcement for the circular hole, right ? I don't like it much either, now that you attract my attention there. I'll try to improve it next.

Quote
Do you have a limited palette?
I think it would work better if you re-used a least one color from the books in the background.
The colours aren't very harmonious right now.
This is for a game on DS, so technically, I can have one 256 palette for tiles and one for sprites, although they're mostly the same in practice. The background so far is just a placeholder generated following a "make yourself a magohany texture" tutorial. I'm not surprised you don't see it harmonious, but I'm surprised you've got issues with the *colour* ... and even more wondering about picking a colour from the *books*, which are deliberately vibrants and saturated to pop out against the background. If you can provide an example through an edit, that'd help me to understand what you suggest.

Quote
Maybe try to make the waves in the ink more like hills than spikes, since it's more like the liquid is slowly moving than actual waves.
Looks like I'll definitely have to try this: that's what everybody seems to mention.
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Offline PypeBros

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Re: [wip] Bilou in Deep ink pit
« Reply #11 on: October 04, 2011, 11:11:34 am »
vs .

There are interesting things, indeed. I also doubled the exposition of the "spikest" frame, as I think there might lack some pendulum in my original ink swamp. Of course, a doubled frame with some details animation while keeping the same shape would work better.

My brain seems to do some resistance and tries to convince me that the spiky one is best because those spikes better transmit the idea that falling in the ink means sudden death.
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Offline yrizoud

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Re: [wip] Bilou in Deep ink pit
« Reply #12 on: October 05, 2011, 01:09:54 pm »
Have you considered making this tile scroll ? It would show that these waves are caused by a wind.

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Re: [wip] Bilou in Deep ink pit
« Reply #13 on: October 06, 2011, 09:18:51 am »
Have you considered making this tile scroll ? It would show that these waves are caused by a wind.
(*sigh*)

This all happens within a giant school. There isn't supposed to be enough wind to cause waves. I try to make it look like a dangerous pool, not like a wild sea. I want the kind of waves that appear when something periodically disturb still "water", such as drops or bubbles. There's magic involved in the game, so I can easily decide that what makes the ink disturbed comes from lost balance in the magical field.

Plus, making it scroll is a matter of programming, not something I'd do at the pixel art level.

hope that makes what I need help with clearer.
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Offline yrizoud

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Re: [wip] Bilou in Deep ink pit
« Reply #14 on: October 06, 2011, 10:57:00 am »
I intended the scrolling to be part of the tile graphics itself : a full animation cycle would include a 32 pixels movement so that it loops.
Of course it's only possible (and smooth) if there are 32 frames, or 16, 8 etc.

edit: like this
« Last Edit: October 06, 2011, 10:30:52 pm by yrizoud »

Offline ABC

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Re: [wip] Bilou in Deep ink pit
« Reply #15 on: October 07, 2011, 07:16:45 am »


Oh I didn't read your what you said about the sponge before making my edit. I went for a blocky/geometric shape which I now find pretty damn ugly. The character designs I made were just for fun anyway.

Anyway, I'm not sure of what use this could be for you, the statement really was to try and make things simpler.

I'll agree that this is overly simple: the shading, and the perspective aren't every interesting but I think as a whole it's more coherent than what you have showed. The fact that I'm using 10 colours helps I guess, but I'm pretty sure you could get the same result with more colours.

I really tried to make the lines clean, since some of yours are a bit messy.

Also, I used the darkest colour of the table and sponge as the lightest colour of the background. I think this makes everything more coherent while still having the foreground flash like you wanted.

Bear with me, this has to be like my 5th attempt at pixel art. :) (the wood texture lines weren't cleaned out because I'm lazy).

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« Last Edit: October 07, 2011, 07:20:19 am by ABC »

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Re: [wip] Bilou in Deep ink pit
« Reply #16 on: October 07, 2011, 09:27:15 am »

Really interesting edit. It's much more simple that anything I'd have done myself, there's something that shines in it. Like if it was a real snapshot of a game on some 8-bit machine ... That's always a good thing to see through the eyes of someone else.

