Author Topic: Tzigla Rocks!!!  (Read 28248 times)

Online ptoing

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Tzigla Rocks!!!
« on: November 30, 2010, 10:26:24 am »
OK then, evilchelu and his girlfriend are awesome and are doing this Tzigla (former Patratzel)web application which will allow people to do exquisite corpse collabs much much easier. Atm only square collabs are possible but there will hopefully be Hex collabs and iso stuff as well in the future.

So here goes. The first collab will mainly be for testing, but that does not mean it should be poop, right?

Palette will be C64, because I did not feel to make one atm :P
Ideally if all works as planned you will have to use exactly these colours, any other colour and you will get an error on upload.



CLICK TO SIGN IN TO TZIGLA and then select board 2.

If it does not sign you in properly (you are if it says "signed in as [username]" in the top bar) try to click the little Pixelation icon in the top right and that should work.

From there it should be pretty straightforward. Don't neglect your Secret Santa gift making if you partake in this :)
« Last Edit: November 30, 2010, 09:30:43 pm by ptoing »
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Offline setz

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Re: Tzigla Rocks!!!
« Reply #1 on: November 30, 2010, 05:45:39 pm »
I've been quietly following this in IRC (which more of you should come to), I'd be glad to help this out.

Edit: Finished up, I haven't used those colors in a long time, it was very fulfilling :)
« Last Edit: November 30, 2010, 09:48:41 pm by ptoing »

Offline Argyle

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Re: Tzigla Rocks!!!
« Reply #2 on: December 01, 2010, 02:24:52 pm »
Wow, this is stupendous!  This page will now be gracing the short list of tabs I open every time I open my browser..
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Jakten

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Re: Tzigla Rocks!!!
« Reply #3 on: December 01, 2010, 09:42:33 pm »
Yessss, I am definitely joining in. Thanks for this evilchelu it looks awesome! Now to wait for a free square  :D

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Re: Tzigla Rocks!!!
« Reply #4 on: December 03, 2010, 05:16:46 pm »
Lots of free tiles  :-*
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Offline setz

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Re: Tzigla Rocks!!!
« Reply #5 on: December 03, 2010, 08:29:46 pm »
Are there any restrictions on doing multiple tiles? I wouldn't mind doing a few more.

Although its pretty small and I'd hate to tear the opportunity away from other pixelers.

Offline Reo

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Re: Tzigla Rocks!!!
« Reply #6 on: December 03, 2010, 09:56:39 pm »
Are there any restrictions on doing multiple tiles? I wouldn't mind doing a few more.

Although its pretty small and I'd hate to tear the opportunity away from other pixelers.
There's over 40 tiles left I don't think you have to worry. :P
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Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #7 on: December 03, 2010, 10:25:12 pm »
I'd say you can have another one.

A feature that we'll probably add (based on ptoing's suggestion) is reservation timeouts so that you can't just take another tile immediately after you finished one. Also, a penalty timeout (kind of like a temporary ban) in case you hog a tile and don't deliver.

ps: Unrelated, I was thinking that it might be a good idea to disable all seed tiles if a certain amount of tiles have already been done because it's probably more interesting to work next to a tile that to just start from scratch
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline ilkke

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Re: Tzigla Rocks!!!
« Reply #8 on: December 03, 2010, 11:25:58 pm »
ps: Unrelated, I was thinking that it might be a good idea to disable all seed tiles if a certain amount of tiles have already been done because it's probably more interesting to work next to a tile that to just start from scratch

I don't see the point of limiting people's choice. Leave it as is.
i

Offline dira

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Re: Tzigla Rocks!!!
« Reply #9 on: December 04, 2010, 04:30:24 pm »
After the "no tiles" crisis it seems we got to the "so many free tiles" crisis  :-[

There are 3 free seed tiles and about 5 ones connected to an existing drawing. So, go ahead and take one! :D

http://tzigla.com/boards/3

-- dira. anxious voyeur

Offline Mathias

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Re: Tzigla Rocks!!!
« Reply #10 on: December 05, 2010, 04:44:00 am »
Wow, nifty.

