Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ryumaru

Pages: [1] 2 3 ... 158
Job offers / MOVED: Need help making 2D pixel characters!
« on: December 30, 2015, 04:10:26 am »

We place rev share along the unpaid section as their is no guarantee of payment/ payment equaling a fair wage.

This topic has been moved to Unpaid Work.

This forum is for people posting job offers, not offering their services; that's what the Portfolio section is for. Please show some of your work/ links to your work and we'll move this to the portfolio section.

Unpaid Work / Re: [PROFIT SHARE] Looking for Artist for Fantasy-RPG
« on: October 12, 2015, 08:33:02 pm »
The reason they may have been confused is that we hold profit share jobs in the unpaid forum. I'll move it now to prevent any further confusion

Job offers / MOVED: CREDITED - One time only Youtube channel art
« on: October 08, 2015, 10:25:09 pm »

Neofotistou has a wonderful low res series he did where the entire screen is only 64x64 here:

*She did ;)

Eep. Thank you! Didn't even bother to look, that was bad of me. Fixed.

Neofotistou has a wonderful low res series she did where the entire screen is only 64x64 here:

Also Johan Vinet has been doing some work that fits your specifications more exactly, should be good inspiration:

Hope these help  :)

edit: *she!

Pixel Art / Re: [WIP] [C+C] No Title
« on: September 29, 2015, 04:33:28 am »
Nice image so far, will be nice to see where you take it   :y:

Is the secondary light source supposed to be magical/ unworldly? right now it's too saturated and light in value to be from the pool of water the roots are hanging in.

Pixel Art / Re: [C+C] Stage Select Conundrums
« on: September 23, 2015, 08:04:15 pm »
High detail is definitely a viable way to create focus, but certainly not the only way. If you look at any anime, the backgrounds always have far higher detail, but the flat shaded characters on top stand out due to outlines, higher contrast, and the fact that they move! Creating a focal point then is more about disparity ( how different the area is from somewhere else) than it is about any one element such as high detail, saturation, etc. ( but feel free to use multiple elements to enhance the effect)

Pages: [1] 2 3 ... 158