Having a more distant background will not work for all the levels, but your edit version convinced me that it could do a much better job that a soulless texture. I'll think about that.

Quote
<-pyp- :: -yrz->
@yrizoud: I haven't noticed your ink this morning. I must admit that there's something quite interesting in it. That "flow" effect it has, combined with the minor/major waves will certainly be interesting to study for location in my game where I have water/ink that "push" you in some direction.
« Last Edit: October 07, 2011, 01:58:31 pm by PypeBros »
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Re: [wip] Bilou in school zone [c+c]
« Reply #17 on: October 13, 2011, 02:57:39 pm »

An attempt to make the colours more harmonized. Not quite satisfied yet ... Am I at least going in the right direction ?
« Last Edit: October 13, 2011, 03:18:12 pm by PypeBros »
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Re: [wip] Bilou in school zone [c+c]
« Reply #18 on: October 19, 2011, 01:00:43 pm »

Tried a first rendition of inkjet.
I also tried an alternate colour for spongebop's eyes (on the right) to move away from it's current "monochromatic" look (on the left), but once on screen, it doesn't look so good  :(

Wish the zoom feature will come back soon. Holly Floppy! It is!
Any mistake you spot on inkjet's antialias ?
« Last Edit: April 07, 2013, 08:41:30 pm by PypeBros »
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Re: [wip] Bilou in school zone [c+c]
« Reply #19 on: October 28, 2011, 11:49:55 am »

Well, I'm still fighting with the colour harmonization and the (quick & dirty, but now hand-drawn) background. The 5-bit-per-color-channel of the nintendo DS distort the vibrant colours I managed to have on 13/10, so I'm trying an alternate approach, using colours of a former background that worked fairly well with the "woods zone" and using different hues.

Still, I'm not happy with the result. the whole scene is too grey, cold and sad for the overal spirit of the game. What it does well, is to provide the feeling of a more confined space. ABC, I tried several backgrounds inspired by your edit, but they were all "too open" and did not worked for the library level I have in mind.

Any help is welcome at this point. I really need some colour guru's vision to calibrate BG and FG together into something that works well.
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Re: [wip] Bilou in school zone [c+c]
« Reply #20 on: October 28, 2011, 12:18:57 pm »


This is a smaller palette, but no effort has been made by me to unify it, just cleaning it up and pushing brightness/contrast. Does it help?

The biggest problem with your art is bad texturing, at this point, I'll return with specific edit and critique.

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Re: [wip] Bilou in school zone [c+c]
« Reply #21 on: October 28, 2011, 12:52:48 pm »
This is a smaller palette, but no effort has been made by me to unify it, just cleaning it up and pushing brightness/contrast. Does it help?
That's the kind of fearless alternate I'm after, yes. Feel free to replace sprites with one-shade silouhetto if the overall colour count is already too high for other colour edits.

Quote
The biggest problem with your art is bad texturing, at this point, I'll return with specific edit and critique.
Ah. Well, that's not much of a surprise: it came out with quite much pain. I look forward for your advice.
« Last Edit: October 28, 2011, 02:42:12 pm by PypeBros »
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Offline Helm

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Re: [wip] Bilou in school zone [c+c]
« Reply #22 on: October 28, 2011, 03:59:11 pm »


Okay,

1. is your book.

2. is the form broken down to its block shape.

3. is geometry, lit from above more or less. If a thing doesn't look good and identifiable on this stage, it won't look much better if you overrender it.

4. here I apply more detailed geometry, I still don't need more colors or fancy tricks, I don't need to fake texture, it's just stuff that the book can support. I also looked at reference here [ http://futureblue.files.wordpress.com/2010/03/books1.jpg ] which you should always do, no matter how cartoony what you're trying to draw is. You can spot many differences from 3 to 4 that are related to the reference.

5. After the shapes are good, identifiable and the object has volume, you can go nuts with your new school colors and tints and whatever else, it's all embellishment from here and on. 