*lurks some mo

Offline setz

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Re: Tzigla Rocks!!!
« Reply #11 on: December 05, 2010, 06:22:54 am »
After seeing some of that abandonment I feel no remorse for hogging up a second tile, maybe a third down the line too

Offline Gemini166

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Re: Tzigla Rocks!!!
« Reply #12 on: December 05, 2010, 04:55:32 pm »
Well, I would get a tile, but it would probably look out of place next to, you know, the good tiles. But I do wish some more people would grab these tiles, as I would really like to see the outcome of this project. It could come out looking very... I guess groovy would be the word? Psychedelic? Trying to mash up the surrounding tiles while still being original would make the end product look... unique, to say the least. So come on, people! Grab a tile! :lol:
« Last Edit: December 05, 2010, 06:27:55 pm by Gemini166 »

Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #13 on: December 05, 2010, 09:29:20 pm »
@gemini166: I think you could get a tile in. Ptoing can then see it, offer some hints and send it back for more work instead of approving. Don't view it as a competition, it's called a colab after all. :)

ps: if you really don't want to try on this board, there's another one that's not all pixel and and has random people from the intertubes. You could give that one a go to try your hand out: http://tzigla.com/boards/1
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline Geti

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Re: Tzigla Rocks!!!
« Reply #14 on: December 06, 2010, 07:19:06 pm »
That was fun :) Looks like there's going to be a few radical shifts in style across the board, which should make the end result interesting.

Offline Argyle

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Re: Tzigla Rocks!!!
« Reply #15 on: December 06, 2010, 09:31:33 pm »
The Hex collabs were just like this in nature, Geti and Gemini, and they looked awesome even though everybody worked at different styles and skill levels.  Check 'em out if you haven't already!

Links:
Hexquisite Corpse I (same palette as current Tziggla board)
Hexquisite Corpse II
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Geti

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Re: Tzigla Rocks!!!
« Reply #16 on: December 06, 2010, 09:46:31 pm »
The Hex collabs are wonderful, it was nice to revisit them. I suppose you're quite right about the differences in style throughout, I was merely commenting ;)

I'm keen to see the outcome of this. I might grab another tile at some point but I'm chewing through time these days and shouldn't just yet; pixelling is such a time sink..

Offline dira

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Re: Tzigla Rocks!!!
« Reply #17 on: December 08, 2010, 03:37:35 pm »
  :) ;D  ;D 20% done - soon to be 30% after the 5 reserved tiles are done. Yupii! ;D  ;D  :)


Offline Lizzrd

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Re: Tzigla Rocks!!!
« Reply #18 on: December 08, 2010, 04:14:52 pm »
It would be cool to have the finished toles have a mouseover with the cerator's name on it in my opinion.
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Offline dira

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Re: Tzigla Rocks!!!
« Reply #19 on: December 08, 2010, 04:44:17 pm »
It would be cool to have the finished toles have a mouseover with the cerator's name on it in my opinion.

Actually, they do :D

Check it out on the website http://tzigla.com/boards/3

Offline Lizzrd

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Re: Tzigla Rocks!!!
« Reply #20 on: December 08, 2010, 10:22:23 pm »
At me it only shows on the reserved tiles  ???

Great job nontheless in making collabs much easier.
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Offline dira

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Re: Tzigla Rocks!!!
« Reply #21 on: December 08, 2010, 10:47:50 pm »
At me it only shows on the reserved tiles  ???

Great job nontheless in making collabs much easier.

Hm, try holding the mouse for a couple of seconds on top of a drawn tile. A text like "Lizzrd - waiting to be revealed" must appear on top of the tile.

(nice timing though, we are working right now to make this easier to use :) )

Offline Geti

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Re: Tzigla Rocks!!!
« Reply #22 on: December 09, 2010, 12:46:31 am »
Just fyi lizard you submitted the image incorrectly I think; there seems to be odd stretching of the image. You have to upload the image with the "borrowed" borders intact, tzigla takes them away when it's integrating it into the map.

Offline Argyle

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Re: Tzigla Rocks!!!
« Reply #23 on: December 09, 2010, 01:00:25 am »
Just fyi lizard you submitted the image incorrectly I think; there seems to be odd stretching of the image. You have to upload the image with the "borrowed" borders intact, tzigla takes them away when it's integrating it into the map.

