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Messages - Ryumaru

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Animation / Re: Fundamentals of fire?
« on: January 24, 2015, 11:41:32 am »
The green could work well in a crypt setting or a graveyard of some sort.

The problem being the green is not on purpose.

Animation / Re: Fundamentals of fire?
« on: January 24, 2015, 04:58:34 am »
I guess not really green, but more I think it needs to get to orange a bit quicker than you are making it currently. It really depends on how realistic you are trying to make the fire. Totally look at the colors from the gifs conciet posted.

It's not supposed to be insanely realistic, but it's also not supposed to look wrong. Could you make an edit? Partial red/green color blindness means I'm not going to see any issue with what I have.

Animation / Re: Fundamentals of fire?
« on: January 23, 2015, 04:28:07 am »
Yeah it does seem I botched it a bit. I took another take at rendering it from the earlier wip. Don't really know how to do it without pillow shading to some extent. Whenever I try and break it up too much it doesn't like it. This one might even be more on the pillow shaded side, but I think it does a better job of keeping the movement intact. I think the rendering of the earlier one messed with the shapes a bit too much.

All those gifs are freaking sweet. Thanks for posting  :D

I also tried to take out any green that might have been in there.

General & Creativity / Re: Unpaid art tests: Your thoughts
« on: January 23, 2015, 02:07:28 am »
Thanks for all the insight guys; most of you had the much more optimistic mindset about it ( maybe im just pessimistic lately :P).

I definitely see the merit in proving oneself, and if anything, every time you open up a program and work it's an opportunity to better yourself.

However, on the practical side, if your portfolio is solid enough, and the employer can't see you being a fit for the project, I wonder about their ability to assess art in general ( it only takes one horror story of a ridiculous amount of revisions to make one sour).

Animation / Re: Fundamentals of fire?
« on: January 20, 2015, 09:14:08 am »
thanks for the write up conceit  ;D This has been a super helpful thread. Please don't forget about those gifs!

Here's what I have for the final. I think I lost a bit in transition, but also gained some cool stuff so I'm happy with it as my first super serious attempt at a torch. It can only get better from here!

As for Castle Fade stuff, no worries on not replying; we're all busy! Actually I am able to see everything in engine these days since I have one of those rare programming creatures. They all seem to be pretty dang functional, and not eye- sore ish so they may last through a demo or two :] Man, I never would have seen any blue sphere in them but I'll take the compliment! Thank you!

General & Creativity / Re: Unpaid art tests: Your thoughts
« on: January 20, 2015, 03:17:38 am »
Thanks for sharing guys; basically all the angles I had thought about it.I got burned for 3 hours of work- but it was a nice learning experience. We'll just say it built character and wisdom ;D

General & Creativity / Unpaid art tests: Your thoughts
« on: January 19, 2015, 03:00:51 am »
Hey all, I was just recently in a situation where I was asked to do an art test ( after showing my portfolio of course)

I'm not particularly fond of the idea; after all, time is money; but what do you guys think?

For those working in the industry as freelancers, do you often get asked to do art tests? How long do you spend on them if you do? Do you get compensated after the fact if you happen to get the job?

General & Creativity / Re: Official Off-Topic Thread 2014
« on: January 18, 2015, 06:53:48 am »


I saw that too; I've always been of the mindset that if you lose motivation that easy, you don't have what it takes to be an artist anyway. Then again my entry into pix was not easy; but I powered through :mean:

Animation / Re: Fundamentals of fire?
« on: January 14, 2015, 12:46:33 am »
Thanks a lot for all the reference guys! One common trend seems to be the upwards movement of a mass that gets separated from the main body and fades as it ascends, and is looped. I revised mine to try and capture a bit of this. I think it's better; of course a good way's away from the great examples posted here. Keep them coming or feel free to edit or talk about fire in general  :lol:

Animation / Fundamentals of fire?
« on: January 13, 2015, 03:18:15 am »
I've always struggled with fire; I can't act it out like I can for character animation, nor do I know of any fundamentals to make it move fluidly and logically. Do you guys have any forumulas or helpful tutorials? inspirational gifs? Tips/ tricks or knowledge to share on the behavior of it's movement?

The torch is oh too common in games and it's whats giving me trouble today:

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