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Re: [wip] Bilou in school zone [c+c]
« Reply #23 on: October 28, 2011, 08:39:53 pm »
-- (later) -->
I started from step 2 and tried to apply steps 3 and 4 with the geometry I try to achieve (rounded cover, with slight bumps at each edge, due to the seams -- see profile shape on the left). I may still have the second version try to fix some remaining errors with step 4. I also kept my original colour for the paper (I try to make the book look old, with yellow-ish paper), but if you switched to white-and-cyan for a purpose, I'd be curious to know.

As for step 5, I must admit that I don't get the process through which you picked those pink/cyan tints you have used ... But seen at 1x, you managed to have something much convincing for the shadow on the paper than what I ever got. If there's a rationale / tutorial about this, I'm curious as well.

meanwhile, I took a quite opposite approach to colour harmony by making a miniature of the scene and try to "zoom & refine" it progressively. So far, it brings this:
<-new test | for ref->

It's easier for me to experiment other tints ... although I still stay much more "conventional" compared to the color revamp you made.

edit: more book references
« Last Edit: November 18, 2011, 01:27:07 pm by PypeBros »
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Re: [wip] Bilou in school zone [c+c]
« Reply #24 on: October 29, 2011, 09:46:43 am »
Yeah the tints themselves in my edit don't matter much, just my kinks showing. Your latest book is much better in my opinion. Rounded edges is fine but you could use another color just to buffer the yellow highlight on the red main color, but don't overdo it, don't make it too noisy, just keep the shapes. Try to think of it like this, use the 4-5 main colors for the object's volumes, and then put in-between colors from the value jumps that are used in a secondary way. Of course there'll be places where you'll feel it natural later on to reuse of of your secondary colors as a primary volume color, but you'll get an intuitive feel for when and how to do this.

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Re: [wip] Bilou in school zone [c+c]
« Reply #25 on: October 29, 2011, 02:28:39 pm »
@helm: okay, thank you for your guidelines. I'll "polish" the book tonight and give the "wooden block" a revamp asap.

edit: polished -- except the "paper" part which still need a bit more love. I might also need to revise the left corner a little bit: it looks like it's not following the shape suggested by those rounded lines on the cover >_<

« Last Edit: October 30, 2011, 01:39:16 pm by PypeBros »
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Re: [wip] Bilou in school zone [c+c]
« Reply #26 on: October 31, 2011, 11:45:18 am »
much, much better. Wouldn't surprise me to see this piece in any professional good looking mega drive game of the era. Approach all real-life related items you render in a similar way, avoid 'noisy textures' for their own sakes and you will level up in your craft.

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Re: [wip] Bilou in school zone [c+c]
« Reply #27 on: November 06, 2011, 08:59:38 am »

The first try of a real-sized wood block that uses the colours defined with the "minitature level" experiment. Hope the volume is correct.
See top post for a full-size level mock-up. Now, let's proceed with anti-aliasing, refine the texture details and avoid boring pattern repetition...

note: background here is not definitive. That's merely a colour test with a simplified pattern.
Btw, it's a mix of techniques found in zool, coolspot and SMB3, if that matters. I tried to grasp and apply the best of each.
« Last Edit: November 07, 2011, 09:25:34 am by PypeBros »
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Re: [wip] Bilou in school zone [c+c]
« Reply #28 on: November 08, 2011, 07:48:43 am »

2 foreground alternatives, 2 background alternatives. Is there any combination that looks the best in your eyes ?
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Offline Sharm

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Re: [wip] Bilou in school zone [c+c]
« Reply #29 on: November 08, 2011, 04:08:44 pm »
#4 looks best to me.  The wood looks more like wood and the background doesn't look greyed out.

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Re: [wip] Bilou in school zone [c+c]
« Reply #30 on: November 17, 2011, 12:02:51 pm »

Reverted to the old wood tiles, but updated the colors, since all the graphists who voted say wood #4 was best, and all player-to-be claimed they prefer something colourful.