Does not look strange on my screen at all. Especially considering there are clean diagonal rows of pixels that are intact in the visible portions of the image.
Thanks Mush, adcrusher524, Ego, and iLKke!

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Re: Tzigla Rocks!!!
« Reply #24 on: December 09, 2010, 02:22:52 am »
I don't see a problem either. Not now and not at the time of submission.
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Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #25 on: December 09, 2010, 04:12:31 am »
Just fyi lizard you submitted the image incorrectly I think; there seems to be odd stretching of the image. You have to upload the image with the "borrowed" borders intact, tzigla takes them away when it's integrating it into the map.

FYI: Tzigla rejects tiles that are not the correct dimension and does no stratching whatsoever. If an image is not tile_size+2*border_size it's not accepted.
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline Lizzrd

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Re: Tzigla Rocks!!!
« Reply #26 on: December 09, 2010, 03:15:07 pm »
Hm, try holding the mouse for a couple of seconds on top of a drawn tile. A text like "Lizzrd - waiting to be revealed" must appear on top of the tile.
Oh, didn't notice that, thanks :)
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Offline Tidbit

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Re: Tzigla Rocks!!!
« Reply #27 on: December 10, 2010, 02:31:07 am »
I'll be joining as well, I hope I'm not too rusty, I haven't done any thing with spriting for a while.
« Last Edit: December 10, 2010, 03:03:36 am by Tidbit »

Offline Argyle

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Re: Tzigla Rocks!!!
« Reply #28 on: December 10, 2010, 05:36:51 am »
Not sure if it was already planned, and I would rather stuff you are working on implementing be worried about foremost, but it would be cool if there would be a little comment feed for each board, or a discussion tab or whatnot. Not only would it be fun to toss messages around while the collab is still in progress, like "holy hell, I can't even imagine what could possibly be hiding under that tile's cover with crazy borders like that..." And after it's done, all the people that had worked on it, lurked watching it come together, and discovered it after it had already been completed could rave about the majestic spectacle that got blended together on this tiny corner of the internet.

Food for thought :D
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline Geti

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Re: Tzigla Rocks!!!
« Reply #29 on: December 11, 2010, 04:40:27 am »
O_o I just had another look and it's looking fine now, but looking at how the page creates the image that really shouldn't have changed. Perhaps it was just late and I was out of it or something ???

Regardless, the sudden surge of uploads has made me very keen to see the result already, I love these things. I think I'll do another tile on the flight over to Aus or something.

Offline HughSpectrum

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Re: Tzigla Rocks!!!
« Reply #30 on: December 11, 2010, 07:36:11 am »
I finally have internet at home so I took a tile spot (then realized I could have done this from the library).  The process was very painless for someone like me that worries that I may screw up something, so props to that.

Slightly off topic but the C64 palette is powerful, heh.

Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #31 on: December 15, 2010, 04:17:44 am »
Hey pixies!

Huge update to tzigla today. The old tzigla was kinda thrown together and especially the sidebar and the popups were kinda bad for user interaction. So, we updated all that and also rewrote a lot of the browser code to make it really easy to add new features in the future :)

For the moment we just deployed to a staging server so we can test things out.

It would be really nice if you had time to check it out and try clicking around, reserving, releasing, uploading, etc and let us know if things still work, or if you think there is something wrong, or if it behaves unexpectedly, etc.

http://tzigla-staging.heroku.com/boards/3 - checker collab c64 board
http://tzigla-staging.heroku.com/boards/1 - quack quack, pixel duck board

NOTE1: Only twitter and facebook authentication work, sorry
NOTE2: You cannot break the live board, everything here is just a copy and anything that you will do will be discarded, so don't worry, go crazy, click around

If nothing major is broken, we will hopefully be deploying to the live server tomorrow.

