FrostPumpkin: Thanks! I really appreciate it! your words are very motivating; creating a game will be a very stressful and time consuming venture- hearing talented people like you, and the many others, enjoying this project will help me as I start pushing this project past the vast heap of promising yet uncompleted games.
rikfuzz: Thanks! I agree; hopefully my update below does a good job of softening them.
Mathias: Stat display is an issue I'm working with currently. I've started to cement the concept of multiple playthroughs revealing more information to the player in subtle ways; a nudge that, combined with the natural broadening of one's understanding after completion, I hope will give the player a sense of finding and understanding complexity in the game and narrative were previously there "wasn't any".
This is to say I definitely didn't just forget about such a thing! Just how or if to implement it is something cooking in my cranium, currently.
I'm quite partial to the tan and purple :3 Right now I really like the idea of separating interactive objects through palette alone. This is a nod to the inherent restrictions ( tiles allow for one more color, and thus more detail and a different look) as well as old animation cel created cartoons where they couldn't feasibly move something in the background without it being drawn on a cel and painted in a flat manner as opposed to the usually higher detailed backgrounds.
It is notably important that the weapons all share a palette with Wander. Playing with the idea of this representing these items being closer to Wander in their makeup than other parts of this world is something I do when decision making at 3 AM within the arbitrary limitations I've given myself for this game so far.
| | | |: Thanks! I personally kind of liked it, but I gave it a try with a couple other easily available colors and compiled the options in a gif below. What do you think? This goes for everybody else, too!
coffee: Yes! it's good to be back. I tried to address your crits in the update below, let me know what you think! I found the thumb looked awkward/ ungraceful without at least a little bit of the nail showing, but I made it thinner.
ErekT: Great stuff! I tried to put your edits into account. Thanks so much! I've grown so much since this idea first started; I tell myself what I'm doing is really cool to keep me going, but it's nice to hear that from other people!
Fizzick: You're definitely right! Tried to address it in the latest.