Colors picked from real-world picture and then mapped to the closest NDS colour (5 bit/channel) if that's of any vaule for anybody. This version also shows updated colours for binder and a random part of the book, just for reference when building the mock-up.
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Re: [wip] Bilou in school zone [c+c]
« Reply #31 on: November 17, 2011, 12:23:01 pm »
Use both the bright and dark variations of wood for added variety, IMO.

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Re: [wip] Bilou in school zone [c+c]
« Reply #32 on: November 17, 2011, 12:44:55 pm »
Use both the bright and dark variations of wood for added variety, IMO.
That's a good idea. I'll find a way to do that.
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Offline mattib

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Re: [wip] Bilou in school zone [c+c]
« Reply #33 on: November 18, 2011, 11:30:24 am »
Good idea to recreate a "bookshelf" stage! Don't know why, this kind of stages were a common trope in old school games. I liked them very much, expecially in Castle of Illusion



and World of Illusion (one of my favourite games ever)



I think that much of their charm was given by the warm and cozy feeling they had. As a kid I wanted them to last a lot because they were so relaxing. So I'd choice warm colors, a but little bit dark and desaturated.
« Last Edit: November 18, 2011, 12:02:15 pm by mattib »

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Re: [wip] Bilou in school zone [c+c]
« Reply #34 on: November 18, 2011, 12:17:03 pm »
aha. I wasn't aware of a library level in the "Illusion" series... not that it's surprising from Disney. Thanks for the references. I must admit that wallpaper is an interesting alternative to wood for the background... and the carved wood also brings in variety against a plain wood texture. That gives more the feeling that the books belong to a cosy London Gentlemen Club than to a secondary school, but I'm sure I could find a way to make it fit the place ...
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Offline mattib

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Re: [wip] Bilou in school zone [c+c]
« Reply #35 on: November 18, 2011, 12:27:29 pm »
:D Yes, they have a more adult setting, but they are filled with school-stuff monsters and traps. You should play (or watch on youtube) those levels, 'cause they are really cool.

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Re: [wip] Bilou in school zone [c+c]
« Reply #36 on: November 18, 2011, 12:29:08 pm »
Yeah, schools typically have light and plain walls, and often times windows too.  EDIT: And various posters and other hangings on the wall.

I would personally make the background a chalkboard to heavily emphasize the middle school theme while still having a dark background, which would allow you to have various writings and equations to break up empty space.  That is just me though, I may also recommend light, greyish plaster walls and "giant" (relative to your character) windows/posters/hangings.
« Last Edit: November 18, 2011, 12:31:28 pm by KittenMaster »

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Re: [wip] Bilou in school zone [c+c]
« Reply #37 on: November 18, 2011, 04:03:21 pm »
I would personally make the background a chalkboard to heavily emphasize the middle school theme while still having a dark background, which would allow you to have various writings and equations to break up empty space.  That is just me though, I may also recommend light, greyish plaster walls and "giant" (relative to your character) windows/posters/hangings.
I have plans for a few levels in the school zone, at different places of the school. The giant classroom is one of them - and there will clearly be a giant chalkboard far in the background. Then, there will be the "ink temple" where Bilou learns that he's the long announced "hero" who must save the planet. But first, he must bring back Booklet to the Library and have a talk with Pr. Harraps. So says the scenario. At last, there is the escape from Pendats jail and epic fight against SqRt, the math book.
I want the library to be globally a dark and dusty place, hence placing the camera facing the wall (or the back of the furniture that holds the books ... but yeah, these could be just wall-mounted shelves, actually.