Thanks

ps: when reporting an issue, it would be really helpful to mention the browser and operating system you are using
pps: we'll be adding badges to users and one of them will be the beta tester badge ;)
ppps: thanks to Setzer and KittenMaster on irc for helping out with the initial testing  :-*
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline sakket

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Re: Tzigla Rocks!!!
« Reply #32 on: December 15, 2010, 07:59:00 pm »
so these are just test ones right? so I wont get yelled at if I participate? also am I right in assuming the duck one is digital painting opposed to just pixel-work? because id be all over that..





bawwww! it said i had the bottom middle one reserved so I made something really nice and I clicked upload and then I waited a bit and reloaded the page and somebody had already drawn something there!
NVM! yay!
« Last Edit: December 15, 2010, 11:14:29 pm by sakket »
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Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #33 on: December 15, 2010, 11:12:46 pm »
Hola,

After the huge wave of beta testers, we concluded that nothing was broken :crazy:. Therefore, we've just deployed to the live server. Hurray!

Check it out at: http://tzigla.com

This release is mainly about the UI revamp and also a major code rewrite underneath. It makes pretty for you and allows adding new fun features so much easier for us, yay!

Since a lot of stuff has changed, please let us know if something doesn't work anymore. Our supported browsers are: Safari, Chrome, Firefox, Opera.

Happy pixeling!
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #34 on: December 15, 2010, 11:17:57 pm »
so these are just test ones right? so I wont get yelled at if I participate? also am I right in assuming the duck one is digital painting opposed to just pixel-work? because id be all over that..

bawwww! it said i had the bottom middle one reserved so I made something really nice and I clicked upload and then I waited a bit and reloaded the page and somebody had already drawn something there!
NVM! yay!

First, chill. If anyone screams at you I'll personally kick their ass :)

Second, it seems you confused the staging application with the live one. You reserved a tile on the live quack board, then looked at the staging quack board. And they are completely different. Sorry about the confusion, we should have put a big sign to differentiate them

Anyway, don't worry about that. We deployed the new version to live, where you still have the tile reserved. You can go ahead and upload it there :). I'm the admin for that board, not ptoing. And it's a very newbie friendly board, as you may have noticed :)

Have fun: http://tzigla.com/boards/1

ps: APPROVED! It's gorgeous! One of the best tiles on that board btw :)
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline sakket

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Re: Tzigla Rocks!!!
« Reply #35 on: December 16, 2010, 12:03:40 am »
ps: APPROVED! It's gorgeous! One of the best tiles on that board btw :)
:D

i am loving this project so much.
littleroller.blogspot.com

Offline sakket

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Re: Tzigla Rocks!!!
« Reply #36 on: December 16, 2010, 07:15:33 pm »
aw shoot, you know what would be great? if you made the ends loop to the other side, so you could scroll in one direction indefinitely!
littleroller.blogspot.com

Offline dira

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Re: Tzigla Rocks!!!
« Reply #37 on: December 16, 2010, 07:26:09 pm »
aw shoot, you know what would be great? if you made the ends loop to the other side, so you could scroll in one direction indefinitely!

That would be fun indeed, and it is already in our to do list (somewhere around version 4.0 :) )

Offline sakket

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Re: Tzigla Rocks!!!
« Reply #38 on: December 16, 2010, 07:27:41 pm »
aw shoot, you know what would be great? if you made the ends loop to the other side, so you could scroll in one direction indefinitely!

That would be fun indeed, and it is already in our to do list (somewhere around version 4.0 :) )
yesssssssss! could lead to some very cool animated gifs.
littleroller.blogspot.com

Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #39 on: December 16, 2010, 07:28:23 pm »
aw shoot, you know what would be great? if you made the ends loop to the other side, so you could scroll in one direction indefinitely!

In our 160 line TODO file, there are 15 lines mentioning new board types we thought of adding.

Wrap around boards is one of them and it'll most likely be the first (ok, maybe the second) one we do since it's the easiest :)
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline Mathias

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Re: Tzigla Rocks!!!
« Reply #40 on: December 19, 2010, 05:49:45 pm »
First of all, evilchelu, dira, thanks for spending so much energy on something so awesome and unexpected for our little community here. It really is a great thing. I hope you keep going.



Some ideas/thoughts now:

1) Wrap-around board, always fun to look at when it loops and loops. For this, have a viewing option where the browser goes full screen and the entire viewable area is the completed collab, repeating on all sides, then change the cursor to a "panning hand" (typical open-palm, flat hand, ya know. . .) and allow for click & drag panning. I'd maintain the rollover info when hovering over each tile, if possible. I suppose a "Leave Fullscreen" button floating somewhere would be wise UI.

2) Arglye's idea for commenting on a certain board I must second! Having a thread here for each collab is fine, in the meantime. Instead of typical forum commenting capability, like we have here, how about a chatbox type thing instead?

3) In a collab's page, add a list of artists that have submitted tiles so far. Include how many they're done, total. Maybe an avatar associated with their name, though that'd probably take up too much room. This would be a low-priority chunk of information in your UI, IMO, TTYL, OMG, LOL.


___



A) Before doing any intensive work on upgrades/add-ons to your tzigla concept, it may be wise to run the idea by the folks here first, or other users, whoever they are. Certain ideas will be strongly favored over others.
It's your baby, but if you were to give us a little more power to influence the development of tzigla I think it would benefit everyone. For instance, expose your to-do list, keep a live copy of it somewhere for us, like a change-log to be, and allow voting to determine the priority of things. This way, the most desired things have a better chance of being added the quickest and therefore the appeal of tzigla rises as fast as possible for the majority of users. It only makes sense. How much of the dev you want to "share" is the question.
« Last Edit: December 19, 2010, 09:46:10 pm by Mathias »

Offline BrandonD

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Re: Tzigla Rocks!!!
« Reply #41 on: December 20, 2010, 08:13:03 am »
Hi I just submitted a tile, it's my first time joining one of these projects. You guys are awesome artists, thanks for including me (if it passes inspection!)

Offline dira

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Re: Tzigla Rocks!!!
« Reply #42 on: December 21, 2010, 04:22:51 pm »
Hi Mathias,

thanks for your ideas! We're super excited to see you guys using the site, giving us feedback and creating wonderful drawings (and so anxious to see the first complete board :D)

We definitely want the users' help for prioritizing our to do list, and we'll ask you when we have the time for developing a new major feature. Probably in the near future we'll have a poll about which new type of board to make next, or to choose between commenting and a new kind of board.

In the meantime little suggestions are super-welcome. Your idea nr 3. is good, we just have to figure out how to best integrate it in the interface. :)




A) Before doing any intensive work on upgrades/add-ons to your tzigla concept, it may be wise to run the idea by the folks here first, or other users, whoever they are. Certain ideas will be strongly favored over others.
It's your baby, but if you were to give us a little more power to influence the development of tzigla I think it would benefit everyone. For instance, expose your to-do list, keep a live copy of it somewhere for us, like a change-log to be, and allow voting to determine the priority of things. This way, the most desired things have a better chance of being added the quickest and therefore the appeal of tzigla rises as fast as possible for the majority of users. It only makes sense. How much of the dev you want to "share" is the question.


Offline Argyle

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Re: Tzigla Rocks!!!
« Reply #43 on: December 23, 2010, 02:25:36 pm »
Holidays + Secret Santa = Waning activity for Tzigla.  I'll make another tile or so on one of the boards after the smoke clears <3
Thanks Mush, adcrusher524, Ego, and iLKke!

Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #44 on: December 23, 2010, 08:08:05 pm »
Yo homies,

We just deployed new version of tzigla on the live server. ^-^

Practically no new functionality has been added, but we worked about a week to improve the sidebar design and overall look and feel. We also added some help and texts to guide new users towards on the path of becoming a great tziglar!

Check it out at: http://tzigla.com, and especially http://tzigla.com/boards/3

Happy pixeling! :B
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline Mathias

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Re: Tzigla Rocks!!!
« Reply #45 on: December 27, 2010, 12:42:18 am »
Some good changes. I like your minimal UI thinking. Though, I did like the percentage complete being visible by default; not requiring a rollover. Seems like pertinent enough info to not be hidden.

Further on the percent complete  - it would be cool if not only a number was used, but along with a numerical percentage, a progress bar (pbar) subdivided into as many segments as there are tiles total, in the collab. Segments of this pbar representing completed tiles would be a different shade than the ones representing incomplete ones. You could even use a 3rd shade for tiles currently checked out.
This pbar idea adds a nice functional visual representation of collab completness/incompleteness for all the visually-oriented people that will visit Tzigla. The difference in how left-brained and right-brained people prefer to get information can be humorous sometimes.