Quote
You should play (or watch on youtube) those levels, 'cause they are really cool.
I may have found a fair quality gameplay video on youtube. That will be for tonight. If you have the ability to do screenshots of the level yourself, I'm very interested by the glass flask just nexto the books in the CoI screenshot, as I lack a proper reference for pixelarting "inkjet" monsters. (unfortunately, it looks like there's only low-quality JPGs around on the Web)
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Offline mattib

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Re: [wip] Bilou in school zone [c+c]
« Reply #38 on: November 18, 2011, 04:18:16 pm »
http://www.youtube.com/watch?v=uERYpV7ZaEQ&feature=related
at 00:26 you can see them.
But as you noted the graphics on the second chapter are better, that stage in World Of Illusion starts with the character popping out a little fishbowl (where the undewater stage ended, very cool transition) and I'm pretty sure there are other glass objects

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Re: [wip] Bilou in school zone [c+c]
« Reply #39 on: April 28, 2012, 09:40:12 am »


Experimenting with an alternate background, where the school become a huge city made of books.
(well, BG is still very sketchy, but if you've got comment about it so far, you're welcome anyway).

I plan to have more varied book covers in future updates  ... maybe something like this
« Last Edit: April 28, 2012, 12:07:46 pm by PypeBros »
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Offline slym

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Re: [wip] Bilou in Deep ink pit
« Reply #40 on: May 11, 2012, 02:52:20 pm »
vs .

There are interesting things, indeed. I also doubled the exposition of the "spikest" frame, as I think there might lack some pendulum in my original ink swamp. Of course, a doubled frame with some details animation while keeping the same shape would work better.

My brain seems to do some resistance and tries to convince me that the spiky one is best because those spikes better transmit the idea that falling in the ink means sudden death.

Sorry to bring this back up, but I really believe the version that isn't as spiky. The Spiky one immediately makes me think of a really light liquid. Ink is heavier and the smoother version really promotes that idea. Plus, the sudden death concept doesn't necessarily require you to make like a pitfall into a massive rotating fan. Sudden death can also be achieved from the opposite effect. Like the sludgy ink. That's just my opinion though.

Also, those red book are kinda awkward. Usually a book is more than twice as long/wide as it is tall.

I've always wanted to do something like this, it's really cool to see you doing a larger-life tileset :)

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Re: [wip] Bilou in school zone [c+c]
« Reply #41 on: May 11, 2012, 05:18:31 pm »
It seems that those are at least 2 different books, but it's kinda hard to separate them (if they should have different sizes, change the color/details of each book)

I they are the same, make a perspectivical projection to get the proportions right (slym pointed already out that they look awkward).
I choosed your first book, drew the ground view and constructed the other views - really simple to understand by just looking at the picture


"Today I had lunch with the Goddess, 'Steinman,' she said... 'I'm here to free you from the tyranny of the commonplace. I'm here to show you a new kind of beauty.' I asked her, 'What do you mean, goddess?'
'Symmetry, dear Steinman. It's time we did something about symmetry...'" ~Bioshock

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Re: [wip] Bilou in Deep ink pit
« Reply #42 on: May 14, 2012, 07:07:15 am »
Sorry to bring this back up, but I really believe the version that isn't as spiky. The Spiky one immediately makes me think of a really light liquid. Ink is heavier and the smoother version really promotes that idea. Plus, the sudden death concept doesn't necessarily require you to make like a pitfall into a massive rotating fan. Sudden death can also be achieved from the opposite effect. Like the sludgy ink. That's just my opinion though.
That makes sense. Thanks for the convincing argument :)

Quote from: Cyangmou

It seems that those are at least 2 different books, but it's kinda hard to separate them

Yep, I have to admit that I made up this book stack so that they occupy the desired space on the picture. Obviously, it's not such a good idea.

Quote
(if they should have different sizes, change the color/details of each book)
Yeah, good point. I think I'll also have to come up with something with a more square-ish shape for certain platforms (or ban that from that level altogether). Your TOP/FRONT visualisation convey well what I'm trying to do and produce more convincing objects. Thanks for the tip.
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Offline Crow

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Re: [wip] Bilou in Deep ink pit
« Reply #43 on: May 16, 2012, 04:33:22 pm »
Yeah, good point. I think I'll also have to come up with something with a more square-ish shape for certain platforms (or ban that from that level altogether). Your TOP/FRONT visualisation convey well what I'm trying to do and produce more convincing objects. Thanks for the tip.