Are you really purposely revealing completed tiles landlocked by other completed tiles? Yikes, that nearly ruins the fun, and surely spoils any element of surprise and anticipation as the collab progresses. We dealt with this issue during the Hex Collab here. We pretty much all decided to keep it hidden, until the very end. The surprise at the end is astounding. I strongly suggest keeping everything hidden from sight until all done.

A serious web programmer friend, and myself, attempted to reveal your blacked out tiles in both collabs, and were unsuccessful, so good job. Yer doing some server-side magic to keep everything under wraps, and it works.

Familiar with the exquisite corpse site/collab, Start a Story?

Offline ilkke

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Re: Tzigla Rocks!!!
« Reply #46 on: December 27, 2010, 10:01:08 am »
Actually I think the percentage complete would be mroe useful on the main overview page showing all the boards, as once you've selected a board, it's easy enough to rollover.
Not that this severly impacts the usability or anything, tzigla is just fine the way it is. :)
i

Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #47 on: December 27, 2010, 02:35:06 pm »
Thanks for the compliments :)

Because of the minimal things, we took the percent out because it was not essential and had too little info (we want to bring it back with a few more stats). Other UI updates coming today, btw. Thanks for the progress bar style idea. W might implement it another way tho, maybe as a bg for the header or such.

We have two options that control the revealing of tiles:

1. never show tiles until the end, even if all neighbours are done (defaults to false)
2. always show tiles, even if neighbours are not done (defaults to false)

The C64 board has the first option set to true, which is exactly what you want, and the quack board uses the defaults, which makes the game a bit more palatable to people new to the tzigla concept. The second option allows us to support the pixeljoint style collabs (for which we still have to allow saving WIPs and rereservation of already done tiles).

As for the visibility of tiles, it would be pretty difficult to break that since we upload by default as private to amazon s3, and we only make them visible once they have to become visible (based on the logic described above). Thanks for trying tho :). We would appreciate if you find any security issues (except issues involving social engineering).

Some good changes. I like your minimal UI thinking. Though, I did like the percentage complete being visible by default; not requiring a rollover. Seems like pertinent enough info to not be hidden.

Further on the percent complete  - it would be cool if not only a number was used, but along with a numerical percentage, a progress bar (pbar) subdivided into as many segments as there are tiles total, in the collab. Segments of this pbar representing completed tiles would be a different shade than the ones representing incomplete ones. You could even use a 3rd shade for tiles currently checked out.
This pbar idea adds a nice functional visual representation of collab completness/incompleteness for all the visually-oriented people that will visit Tzigla. The difference in how left-brained and right-brained people prefer to get information can be humorous sometimes.


Are you really purposely revealing completed tiles landlocked by other completed tiles? Yikes, that nearly ruins the fun, and surely spoils any element of surprise and anticipation as the collab progresses. We dealt with this issue during the Hex Collab here. We pretty much all decided to keep it hidden, until the very end. The surprise at the end is astounding. I strongly suggest keeping everything hidden from sight until all done.

A serious web programmer friend, and myself, attempted to reveal your blacked out tiles in both collabs, and were unsuccessful, so good job. Yer doing some server-side magic to keep everything under wraps, and it works.

Familiar with the exquisite corpse site/collab, Start a Story?
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #48 on: December 27, 2010, 02:38:59 pm »
Actually I think the percentage complete would be mroe useful on the main overview page showing all the boards, as once you've selected a board, it's easy enough to rollover.
Not that this severly impacts the usability or anything, tzigla is just fine the way it is. :)

I agree, it's severely lacking from the front page.

We're a bit nuts with tzigla so we think it's lacking quite a bit of usability (especially for first time users) so we'll keep working on that. We actually had 3 average joe web users try it out and found out some pretty interesting things :)
http://tzigla.com/ - collabs & exquisite corpses, y'all

Offline evilchelu

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Re: Tzigla Rocks!!!
« Reply #49 on: December 27, 2010, 11:26:04 pm »
Ho, ho, ho!

Just deployed a new version. It contains mainly changes for not signed in users (help, better sign in texts, hints, etc) and a bunch of new texts.

It also has an even more streamlined sidebar, that manages to actually add more info in less space, yay :)

As always, see it in action at http://tzigla.com/boards/3

Happy pixeling!
http://tzigla.com/ - collabs & exquisite corpses, y'all