Well, just go with that general idea, then, but also move the books out of the level/screen on the left side. That way, you can have them occupy the space you want them to but also look "right" at the same time.
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Re: [wip] Bilou in Deep ink pit
« Reply #44 on: May 17, 2012, 09:00:19 am »
Well, just go with that general idea, then, but also move the books out of the level/screen on the left side. That way, you can have them occupy the space you want them to but also look "right" at the same time.

#true.

Any comment on the new background so far?
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Offline Facet

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Re: [wip] Bilou in school zone [c+c]
« Reply #45 on: May 17, 2012, 05:32:13 pm »
Having platforms (the books) that appear to recede in space does raise the question of exactly what plane the character is on; which edge of the book?



I really like the book fort architecture of the background :y:, but having the books unilaterally larger (and significantly so) than those of the foreground invites a sense of dislocation of scale. I think the previous, plainer backgrounds felt more appropriately intimate and 'zoomed in'. Personally I'd apply that (very nice) idea to the foreground platforms (the current foundation of woodblocks seem a bit uninspired and not particulary evocative of a classroom). BG books could look good as well but I'd keep them at the same scale or smaller.

« Last Edit: May 18, 2012, 10:44:46 pm by Facet »

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Re: [wip] Bilou in school zone [c+c]
« Reply #46 on: May 17, 2012, 06:40:06 pm »
thanks for your comments, Facet.

Having platforms (the books) that appear to recede in space does raise the question of exactly what plane the character is on; which edge of the book?



The idea is to mix both interpretation in a way that will not trick the player: you can walk all over the book top, and the blue line can be jumped through. only the "front side" of the book is really solid (and thus cannot be walked or jumped through). This allows me to use stacks of books either as ladders, walls or more subtle hidden tunnels to secret rooms

Quote
I really like the book fort architecture of the background :y:, but having the books unilaterally larger (and significantly so) than those of the foreground invites a sense of dislocation of scale. I think the previous, plainer backgrounds felt more appropriately intimate and 'zoomed in'. Personally I'd apply that (very nice) idea to the foreground platforms (the current foundation of woodblocks seem uninspired and not particulary evocative of a classroom). BG books could look good as well but I'd keep them at the same scale or smaller.

That's noted, and meets comments I got from non-artist friends. "intimate" is the word. I do love that on the plain background, too, although I can't help thinking it's not ambitious enough. I suppose I just need to walk my way through it and find more ways to make this wooden BG interesting and sufficiently diverse.
And I'll definitely go for more type of books and less wooden blocks in the foreground ... just enough to lay out "shelves" on which the books stand (the current level is more the school's library than a giant classroom, btw).

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Offline Sharm

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Re: [wip] Bilou in school zone [c+c]
« Reply #47 on: May 18, 2012, 04:23:38 pm »
What about a view of the school room as if you're looking out from the bookshelf?

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Re: [wip] Bilou in school zone [c+c]
« Reply #48 on: May 18, 2012, 06:22:05 pm »
What about a view of the school room as if you're looking out from the bookshelf?
I did a couple of tries in that direction, but it didn't worked the way I expected ...
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Offline Facet

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Re: [wip] Bilou in school zone [c+c]
« Reply #49 on: May 18, 2012, 08:50:28 pm »
Quote
you can walk all over the book top, and the blue line can be jumped through

Ok, That's a nice idea, I'm a sucker for secret passages too :).

Woodblocks to shelves makes a lot of sense. For more interest with a close-up bg I like Hugh's previous blackboard suggestion; it's pretty flexible (you could use primitive chalk drawings as the scenery or little in-jokes or whatever)  and I reckon you could get a nice chalk effect with a little tlc. I updated the example in my previous post.

Going for a full classroom in perspective might end up quite busy but if that's the way you want to go why not post up your attempts?


« Last Edit: May 18, 2012, 10:42:59 pm by Facet »